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'''Agility''' is an [[Upgrades|upgradable]] statistic that differs for each [[Ships|ship]]. The agility affects the rate at which a ship can accelerate to max [[Speed|speed]] and the rate at which the ship can turn or change directions.
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'''Agility''' is an [[Upgrades|upgradable]] statistic that differs for each [[Ships|ship]]. Upgrading agility will affect the ship acceleration and the ship turning rate. This is located at the 8th upgrade GUI and can be upgraded by pressing [8].
   
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Acceleration is the rate at which a ship can accelerate to its max [[speed]]. Acceleration and [[Friction]] affect how fast a ship can decelerate to zero with RCS on or to max speed after being rammed with RCS off. It is measured in unit/s². For example, a maxed [[Advanced-Fighter]] has 100 unit/s² acceleration and 80 unit/s max speed, so if it is stationary, it takes (80 unit/s)/(100 unit/s²) = 0.8 seconds to accelerate to max speed. Another example, the [[U-Barricade]]. It takes 120/55 s = 2.18 seconds to reach max speed from zero speed.
Highest acceleration
 
* unupgraded (150): [[FuryStar]], [[Odyssey]], [[Aries]]
 
* maxed (180): [[FuryStar]]
 
   
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Turning rate is the rate at which the ship can turn or change directions. It is measured in RPM (revolutions per minute). For example, a maxed [[FuryStar]] has 180 RPM turning rate, which is 3 Hz (3 cycles/second).
Highest turning speed
 
* unupgraded (120): [[FuryStar]]
 
* maxed (180): also [[FuryStar]]
 
   
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== Extreme Values ==
Lowest turning speed (15): [[Bastion]]
 
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These extreme values are for vanilla. Other mods have lower and higher values.
   
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=== Maximum ===
 
Highest acceleration
 
* Un-Upgraded (150): [[FuryStar]], [[Odyssey]], [[Aries]]
 
* Maxed (180): [[FuryStar]]
  +
 
Highest turning rate
 
* Un-Upgraded (120): [[FuryStar]]
 
* Maxed (180): also [[FuryStar]]
  +
  +
=== Minimum ===
 
Lowest acceleration
 
Lowest acceleration
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* unupgraded (50): [[Pioneer]]
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* Un-Upgraded (50): [[Pioneer]]
* maxed (80): [[Y-Defender]], [[Vanguard]], [[Mercury]], [[O-Defender]]
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* Maxed (80): [[Y-Defender]], [[Vanguard]], [[Mercury]], [[O-Defender]]
 
* The [[Shadow X-3]] used to have lowest acceleration (35) before it was buffed (90).
 
* The [[Shadow X-3]] used to have lowest acceleration (35) before it was buffed (90).
   
 
Lowest turning rate (15): [[Bastion]]
This is located at #8 of the upgrade GUI and can be upgraded by pressing 8.
 

Revision as of 16:37, 17 August 2021

Agility is an upgradable statistic that differs for each ship. Upgrading agility will affect the ship acceleration and the ship turning rate. This is located at the 8th upgrade GUI and can be upgraded by pressing [8].

Acceleration is the rate at which a ship can accelerate to its max speed. Acceleration and Friction affect how fast a ship can decelerate to zero with RCS on or to max speed after being rammed with RCS off. It is measured in unit/s². For example, a maxed Advanced-Fighter has 100 unit/s² acceleration and 80 unit/s max speed, so if it is stationary, it takes (80 unit/s)/(100 unit/s²) = 0.8 seconds to accelerate to max speed. Another example, the U-Barricade. It takes 120/55 s = 2.18 seconds to reach max speed from zero speed.

Turning rate is the rate at which the ship can turn or change directions. It is measured in RPM (revolutions per minute). For example, a maxed FuryStar has 180 RPM turning rate, which is 3 Hz (3 cycles/second).

Extreme Values

These extreme values are for vanilla. Other mods have lower and higher values.

Maximum

Highest acceleration

Highest turning rate

Minimum

Lowest acceleration

Lowest turning rate (15): Bastion