Starblast Wiki
Register
Advertisement
Aries
Aries
Stats (Min/Max)
Shield Cap 800
Shield Regen 17
Energy Cap 350
Energy Regen 175
Turning Rate 20
Acceleration 150
Terminal Velocity 40
Stats (Constant)
Tier 7
Mass 800
Designer Neuronality
Status Active

The Aries is a Tier-7 ship in Starblast.io, so it cannot be upgraded to anything. It can be upgraded from the Barracuda and the O-Defender.

Aries3D

The Aries fires one slow frontal pulse that does gigantic damage and has no recoil, as well as four moderate lasers from the four sides at roughly right angles. While having quite impressive statistics, the Aries' agility and speed means it can be overwhelmed by smaller and faster ships. Even the Shadow X3 is a threat against the Aries in the hands of a skilled player.

The Aries is the slowest and 2nd least agile ship in the game, but has the largest shield capacity in the game and has insane shield regeneration. This ship is superior at mining, as it's surrounded on all sides with rammers similar to the Barracuda's rammers.

In Invasion mode, the Aries is the best possible ship to get, even over the Odyssey, because of its high shield regeneration and mass.

Also due to its size and huge shield capacity, it is a good ship for dueling the Odyssey or Bastion since it can take many hits and doesn't receive immense knockback. However, an Odyssey can still kill you, if he deactivates the RCS and moves away from your Aries with his pulse, dodging you while simultaneously delivering huge damage to your Aries. The Odyssey can also sit and keep flying at you because the Odyssey's pulse does insane damage. The same ships that can take down an Odyssey can take down the Aries.

Beware of U-Snipers and A-Speedsters as U-Snipers have high damage and superior range, and A-Speedsters have high speed and high agility. Like the Odyssey, it cannot be used in Pro Deathmatch.

It fires only a 90 damage pulse but more rapidly in Strawberry.

Fun Fact: The main pulse on this ship does just as much damage as the main pulse on the Advanced-Fighter.

Cannons[ | ]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 150 150 110 false 0 0.7 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 30 15 200 true 0 4 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 30 15 200 true 0 4 0 0 1
Advertisement