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Bastion
Bastion
Stats (Min/Max)
Shield Cap 400
Shield Regen 20
Energy Cap 500
Energy Regen 100
Turning Rate 15
Acceleration 125
Terminal Velocity 96
Stats (Constant)
Tier 7
Mass 350
Designer Kleinem
Status Active

The Bastion is a Tier-7 ship added on Aug 4, 2017. The Bastion can be viewed as a bullet hose and is most similar to the H-Mercury, yet much more powerful. The Bastion is unique in that it shoots 6 powerful streams of bullets with varying properties. In Team mode, the silhouette of the Bastion looks like a patch of grass.

A skilled player using the Bastion can take on many ships but has to be careful of his shield capacity. due to this the Bastion should first farm then attack with power! but never let a maxed U-Sniper or Advanced-Fighter get behind you, as they will quickly wreck your shields and knock crystals out of you, while you have to slowly turn around to shoot them.


Against the Bastion it is best recommended to use the Aries because it can deliver large knock back and damage it at the same time. The bastion has very bad turning speed, and is fairly light, so if you use a ship with high mass and/or high knockback, and hit the bastion into an asteroid field, it will be fairly easy to destroy. Bastions in asteroid fields are very vulnerable. Another strategy is to just use a ship with really high agility, as to not get hit or get in front of the ship. For example, the A-Speedster is fast and agile enough to circle the Bastion faster than it can turn, allowing the speedster to slowly kill it from behind. Never attack a bastion head on, unless you have a group of good Advanced-Fighters and/or U-Snipers behind you. Attacking a bastion from the front, even with a group of ships is very dangerous. Another ship that can be a good choice is the barracuda, but only if there are dense asteroid fields (Or a base) to use to ram it into. Because the Bastion's mass is little more than half of that of a barracuda, it can get pushed around and can actually be an easy kill for an aggressive barracuda in a 1v1 circumstance. The bastion becomes even deadlier when it has full attack pods.



The Bastion has the highest shield regeneration in the game, making it able to easily recover from damage. A bastion can regain it's entire shields from zero to four hundred in just 20 seconds. It also has the highest energy capacity in the game. However, it does have the worst agility in the game, and the lowest mass and shield capacity of any tier 7, tied with the Shadow X-3.

In Team mode, Bastions are brutal in groups. They are tricky because if the enemy team chooses to focus down 1 bastion, any other bastion will have the ability to fire upon the enemy team uninterrupted, and splitting firepower among the enemies in a team fight is never a good idea either. the best tactic is to pick off bastions away from their team 1 (Or with a large enough attack force, perhaps 2) at a time. If you have only tier 6 ships, throw everything you have at the bastions! Barracudas can be used to knock a bastion off balance or even away from the fight while ships such as O-Defenders, Scorpions and Advanced Fighters can shoot large pulses to knock them back. Ships such as A-Speedster, Condor and Marauder can use their speed to get to the side of or behind a bastion, but take caution if the bastion has attack pods (Which they often will in a large team fighting situation). If your team has access to tier 7s, the Ares and Odyssey are both valid choices for taking down bastion, but BE CAREFUL, as even 1 bastion being able to get its shots accurately landed on your vessel (Which isn't hard when you're one of the biggest ships in the game) will tear its shields apart at an alarming rate. Fighting fire with fire, or Bullet hose with Bullet hose in this case and using a bastion is another option, in which case having at least 1 healer can be very beneficial. Shadow X-3 is probably the worst tier 7 ship to use, as its poor energy regeneration does very poorly against the bastion's ridiculous shield regeneration. It is best if used in the back lines of their team to knock any already weakened bastions back with their pulse, possibly even killing them. A skilled player can also used the recoil to harass a bastion from the sidelines, but Take great caution when doing this

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 12 6 200 true 0 5 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 16 8 180 true 0 4 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 40 20 160 true 0 1.5 0 0 1
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