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This is a list of '''Changelogs''' for [[Starblast.io]], directly quoted from [http://starblast.io/changelog.txt Starblast.io Changelog].
 
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2018-09-19* Adjusted mines arming delay to 2 seconds (normal) and 4 seconds (heavy)* Mines packs prices cut by 50%* Station now self-destroys when both deposits and spawnings are all destroyed 2018-09-18* Mines now have an arming delay (normal: 3 seconds, heavy: 5 seconds)* Widened mines viewing range (prevents hitting unseen mines)* Station is destroyed (and team loses) when all depot modules are fully destroyed* You cannot pick up gems anymore when your crystal cargo is already full* Attack pods do not fire when ship is invulnerable* Attack pods do not fire when inside the depot* Reduced kill gem bonus (-50%)* Team closing condition now factors player's skill in 2018-09-12*Nerfed lv4 aliens waves in team mode 2018-08-31* Fixed ship branching problem (impacting mods and U-Series)* Reduced the number of aliens in team mode 2018-08-29 * Team mode changes: - tier 1 ship now has limited lives (4) - Number of lives generally set to 4 - Alien waves will attack the leading team periodically 2018-07-11* New ECP badge: Medic (designed by Ancient Sky)* Updated boucing lasers mechanics (wider range, bounce speed decreases)* Modding Alpha 6 - add objects with physics - set asteroid coordinates, velocity and size - destroy asteroid - destroy alien - destroy ship - read and set ship healing status 2018-07-10* Week Test: Bouncing lasers (survival mode) 2018-06-25* Modding Alpha 5 - insert custom 3D objects in your scenery* Vanguard: fixed lasers spawning position 2018-06-19*Modding Alpha 3 - create custom maps of asteroids: use this to create mazes, racing paths, any pattern of fixed asteroidsin fact... -allow choosing a starting ship when joining a game (like in battle royale and DM) - spawn collectible weapons in the playfield - trigger intermission screen (respawn) with customized results - trigger game over screen with customized results - change selected ship type anytime 2018-06-07*Balance update - Shadow X1: widen field of view - Pulse Fighter: Max speed -5, acceleration -10, laser speed -25 - Y-defender: Power regen -5 - Vanguard: recoil -15, rotation min +10, acceleration +10 - Mercury: now smaller, acceleration +10, speed +5 2018-06-05*Modding systems Alpha 2 2018-05-31*Battle royal now includes a warm up time 2018-05-24*Modding systems Alpha 1 == 2018-05-14 ==<nowiki>*</nowiki> Week test: overhauled ship tree! <nowiki>*</nowiki> Vanguard acceleration buff <nowiki>*</nowiki> Shadow X-1: agility buff == 2018-05-09 ==<nowiki>*</nowiki> Starblast application now available for iPhone and iPad! <nowiki>*</nowiki> New "Training" tutorial mode. Available in English only for now. Switch to English language if you would like to try it. == 2018-05-05 ==<nowiki>*</nowiki> Fixed audio not starting on Chrome 66 == 2018-05-04 ==<nowiki>*</nowiki> We kept the kill reward system (last week test) but nerfed it quite a lot. T1 and T2 ships now give no gems. Higher tier ships give less gems. <nowiki>*</nowiki> Secondaries cooldown is now global to a weapon type ; thus you cannot fire 2 missiles simultaneously even when you have two packs of missiles. == 2018-04-26 ==<nowiki>*</nowiki> Week Test: Kill reward! Killing a ship is now rewarded with a certain amount of gems depending on the level and upgrades of the killed ship (survival and team) <nowiki>*</nowiki> Battle Royale change: When you collect Power cells and Shield cells, they now take a slot in your inventory until you actually use them (in 2 shots of 100 points) <nowiki>*</nowiki> Added specific visual helpers for BR mode in the mobile app <nowiki>*</nowiki> Kill attribution improved, to avoid kill stealing with a single low damage shot or collision. The ship dealing the most damage in the last moments gets the kill. == 2018-04-24 ==<nowiki>*</nowiki> Team mode: You can enter the depot in all cases. Previous restrictions on crystals or credits was perceived as a bug and wasn't useful <nowiki>*</nowiki> Survival mode: you can open the weapon store in all cases. Previous restrictions (especially max shield) was often perceived as a bug. == 2018-04-23 ==<nowiki>*</nowiki> Mobile app: fixed game freezing after entering survival time <nowiki>*</nowiki> Mobile app: fixed radar plots colors in team mode == <sub><big>2018-04-17</big></sub> ==<nowiki>*</nowiki>Android App released! We will keep improving it, feedback appreciated. <nowiki>*</nowiki>Week Test: Survival maps are now much larger and accept 50 players. The radar now only shows 1/16 of the map. == 2018-03-28 ==<nowiki>*</nowiki> Week test: In survival mode, broken asteroids can release attack pods which can be collected. <nowiki>*</nowiki> Fixed skull icon not showing on mobile == 2018-03-26 ==<nowiki>*</nowiki> Renewed icons in anticipation of the mobile app (to be continued) <nowiki>*</nowiki> Improved ship model quads rendering == 2018-03-20 ==* Improved explosion effect and reduced load on GPU* Fixed stations disappearing from radar when radar plots count exceeds 100* Fixed X-Warrior agility which had been mistakenly altered after introducing the Vanguard* Started introducing our new set of refined icons (by Tournebulle) :) ==2018-03-13==* New ship: The Vanguard ==2018-03-01==* New custom game options: ship shield regen and power regen factors* Weapons balance changes:- Rockets: cheaper- Missiles: slightly cheaper, take 1 second to arm after being shot- Torpedoes: cheaper, now take 2 seconds to arm after being shot- Defence pods: removed regen- Attack pods: shots are now a bit slower* Battle Royale: now recording victories (for future use)* All modes: disconnected ship explodes, gives away crystals and credits kill to attacker (previously was only in team mode)* Team mode: you can now safely disconnect while docked ; you won't lose a life and will also keep your weapons when you recover your ship.* Disposed weapons are now partially refunded, on pro rata for wear and tear, up to 50% of their new value* Healing features now activated in team mode (with healing efficiency lowered to 100% from previous 125%) ==2018-02-16==* Healing in custom team games ; switch ship lasers operation from offensive to healing (in weapon store)* New custom games parameter: station shield regeneration* Improved radar readability in high contrast mode (colorblind)* Station modules now darken when losing health* Fixed bug: Battle Royale custom games were removed by mistake ==2018-02-14==* weakened Barracuda when used against teammates (anti Barracuda-trolling)* Fixed survival mode text cutting ==2018-2-5==* Fixed FPS drop in Linux app (was due to screenshot feature, now deactivated by default)* Fixed several potential game hacks* Gamepad support can be disabled in standalone app* Optimized Crystal models generation (less stress on low-end setups) == 2018-1-31 ==<nowiki>*</nowiki> Gem stealing countermeasure: removed from survival mode, restricted conditions (ownership delay) <nowiki>*</nowiki> Improved survival game closing condition to ensure newcomers join fresher games. == 2018-1-24 ==<nowiki>*</nowiki> Gem stealing countermeasure side-effect bugs fixed == 2018-1-23 ==<nowiki>*</nowiki> Gem stealing countermeasure == 2018-01-22 ==<nowiki>*</nowiki> Fixed frozen ship when killed while donating gems (survival) <nowiki>*</nowiki> Being damaged while donating gems now automatically closes the weapons store == 2018-01-19 ==<nowiki>*</nowiki> Added blank ECP badge <nowiki>*</nowiki> Week-end sale: -50% on rockets and missiles! <nowiki>*</nowiki> Battle Royale: self target display <nowiki>*</nowiki> Battle Royale: adjusted occurrence of weapons == 2018-01-11 ==<nowiki>*</nowiki> Fixed display bug in app after closing settings window <nowiki>*</nowiki> Fixed check boxes not always reloading last setting in custom games creator <nowiki>*</nowiki> Ping time evaluation method changed <nowiki>*</nowiki> Server side optimizations for upcoming ACW event <nowiki>*</nowiki> Fixed bug with custom game creation button == 2017-12-20 ==<nowiki>*</nowiki> Added parameter Station crystal capacity multiplier for custom games <nowiki>*</nowiki> Added parameter Station repair threshold for custom games <nowiki>*</nowiki> Added parameter to switch off limited lifespan of mines <nowiki>*</nowiki> Balance: slight buff to Delta-Fighter and Trident <nowiki>*</nowiki> removed ECP badges from team chooser screen to prevent ECP stacking <nowiki>*</nowiki> Station modules now bleed crystals when attacked, even if shield is not fully depleted <nowiki>*</nowiki> Prepared for future deprecated features in Web Audio API == 2017-11-28 ==<nowiki>*</nowiki> Improved invasion mode rankings (now shows number of victories) <nowiki>*</nowiki> Standalone application update - Support for Windows 32bits - Windowed / Fullscreen toggle (Alt+Enter) == 2017-11-27 ==<nowiki>*</nowiki> Battle Royale custom games == 2017-11-21 ==<nowiki>*</nowiki> New: invasion mode leaderboard! <nowiki>*</nowiki> Repulsive field improved (survival mode) <nowiki>*</nowiki> changed condition for closing team mode games (time>15 min) == 2017-11-20 ==<nowiki>*</nowiki> Increased radar range in invasion mode. == 2017-11-16 ==<nowiki>*</nowiki>Fixed problem with explosion sounds <nowiki>*</nowiki> Fixed bug with music volume in invasion mode <nowiki>*</nowiki> Fixed RCS button bug on touch screens <nowiki>*</nowiki> Added possibility to start invasion mode private games <nowiki>*</nowiki> A bit more crystals and weapons in invasion waves 1 and 2 <nowiki>*</nowiki> Fixed countdown display in invasion mode wave zero <nowiki>*</nowiki> Added volume sliders for music and sound fx in game settings == 2017-11-14 ==<nowiki>*</nowiki>Invasion mode balance improvements <nowiki>*</nowiki> Improved radar in invasion mode <nowiki>*</nowiki> Fixed friendly collisions (all team modes)\2017-11-10 <nowiki>*</nowiki>Invasion mode balance update == 2017-11-08 ==<nowiki>*</nowiki>New mode: Invasion (ECP/Steam/itch.io exclusive) <nowiki>*</nowiki> Standalone game application available on Steam and itch.io == 2017-10-26 ==<nowiki>*</nowiki>We are now using secure websockets (WSS). If the game does not start, refresh the page / clear cache <nowiki>*</nowiki> And there we are, the game page is now fully HTTPS == 2017-10-24 ==<nowiki>*</nowiki>Fixed problems with camera shake effect <nowiki>*</nowiki> added health bar for pods == 2017-10-21 ==<nowiki>*</nowiki>Removed hack allowing to transfer gems to credits outside dock / outside weapons store <nowiki>*</nowiki> fixed problems with the Cursor <nowiki>*</nowiki> restored a player contribution notice in team mode <nowiki>*</nowiki> now taking ship mass into account when rocket or mine blasts. Big ships take much less pushback <nowiki>*</nowiki> fixed mines not always showing in the correct color <nowiki>*</nowiki> fixed possibility of spawning in a mine field <nowiki>*</nowiki> now allowing to shoot secondary weapons on touchscreens / mobiles == 2017-10-20 ==New Secondary Weapons system: 3 kind of Pods, Rockets, Missiles, Mines - in Team mode, Weapon Store opens when docking to a depot bay - in Survival mode, use "$" key to open Weapon Store, convert crystals to credits and buy weapons == 2017-09-26 ==<nowiki>*</nowiki>Team mode: increased station upgrade cost <nowiki>*</nowiki> Pro Deathmatch points revision <nowiki>*</nowiki> Pro Deathmatch joining improved to favor ECP grouping <nowiki>*</nowiki> Balance update: - Crusader: small buffs: generator, ship rotation, laser speed - Bastion: nerfed generator capacity, nerfed acceleration - Aries: buffed generator capacity and ship rotation2017-09-18 Laser pods tweaks: - Laser pods are 3x rarer in survival mode - Laser pods now cost 100 gems in team mode - Laser pods have now more health points - Killed ships lose their laser pods ; the pods can be collected by the killer or other players <nowiki>*</nowiki> In Team mode, T7 ships cannot buy lives == 2017-09-14 ==Laser pods!* This is the first step in introducing a secondary weapon system to Starblast. There is more to come!* Laser pods follow you and shoot lasers ; they will also aim at your closest enemy automatically* In survival mode, Laser pods pop from time to time when breaking asteroids.* In team mode, you will earn 1 new laserpod every 50 gems you contribute to your station.* You can only load 1 pod on a tier 1 ship, 2 on a tier 2 etc.* Laser pods can be shot and destroyed; they have 30 shield points, their shield does not regenerate == 2017-09-07 ==* Fixed repulsive gravitational field origin on tiny maps* Strengthened and broadened repulsive gravitational field (making the final area smaller)* Added setting to disable gravity field visual effects* Repulsive gravity field is now displayed on radar* cooling time is now taken into account for pulse reload cue (fixes Aries) == 2017-09-05 ==* Changed survival mode: when survival mode starts, main star generates a repulsion gravity field, which causes the play area to shrink.* Reduced teammate collision damage* Fixed ghost explosions / RIP messages* Enhanced and optimized deep space textures {{toc right}} == 2017-8-11 ==* New T-5 Ship: The FuryStar (initial idea of Starblast-Gpolic)* New random names from Babylon 5 for anonymous users* Added lasers convergence on the Aetos* Reduced generator capacity of the Bastion* updated translations (thanks to all contributors) == 2017-8-04 ==* New T-7 Ship: The Bastion (initial design by mrkleinem)* 5 seconds invulnerability after exiting gem depot* Visual and audio cue when generator refills to main pulse value* improved explosion particles pre-emption == 2017-7-27 ==* Raised teams size from 15 to 20 == 2017-7-26 ==* Added new language: Farsi* Team game are now closed for joining when all teams have reached level 4* It is now always possible to join a team, you should never see all teams locked == 2017-7-24 ==* Pro Deathmatch points decay* RCS now active in all modes* New option to disable button clicks == 2017-7-17 ==* Fixed scoring conditions when players abandon round in Pro Deathmatch == 2017-7-06 ==* You can now resume a team game with the same ship after disconnecting from the game (in preparation for upcoming Battle for Alpha Centauri)* New language: Korean == 2017-6-23 ==* Added language: Hebrew* Added High Contrast option for color blind people == 2017-6-21 ==* Added language: Thai == 2017-6-16 ==* Pro Deathmatch games are now played by anyone. Only ECP players will be ranked. == 2017-06-15 ==* Pro Deathmatch Championship is live!== 2017-06-09 ==* Making room for some new stuff* Removed Barracuda-only rounds* Deathmatch new scoring: target=2, win round at 12* fixed unending team mode* updated to THREE.js version 85* enhanced background textures* added new language Azeri == 2017-05-31 ==* Deathmatch fixes::*replace target when target disconnects:*weaker ships less likely to be selected as targets:*removed chat* Survival mode::*endgame: after 10 minutes survival, radiation make you lose HP:*asteroids now give more gems (+35%):*survival now kicks in after 60 minutes* Weekly balance update(thanks to the community feedback and compilation/review by Oh_ and Acarii):*Fly: tiny base speed buff:*Side-Fighter: Shield regen and energy buff:*Mercury: laser damage buff:*Shadow X-2: Shield regen nerf, energy buff:*Toscain: Buffs: shield, energy, laser damage:*Scorpion: energy and laser rate nerfs, laser speed buff:*H-Mercury: reduced mass, speed/acceleration buff, laser tweaks:*Aries: laser rate buff == 2017-05-30 ==* Deathmatch reloaded (anti-teaming)::*each player has a (randomly) assigned target:*kill your target to earn 3 points:*kill anyone to earn 1 point:*score 15 points to win the round == 2017-05-24 ==* Deathmatch anonymized to prevent teaming* Fixed error trace when unloading crystals == 2017-05-23 ==* New Mode: Deathmatch:*Rounds start with a choice of 2 maxed ships of same level:*RCS toggle is enabled (flight assist on/off):*First player to kill 10 ships wins the round:*Asteroids map changes with new round:*Asteroids are strong and do not deliver gems:*Good luck Commander!* Fixed video ads problems* Bug fixes == 2017-05-19 ==* Anti team-trolling reworked: any ship takes damage when purposely hitting team mate == 2017-05-18 ==* Barracuda takes damage when hitting team mates* Team mode endmatch: ships self destroy when their station is fully destroyed* Custom Games: New asteroids map chooser and preview! == 2017-05-16 ==* Fixed crystals going through the screen at speed of light* Fixed ghost ships flashes* Fixed being killed and staying in limbo forever* New Custom Game option: global ship speed modifier!* Now allowing smaller systems in Custom Games* Translations update == 2017-05-12 ==* Added Twitch badge == 2017-05-11 ==* Improved UI textures sharpness == 2017-05-09 ==* Fixed Barracuda double-dash* Barracuda: damage upgrades dash speed burst ; bullet speed upgrades dash cruise speed* Weekly balance update:* Shadow X-1: power and agility buff:* Mercury: damage buff:* U-Sniper: bullet speed nerf:* Shadow X-2: Shield and energy regen buff:* Advanced-Fighter: Bullet speed nerf:* Scorpion: Energy and bullet speed nerf:* Condor: Balance changes including buffs and nerfs:* A-Speedster: Slight overall buff:* Rock-Tower: max bullet speed nerf:* Barracuda: mass buff, energy nerf:* Odyssey/Aries/Shadow X-3 have been slightly buffed in speed and agility == 2017-05-04 ==* Barracuda V2! Fully reworked with dash speed* Damage rules changed to avoid Barracuda trolling in team mode == 2017-05-02 ==* improved radar readability* new Custom Game experimental features: RCS (Flight assist) toggle , Friction parameter == 2017-04-28 ==* Improved team joining condition. If one team dominates, you can join either of the 2 other teams. == 2017-04-27 ==* Added information message about players contributing gems to their team* Added health bar to station modules when attacked* Fixed problem with button "Join my custom game"* Fixed: Spec upgrades interfered with fire rate, allowing shooting faster == 2017-04-26 ==* 10 seconds invulnerability on respawn (team mode)* auto-switch to fullscreen now strictly on mobile* fixed some glitches when screen FPS exceed 60* fixed shield / generator bar sometimes not updating* ECP custom game creator now accessible from main Play button* secret future new features put to test :) == 2017-04-24 ==* Fixed bug: losing multiple lives when killed once* New rule: in team mode, ship tier 7 unlocks only when station crystal tank is full* New rule: Tier 7 ships come with 0 extra life in team mode* Displaying messages when ship upgrades are blocked by station level* Keyboard shortcuts are now displayed on tablets and touchscreens == 2017-04-22 ==* Fixed asteroid strength parameter rounding in custom games == 2017-04-21 ==* Fixed ship-station collisions and friend ships collisions* ECP Custom Game Creator (beta) == 2017-04-20 ==* fixed bug with ad blockers* added new ECP badges* balance: reduced stations shield capacity a bit* balance: reduced station repair threshold to 25% crystal capacity* balance: nerfed Shadow X-3 acceleration and power regen* fixed radar plots in team mode* fixed chat bubble color* raised chat icons auto-close delay* Improved station attack alerts* prepared an awesome new feature for ECP users == 2017-04-19 ==* improved server finder strategy (again)* added Swedish language* added cookie consent* optimized loading time == 2017-04-18 ==*Team mode improvements:* Ship upgrades are now restricted to exact depot/spawning level:* Slight improve to spawning:* fixed ship not showing in scoreboard:* raised team max capacity to 15:* Abandoned space station self-destroys:* neutralized mass impact on friendly Collisions:* module repair gauge:* raised global asteroids density (all modes):* unloading crystals gives score points:* fixed Station under attack alert == 2017-04-16 ==* Balance changes: reduced stations shield again, crystal drop rate x1.5 in team mode* improved server finder conditions == 2017-04-15 ==* Balance changes: reduced stations shield and crystal tank capacity == 2017-04-14 ==* Identified and fixed 3 server crash cases == 2017-04-14 ==* New game mode: the team mode!:* You start every game by choosing a team:* Each team has a space station to defend:* Each space station in game has 3 types of modules::* Structure modules::* Spawning modules, a little tougher::* Crystal deposit modules, toughter:* Each space station can be filled with crystal:* An half filled station repairs randomly a destroyed module:* A full filled station levels up your station::* A bigger level station is bigger and tougher::* A bigger level station can take crystals from bigger ships::* A bigger level station can respawn bigger ships:* When all spawning modules are destroyed, the team ships respawn randomly on the map:* When all deposit modules are destroyed, the team can repair or level up the station anymore:* When the whole station is destroyed, the team members can't respawn anymore:* When the station and all team ships are destroyed, the team is game over! == 2017-03-31 ==* New Ship! The Barracuda, level 6. Prepare for a very special fighting style.* Added new languages: Arabic, Danish, improved Chinese* Ships texturing improvements* Improved double-lasers* Improved UI, scoreboard etc.* A secret tremendous upcoming feature is put to test ==2017-03-07==* Added Italian language* Reduced O-defender max shield capacity* Improved H-Mercury shield, mass, and fire regeneration* Gamepad control! (experimental): on Chrome, open chrome://flags and enable Gamepad API ==2017-03-01==* New lv6 ship, H-Mercury* Added Dutch language* Completed other translations* Switched lv6 Condor & A-speedster place* Increased Aetos generator regen speed* Increased Shadow X-2 generator regen speed* Decreased Pulse-Fighter agility ==2017-02-17==* New lv4 ship, Mercury* Added Indonesian language* Completed other translations* Decreased O-Defender agility* Decreased O-Defender fire speed* New ECP badges: Galactic Empire, Rebel Alliance, Soloist Defence Force ==2017-02-13==* Added Turkish language* Added Czech language* Added Slovak language* Raised asteroids average density and size* Fixed bug: some crystals could not be collected* Increased T-Warrior max generator reload speed* Increased Aetos fire power ==2017-02-09==* New delay of 5 seconds before you can respawn* You can now chat during the 5 seconds delay* Level 1 ship loses upgrades when killed* New particle effects on laser collisions* New shield visual fx* Big explosions shake camera* Added German localization* ECP badge customization* ECP ship material and lasers customization* ECP players start will fully upgraded level 1 ship (same benefit as sharing game through Facebook and Twitter buttons)* Increased X-Warrior damages on central lasers* Decreased X-Warrior damages on side lasers* Increased mass/shield of Shadow X-3* Decreased acceleration of Shadow X-3 ==2017-02-01==* New level 7 Ship: Shadow X-3* Decreased Shadow X-2 fire power* Decreased shield capacity of lv7 ships* Added Japanese localization* New Australia zone to reduce ping for Australian and New Zealander players ==2017-01-24==* New level 5 Ship: Shadow X-2* Improved homepage and respawn page design* Prepared UI for new game modes* Shadow X-1 moved to level 3* Increased Shadow X-1 max agility* Decreased Shadow X-1 max generator refill* Decreased Y-Defender laser speed* Decreased Pioneer max speed* Decreased Bat-Defender mass* Decreased Advanced Fighter mass* Increased Odyssey and Aries cannon speed and range ==2017-01-19==* Added Spanish localization* Optimised lasers display* Heavy ships are now less affected by laser pushback* Crystals thrown farther away from big ships when hit ==2017-01-17==* Added new tier: level 7* Type [Z] ingame to take a screenshot* Increased shadow X-1 max agility* Fixed visual glitch for big lasers ==2017-01-10==* Added new lv4 ship: shadow X-1* fixed glitches that can be caused by ads* changelog now displayed in its own modal* Added Hungarian localization ==2016-12-28==* In survival mode, stellar radiation now starts harming shield regen rate. After 15 minutes, shield regen is completely down. ==2016-12-23==* completed Russian localization* fixed algorithm for finding best server to play in ==2016-12-13==*Balance changes:* fly: reduced max agility:* y-defender: reduced speed and agility, increased recoil:* x-warrior: increased max damage:* u-sniper: increased min agility:* a-speedster: increased acceleration *Improvements and fixes:* fixed respawn button display issue when killed:* Added talk vocabulary: No prob, Follow me, GG, Bye:* Fixed bug: laser sounds still playing when sound FX deactivated:* Use [C] once and talk button is no more mouse sensitive:* Ship upgrades now always pop up until you used manual toggle [U] ==2016-12-07==* Added ship upgrade buttons toggle with keyboard shortcut [U] ==2016-12-06==* fixed visual bug with crystals* talk keyboard shortcuts can now be used directly* couple server side fixes *Balance adjustments:* fly: reduced max damage:* side-fighter: reduced max generator reload speed:* y-defender: decreased ship agility, added recoil:* x-warrior: improved ship agility:* side-interceptor: reduced max generator reload speed, improved mass, reduced ship agility:* pioneer: increased min generator reload speed:* crusader: increased max generator reload speed, increased laser speed:* u-sniper: increased recoil, decreased max laser speed:* bat-defender: added laser convergence, improved laser speed and generator capacity:* advanced fighter: decreased max generator reload speed:* scorpion: decreased max generator reload speed, decreased ship agility, decreased max laser speed:* a-speedster: increased max generator reload speed, reduced ship size, decreased max laser damage and acceleration:* condor: reduced ship size:* o-defender: improved shot rate, improved generator capacity ==2016-12-05==* Added Polish localization* Added Russian localization ==2016-12-02==* Integrated chat system ==2016-11-30==* Raised the minimum density of asteroids* Destroyed asteroids now always deliver some amount of crystals* It is now possible to use mouse controls together with keyboard spacebar and up arrow ==2016-11-29==* your ship now gets 3 lives when levelling up* second pass on improving the balance between ships / levels ==2016-11-28==* fixed problem of hidden survivor* radar in survival mode now shows all targets* extra lives cannot be used in survival mode anymore. Dont die!
* this game is so bad fix your game goddamn
 
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==2016-11-25==
   
 
==2016-11-25==
 
==2016-11-25==

Revision as of 21:15, 24 October 2018

This is a list of Changelogs for Starblast.io, directly quoted from Starblast.io Changelog.

2018-09-19* Adjusted mines arming delay to 2 seconds (normal) and 4 seconds (heavy)* Mines packs prices cut by 50%* Station now self-destroys when both deposits and spawnings are all destroyed 2018-09-18* Mines now have an arming delay (normal: 3 seconds, heavy: 5 seconds)* Widened mines viewing range (prevents hitting unseen mines)* Station is destroyed (and team loses) when all depot modules are fully destroyed* You cannot pick up gems anymore when your crystal cargo is already full* Attack pods do not fire when ship is invulnerable* Attack pods do not fire when inside the depot* Reduced kill gem bonus (-50%)* Team closing condition now factors player's skill in 2018-09-12*Nerfed lv4 aliens waves in team mode 2018-08-31* Fixed ship branching problem (impacting mods and U-Series)* Reduced the number of aliens in team mode 2018-08-29 * Team mode changes: - tier 1 ship now has limited lives (4) - Number of lives generally set to 4 - Alien waves will attack the leading team periodically 2018-07-11* New ECP badge: Medic (designed by Ancient Sky)* Updated boucing lasers mechanics (wider range, bounce speed decreases)* Modding Alpha 6 - add objects with physics - set asteroid coordinates, velocity and size - destroy asteroid - destroy alien - destroy ship - read and set ship healing status 2018-07-10* Week Test: Bouncing lasers (survival mode) 2018-06-25* Modding Alpha 5 - insert custom 3D objects in your scenery* Vanguard: fixed lasers spawning position 2018-06-19*Modding Alpha 3 - create custom maps of asteroids: use this to create mazes, racing paths, any pattern of fixed asteroidsin fact... -allow choosing a starting ship when joining a game (like in battle royale and DM) - spawn collectible weapons in the playfield - trigger intermission screen (respawn) with customized results - trigger game over screen with customized results - change selected ship type anytime 2018-06-07*Balance update - Shadow X1: widen field of view - Pulse Fighter: Max speed -5, acceleration -10, laser speed -25 - Y-defender: Power regen -5 - Vanguard: recoil -15, rotation min +10, acceleration +10 - Mercury: now smaller, acceleration +10, speed +5 2018-06-05*Modding systems Alpha 2 2018-05-31*Battle royal now includes a warm up time 2018-05-24*Modding systems Alpha 1 == 2018-05-14 ==* Week test: overhauled ship tree! * Vanguard acceleration buff * Shadow X-1: agility buff == 2018-05-09 ==* Starblast application now available for iPhone and iPad! * New "Training" tutorial mode. Available in English only for now. Switch to English language if you would like to try it. == 2018-05-05 ==* Fixed audio not starting on Chrome 66 == 2018-05-04 ==* We kept the kill reward system (last week test) but nerfed it quite a lot. T1 and T2 ships now give no gems. Higher tier ships give less gems. * Secondaries cooldown is now global to a weapon type ; thus you cannot fire 2 missiles simultaneously even when you have two packs of missiles. == 2018-04-26 ==* Week Test: Kill reward! Killing a ship is now rewarded with a certain amount of gems depending on the level and upgrades of the killed ship (survival and team) * Battle Royale change: When you collect Power cells and Shield cells, they now take a slot in your inventory until you actually use them (in 2 shots of 100 points) * Added specific visual helpers for BR mode in the mobile app * Kill attribution improved, to avoid kill stealing with a single low damage shot or collision. The ship dealing the most damage in the last moments gets the kill. == 2018-04-24 ==* Team mode: You can enter the depot in all cases. Previous restrictions on crystals or credits was perceived as a bug and wasn't useful * Survival mode: you can open the weapon store in all cases. Previous restrictions (especially max shield) was often perceived as a bug. == 2018-04-23 ==* Mobile app: fixed game freezing after entering survival time * Mobile app: fixed radar plots colors in team mode == 2018-04-17 ==*Android App released! We will keep improving it, feedback appreciated. *Week Test: Survival maps are now much larger and accept 50 players. The radar now only shows 1/16 of the map. == 2018-03-28 ==* Week test: In survival mode, broken asteroids can release attack pods which can be collected. * Fixed skull icon not showing on mobile == 2018-03-26 ==* Renewed icons in anticipation of the mobile app (to be continued) * Improved ship model quads rendering == 2018-03-20 ==* Improved explosion effect and reduced load on GPU* Fixed stations disappearing from radar when radar plots count exceeds 100* Fixed X-Warrior agility which had been mistakenly altered after introducing the Vanguard* Started introducing our new set of refined icons (by Tournebulle) :) ==2018-03-13==* New ship: The Vanguard ==2018-03-01==* New custom game options: ship shield regen and power regen factors* Weapons balance changes:- Rockets: cheaper- Missiles: slightly cheaper, take 1 second to arm after being shot- Torpedoes: cheaper, now take 2 seconds to arm after being shot- Defence pods: removed regen- Attack pods: shots are now a bit slower* Battle Royale: now recording victories (for future use)* All modes: disconnected ship explodes, gives away crystals and credits kill to attacker (previously was only in team mode)* Team mode: you can now safely disconnect while docked ; you won't lose a life and will also keep your weapons when you recover your ship.* Disposed weapons are now partially refunded, on pro rata for wear and tear, up to 50% of their new value* Healing features now activated in team mode (with healing efficiency lowered to 100% from previous 125%) ==2018-02-16==* Healing in custom team games ; switch ship lasers operation from offensive to healing (in weapon store)* New custom games parameter: station shield regeneration* Improved radar readability in high contrast mode (colorblind)* Station modules now darken when losing health* Fixed bug: Battle Royale custom games were removed by mistake ==2018-02-14==* weakened Barracuda when used against teammates (anti Barracuda-trolling)* Fixed survival mode text cutting ==2018-2-5==* Fixed FPS drop in Linux app (was due to screenshot feature, now deactivated by default)* Fixed several potential game hacks* Gamepad support can be disabled in standalone app* Optimized Crystal models generation (less stress on low-end setups) == 2018-1-31 ==* Gem stealing countermeasure: removed from survival mode, restricted conditions (ownership delay) * Improved survival game closing condition to ensure newcomers join fresher games. == 2018-1-24 ==* Gem stealing countermeasure side-effect bugs fixed == 2018-1-23 ==* Gem stealing countermeasure == 2018-01-22 ==* Fixed frozen ship when killed while donating gems (survival) * Being damaged while donating gems now automatically closes the weapons store == 2018-01-19 ==* Added blank ECP badge * Week-end sale: -50% on rockets and missiles! * Battle Royale: self target display * Battle Royale: adjusted occurrence of weapons == 2018-01-11 ==* Fixed display bug in app after closing settings window * Fixed check boxes not always reloading last setting in custom games creator * Ping time evaluation method changed * Server side optimizations for upcoming ACW event * Fixed bug with custom game creation button == 2017-12-20 ==* Added parameter Station crystal capacity multiplier for custom games * Added parameter Station repair threshold for custom games * Added parameter to switch off limited lifespan of mines * Balance: slight buff to Delta-Fighter and Trident * removed ECP badges from team chooser screen to prevent ECP stacking * Station modules now bleed crystals when attacked, even if shield is not fully depleted * Prepared for future deprecated features in Web Audio API == 2017-11-28 ==* Improved invasion mode rankings (now shows number of victories) * Standalone application update - Support for Windows 32bits - Windowed / Fullscreen toggle (Alt+Enter) == 2017-11-27 ==* Battle Royale custom games == 2017-11-21 ==* New: invasion mode leaderboard! * Repulsive field improved (survival mode) * changed condition for closing team mode games (time>15 min) == 2017-11-20 ==* Increased radar range in invasion mode. == 2017-11-16 ==*Fixed problem with explosion sounds * Fixed bug with music volume in invasion mode * Fixed RCS button bug on touch screens * Added possibility to start invasion mode private games * A bit more crystals and weapons in invasion waves 1 and 2 * Fixed countdown display in invasion mode wave zero * Added volume sliders for music and sound fx in game settings == 2017-11-14 ==*Invasion mode balance improvements * Improved radar in invasion mode * Fixed friendly collisions (all team modes)\2017-11-10 *Invasion mode balance update == 2017-11-08 ==*New mode: Invasion (ECP/Steam/itch.io exclusive) * Standalone game application available on Steam and itch.io == 2017-10-26 ==*We are now using secure websockets (WSS). If the game does not start, refresh the page / clear cache * And there we are, the game page is now fully HTTPS == 2017-10-24 ==*Fixed problems with camera shake effect * added health bar for pods == 2017-10-21 ==*Removed hack allowing to transfer gems to credits outside dock / outside weapons store * fixed problems with the Cursor * restored a player contribution notice in team mode * now taking ship mass into account when rocket or mine blasts. Big ships take much less pushback * fixed mines not always showing in the correct color * fixed possibility of spawning in a mine field * now allowing to shoot secondary weapons on touchscreens / mobiles == 2017-10-20 ==New Secondary Weapons system: 3 kind of Pods, Rockets, Missiles, Mines - in Team mode, Weapon Store opens when docking to a depot bay - in Survival mode, use "$" key to open Weapon Store, convert crystals to credits and buy weapons == 2017-09-26 ==*Team mode: increased station upgrade cost * Pro Deathmatch points revision * Pro Deathmatch joining improved to favor ECP grouping * Balance update: - Crusader: small buffs: generator, ship rotation, laser speed - Bastion: nerfed generator capacity, nerfed acceleration - Aries: buffed generator capacity and ship rotation2017-09-18 Laser pods tweaks: - Laser pods are 3x rarer in survival mode - Laser pods now cost 100 gems in team mode - Laser pods have now more health points - Killed ships lose their laser pods ; the pods can be collected by the killer or other players * In Team mode, T7 ships cannot buy lives == 2017-09-14 ==Laser pods!* This is the first step in introducing a secondary weapon system to Starblast. There is more to come!* Laser pods follow you and shoot lasers ; they will also aim at your closest enemy automatically* In survival mode, Laser pods pop from time to time when breaking asteroids.* In team mode, you will earn 1 new laserpod every 50 gems you contribute to your station.* You can only load 1 pod on a tier 1 ship, 2 on a tier 2 etc.* Laser pods can be shot and destroyed; they have 30 shield points, their shield does not regenerate == 2017-09-07 ==* Fixed repulsive gravitational field origin on tiny maps* Strengthened and broadened repulsive gravitational field (making the final area smaller)* Added setting to disable gravity field visual effects* Repulsive gravity field is now displayed on radar* cooling time is now taken into account for pulse reload cue (fixes Aries) == 2017-09-05 ==* Changed survival mode: when survival mode starts, main star generates a repulsion gravity field, which causes the play area to shrink.* Reduced teammate collision damage* Fixed ghost explosions / RIP messages* Enhanced and optimized deep space textures

== 2017-8-11 ==* New T-5 Ship: The FuryStar (initial idea of Starblast-Gpolic)* New random names from Babylon 5 for anonymous users* Added lasers convergence on the Aetos* Reduced generator capacity of the Bastion* updated translations (thanks to all contributors) == 2017-8-04 ==* New T-7 Ship: The Bastion (initial design by mrkleinem)* 5 seconds invulnerability after exiting gem depot* Visual and audio cue when generator refills to main pulse value* improved explosion particles pre-emption == 2017-7-27 ==* Raised teams size from 15 to 20 == 2017-7-26 ==* Added new language: Farsi* Team game are now closed for joining when all teams have reached level 4* It is now always possible to join a team, you should never see all teams locked == 2017-7-24 ==* Pro Deathmatch points decay* RCS now active in all modes* New option to disable button clicks == 2017-7-17 ==* Fixed scoring conditions when players abandon round in Pro Deathmatch == 2017-7-06 ==* You can now resume a team game with the same ship after disconnecting from the game (in preparation for upcoming Battle for Alpha Centauri)* New language: Korean == 2017-6-23 ==* Added language: Hebrew* Added High Contrast option for color blind people == 2017-6-21 ==* Added language: Thai == 2017-6-16 ==* Pro Deathmatch games are now played by anyone. Only ECP players will be ranked. == 2017-06-15 ==* Pro Deathmatch Championship is live!== 2017-06-09 ==* Making room for some new stuff* Removed Barracuda-only rounds* Deathmatch new scoring: target=2, win round at 12* fixed unending team mode* updated to THREE.js version 85* enhanced background textures* added new language Azeri == 2017-05-31 ==* Deathmatch fixes::*replace target when target disconnects:*weaker ships less likely to be selected as targets:*removed chat* Survival mode::*endgame: after 10 minutes survival, radiation make you lose HP:*asteroids now give more gems (+35%):*survival now kicks in after 60 minutes* Weekly balance update(thanks to the community feedback and compilation/review by Oh_ and Acarii):*Fly: tiny base speed buff:*Side-Fighter: Shield regen and energy buff:*Mercury: laser damage buff:*Shadow X-2: Shield regen nerf, energy buff:*Toscain: Buffs: shield, energy, laser damage:*Scorpion: energy and laser rate nerfs, laser speed buff:*H-Mercury: reduced mass, speed/acceleration buff, laser tweaks:*Aries: laser rate buff == 2017-05-30 ==* Deathmatch reloaded (anti-teaming)::*each player has a (randomly) assigned target:*kill your target to earn 3 points:*kill anyone to earn 1 point:*score 15 points to win the round == 2017-05-24 ==* Deathmatch anonymized to prevent teaming* Fixed error trace when unloading crystals == 2017-05-23 ==* New Mode: Deathmatch:*Rounds start with a choice of 2 maxed ships of same level:*RCS toggle is enabled (flight assist on/off):*First player to kill 10 ships wins the round:*Asteroids map changes with new round:*Asteroids are strong and do not deliver gems:*Good luck Commander!* Fixed video ads problems* Bug fixes == 2017-05-19 ==* Anti team-trolling reworked: any ship takes damage when purposely hitting team mate == 2017-05-18 ==* Barracuda takes damage when hitting team mates* Team mode endmatch: ships self destroy when their station is fully destroyed* Custom Games: New asteroids map chooser and preview! == 2017-05-16 ==* Fixed crystals going through the screen at speed of light* Fixed ghost ships flashes* Fixed being killed and staying in limbo forever* New Custom Game option: global ship speed modifier!* Now allowing smaller systems in Custom Games* Translations update == 2017-05-12 ==* Added Twitch badge == 2017-05-11 ==* Improved UI textures sharpness == 2017-05-09 ==* Fixed Barracuda double-dash* Barracuda: damage upgrades dash speed burst ; bullet speed upgrades dash cruise speed* Weekly balance update:* Shadow X-1: power and agility buff:* Mercury: damage buff:* U-Sniper: bullet speed nerf:* Shadow X-2: Shield and energy regen buff:* Advanced-Fighter: Bullet speed nerf:* Scorpion: Energy and bullet speed nerf:* Condor: Balance changes including buffs and nerfs:* A-Speedster: Slight overall buff:* Rock-Tower: max bullet speed nerf:* Barracuda: mass buff, energy nerf:* Odyssey/Aries/Shadow X-3 have been slightly buffed in speed and agility == 2017-05-04 ==* Barracuda V2! Fully reworked with dash speed* Damage rules changed to avoid Barracuda trolling in team mode == 2017-05-02 ==* improved radar readability* new Custom Game experimental features: RCS (Flight assist) toggle , Friction parameter == 2017-04-28 ==* Improved team joining condition. If one team dominates, you can join either of the 2 other teams. == 2017-04-27 ==* Added information message about players contributing gems to their team* Added health bar to station modules when attacked* Fixed problem with button "Join my custom game"* Fixed: Spec upgrades interfered with fire rate, allowing shooting faster == 2017-04-26 ==* 10 seconds invulnerability on respawn (team mode)* auto-switch to fullscreen now strictly on mobile* fixed some glitches when screen FPS exceed 60* fixed shield / generator bar sometimes not updating* ECP custom game creator now accessible from main Play button* secret future new features put to test :) == 2017-04-24 ==* Fixed bug: losing multiple lives when killed once* New rule: in team mode, ship tier 7 unlocks only when station crystal tank is full* New rule: Tier 7 ships come with 0 extra life in team mode* Displaying messages when ship upgrades are blocked by station level* Keyboard shortcuts are now displayed on tablets and touchscreens == 2017-04-22 ==* Fixed asteroid strength parameter rounding in custom games == 2017-04-21 ==* Fixed ship-station collisions and friend ships collisions* ECP Custom Game Creator (beta) == 2017-04-20 ==* fixed bug with ad blockers* added new ECP badges* balance: reduced stations shield capacity a bit* balance: reduced station repair threshold to 25% crystal capacity* balance: nerfed Shadow X-3 acceleration and power regen* fixed radar plots in team mode* fixed chat bubble color* raised chat icons auto-close delay* Improved station attack alerts* prepared an awesome new feature for ECP users == 2017-04-19 ==* improved server finder strategy (again)* added Swedish language* added cookie consent* optimized loading time == 2017-04-18 ==*Team mode improvements:* Ship upgrades are now restricted to exact depot/spawning level:* Slight improve to spawning:* fixed ship not showing in scoreboard:* raised team max capacity to 15:* Abandoned space station self-destroys:* neutralized mass impact on friendly Collisions:* module repair gauge:* raised global asteroids density (all modes):* unloading crystals gives score points:* fixed Station under attack alert == 2017-04-16 ==* Balance changes: reduced stations shield again, crystal drop rate x1.5 in team mode* improved server finder conditions == 2017-04-15 ==* Balance changes: reduced stations shield and crystal tank capacity == 2017-04-14 ==* Identified and fixed 3 server crash cases == 2017-04-14 ==* New game mode: the team mode!:* You start every game by choosing a team:* Each team has a space station to defend:* Each space station in game has 3 types of modules::* Structure modules::* Spawning modules, a little tougher::* Crystal deposit modules, toughter:* Each space station can be filled with crystal:* An half filled station repairs randomly a destroyed module:* A full filled station levels up your station::* A bigger level station is bigger and tougher::* A bigger level station can take crystals from bigger ships::* A bigger level station can respawn bigger ships:* When all spawning modules are destroyed, the team ships respawn randomly on the map:* When all deposit modules are destroyed, the team can repair or level up the station anymore:* When the whole station is destroyed, the team members can't respawn anymore:* When the station and all team ships are destroyed, the team is game over! == 2017-03-31 ==* New Ship! The Barracuda, level 6. Prepare for a very special fighting style.* Added new languages: Arabic, Danish, improved Chinese* Ships texturing improvements* Improved double-lasers* Improved UI, scoreboard etc.* A secret tremendous upcoming feature is put to test ==2017-03-07==* Added Italian language* Reduced O-defender max shield capacity* Improved H-Mercury shield, mass, and fire regeneration* Gamepad control! (experimental): on Chrome, open chrome://flags and enable Gamepad API ==2017-03-01==* New lv6 ship, H-Mercury* Added Dutch language* Completed other translations* Switched lv6 Condor & A-speedster place* Increased Aetos generator regen speed* Increased Shadow X-2 generator regen speed* Decreased Pulse-Fighter agility ==2017-02-17==* New lv4 ship, Mercury* Added Indonesian language* Completed other translations* Decreased O-Defender agility* Decreased O-Defender fire speed* New ECP badges: Galactic Empire, Rebel Alliance, Soloist Defence Force ==2017-02-13==* Added Turkish language* Added Czech language* Added Slovak language* Raised asteroids average density and size* Fixed bug: some crystals could not be collected* Increased T-Warrior max generator reload speed* Increased Aetos fire power ==2017-02-09==* New delay of 5 seconds before you can respawn* You can now chat during the 5 seconds delay* Level 1 ship loses upgrades when killed* New particle effects on laser collisions* New shield visual fx* Big explosions shake camera* Added German localization* ECP badge customization* ECP ship material and lasers customization* ECP players start will fully upgraded level 1 ship (same benefit as sharing game through Facebook and Twitter buttons)* Increased X-Warrior damages on central lasers* Decreased X-Warrior damages on side lasers* Increased mass/shield of Shadow X-3* Decreased acceleration of Shadow X-3 ==2017-02-01==* New level 7 Ship: Shadow X-3* Decreased Shadow X-2 fire power* Decreased shield capacity of lv7 ships* Added Japanese localization* New Australia zone to reduce ping for Australian and New Zealander players ==2017-01-24==* New level 5 Ship: Shadow X-2* Improved homepage and respawn page design* Prepared UI for new game modes* Shadow X-1 moved to level 3* Increased Shadow X-1 max agility* Decreased Shadow X-1 max generator refill* Decreased Y-Defender laser speed* Decreased Pioneer max speed* Decreased Bat-Defender mass* Decreased Advanced Fighter mass* Increased Odyssey and Aries cannon speed and range ==2017-01-19==* Added Spanish localization* Optimised lasers display* Heavy ships are now less affected by laser pushback* Crystals thrown farther away from big ships when hit ==2017-01-17==* Added new tier: level 7* Type [Z] ingame to take a screenshot* Increased shadow X-1 max agility* Fixed visual glitch for big lasers ==2017-01-10==* Added new lv4 ship: shadow X-1* fixed glitches that can be caused by ads* changelog now displayed in its own modal* Added Hungarian localization ==2016-12-28==* In survival mode, stellar radiation now starts harming shield regen rate. After 15 minutes, shield regen is completely down. ==2016-12-23==* completed Russian localization* fixed algorithm for finding best server to play in ==2016-12-13==*Balance changes:* fly: reduced max agility:* y-defender: reduced speed and agility, increased recoil:* x-warrior: increased max damage:* u-sniper: increased min agility:* a-speedster: increased acceleration *Improvements and fixes:* fixed respawn button display issue when killed:* Added talk vocabulary: No prob, Follow me, GG, Bye:* Fixed bug: laser sounds still playing when sound FX deactivated:* Use [C] once and talk button is no more mouse sensitive:* Ship upgrades now always pop up until you used manual toggle [U] ==2016-12-07==* Added ship upgrade buttons toggle with keyboard shortcut [U] ==2016-12-06==* fixed visual bug with crystals* talk keyboard shortcuts can now be used directly* couple server side fixes *Balance adjustments:* fly: reduced max damage:* side-fighter: reduced max generator reload speed:* y-defender: decreased ship agility, added recoil:* x-warrior: improved ship agility:* side-interceptor: reduced max generator reload speed, improved mass, reduced ship agility:* pioneer: increased min generator reload speed:* crusader: increased max generator reload speed, increased laser speed:* u-sniper: increased recoil, decreased max laser speed:* bat-defender: added laser convergence, improved laser speed and generator capacity:* advanced fighter: decreased max generator reload speed:* scorpion: decreased max generator reload speed, decreased ship agility, decreased max laser speed:* a-speedster: increased max generator reload speed, reduced ship size, decreased max laser damage and acceleration:* condor: reduced ship size:* o-defender: improved shot rate, improved generator capacity ==2016-12-05==* Added Polish localization* Added Russian localization ==2016-12-02==* Integrated chat system ==2016-11-30==* Raised the minimum density of asteroids* Destroyed asteroids now always deliver some amount of crystals* It is now possible to use mouse controls together with keyboard spacebar and up arrow ==2016-11-29==* your ship now gets 3 lives when levelling up* second pass on improving the balance between ships / levels ==2016-11-28==* fixed problem of hidden survivor* radar in survival mode now shows all targets* extra lives cannot be used in survival mode anymore. Dont die!

2016-11-25

2016-11-25

  • balance: Lower level ships are now always faster than higher level ships (with speed maxed).