Starblast Wiki
(BAN THE GUY THAT DID THIS BEFORE.ME (Fixed what I could))
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Tags: Mobile edit Mobile web edit
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This is a list of '''Changelogs''' for [[Starblast.io]], directly quoted from [http://starblast.io/changelog.txt Starblast.io Changelog].
 
This is a list of '''Changelogs''' for [[Starblast.io]], directly quoted from [http://starblast.io/changelog.txt Starblast.io Changelog].
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2018-09-19* Adjusted mines arming delay to 2 seconds (normal) and 4 seconds (heavy)* Mines packs prices cut by 50%* Station now self-destroys when both deposits and spawnings are all destroyed 2018-09-18* Mines now have an arming delay (normal: 3 seconds, heavy: 5 seconds)* Widened mines viewing range (prevents hitting unseen mines)* Station is destroyed (and team loses) when all depot modules are fully destroyed* You cannot pick up gems anymore when your crystal cargo is already full* Attack pods do not fire when ship is invulnerable* Attack pods do not fire when inside the depot* Reduced kill gem bonus (-50%)* Team closing condition now factors player's skill in 2018-09-12*Nerfed lv4 aliens waves in team mode 2018-08-31* Fixed ship branching problem (impacting mods and U-Series)* Reduced the number of aliens in team mode 2018-08-29 * Team mode changes: - tier 1 ship now has limited lives (4) - Number of lives generally set to 4 - Alien waves will attack the leading team periodically 2018-07-11* New ECP badge: Medic (designed by Ancient Sky)* Updated boucing lasers mechanics (wider range, bounce speed decreases)* Modding Alpha 6 - add objects with physics - set asteroid coordinates, velocity and size - destroy asteroid - destroy alien - destroy ship - read and set ship healing status 2018-07-10* Week Test: Bouncing lasers (survival mode) 2018-06-25* Modding Alpha 5 - insert custom 3D objects in your scenery* Vanguard: fixed lasers spawning position 2018-06-19*Modding Alpha 3 - create custom maps of asteroids: use this to create mazes, racing paths, any pattern of fixed asteroidsin fact... -allow choosing a starting ship when joining a game (like in battle royale and DM) - spawn collectible weapons in the playfield - trigger intermission screen (respawn) with customized results - trigger game over screen with customized results - change selected ship type anytime 2018-06-07*Balance update - Shadow X1: widen field of view - Pulse Fighter: Max speed -5, acceleration -10, laser speed -25 - Y-defender: Power regen -5 - Vanguard: recoil -15, rotation min +10, acceleration +10 - Mercury: now smaller, acceleration +10, speed +5 2018-06-05*Modding systems Alpha 2 2018-05-31*Battle royal now includes a warm up time 2018-05-24*Modding systems Alpha 1 == 2018-05-14 ==<nowiki>*</nowiki> Week test: overhauled ship tree! <nowiki>*</nowiki> Vanguard acceleration buff <nowiki>*</nowiki> Shadow X-1: agility buff == 2018-05-09 ==<nowiki>*</nowiki> Starblast application now available for iPhone and iPad! <nowiki>*</nowiki> New "Training" tutorial mode. Available in English only for now. Switch to English language if you would like to try it. == 2018-05-05 ==<nowiki>*</nowiki> Fixed audio not starting on Chrome 66 == 2018-05-04 ==<nowiki>*</nowiki> We kept the kill reward system (last week test) but nerfed it quite a lot. T1 and T2 ships now give no gems. Higher tier ships give less gems. <nowiki>*</nowiki> Secondaries cooldown is now global to a weapon type ; thus you cannot fire 2 missiles simultaneously even when you have two packs of missiles. == 2018-04-26 ==<nowiki>*</nowiki> Week Test: Kill reward! Killing a ship is now rewarded with a certain amount of gems depending on the level and upgrades of the killed ship (survival and team) <nowiki>*</nowiki> Battle Royale change: When you collect Power cells and Shield cells, they now take a slot in your inventory until you actually use them (in 2 shots of 100 points) <nowiki>*</nowiki> Added specific visual helpers for BR mode in the mobile app <nowiki>*</nowiki> Kill attribution improved, to avoid kill stealing with a single low damage shot or collision. The ship dealing the most damage in the last moments gets the kill. == 2018-04-24 ==<nowiki>*</nowiki> Team mode: You can enter the depot in all cases. Previous restrictions on crystals or credits was perceived as a bug and wasn't useful <nowiki>*</nowiki> Survival mode: you can open the weapon store in all cases. Previous restrictions (especially max shield) was often perceived as a bug. == 2018-04-23 ==<nowiki>*</nowiki> Mobile app: fixed game freezing after entering survival time <nowiki>*</nowiki> Mobile app: fixed radar plots colors in team mode == <sub><big>2018-04-17</big></sub> ==<nowiki>*</nowiki>Android App released! We will keep improving it, feedback appreciated. <nowiki>*</nowiki>Week Test: Survival maps are now much larger and accept 50 players. The radar now only shows 1/16 of the map. == 2018-03-28 ==<nowiki>*</nowiki> Week test: In survival mode, broken asteroids can release attack pods which can be collected. <nowiki>*</nowiki> Fixed skull icon not showing on mobile == 2018-03-26 ==<nowiki>*</nowiki> Renewed icons in anticipation of the mobile app (to be continued) <nowiki>*</nowiki> Improved ship model quads rendering == 2018-03-20 ==* Improved explosion effect and reduced load on GPU* Fixed stations disappearing from radar when radar plots count exceeds 100* Fixed X-Warrior agility which had been mistakenly altered after introducing the Vanguard* Started introducing our new set of refined icons (by Tournebulle) :) ==2018-03-13==* New ship: The Vanguard ==2018-03-01==* New custom game options: ship shield regen and power regen factors* Weapons balance changes:- Rockets: cheaper- Missiles: slightly cheaper, take 1 second to arm after being shot- Torpedoes: cheaper, now take 2 seconds to arm after being shot- Defence pods: removed regen- Attack pods: shots are now a bit slower* Battle Royale: now recording victories (for future use)* All modes: disconnected ship explodes, gives away crystals and credits kill to attacker (previously was only in team mode)* Team mode: you can now safely disconnect while docked ; you won't lose a life and will also keep your weapons when you recover your ship.* Disposed weapons are now partially refunded, on pro rata for wear and tear, up to 50% of their new value* Healing features now activated in team mode (with healing efficiency lowered to 100% from previous 125%) ==2018-02-16==* Healing in custom team games ; switch ship lasers operation from offensive to healing (in weapon store)* New custom games parameter: station shield regeneration* Improved radar readability in high contrast mode (colorblind)* Station modules now darken when losing health* Fixed bug: Battle Royale custom games were removed by mistake ==2018-02-14==* weakened Barracuda when used against teammates (anti Barracuda-trolling)* Fixed survival mode text cutting ==2018-2-5==* Fixed FPS drop in Linux app (was due to screenshot feature, now deactivated by default)* Fixed several potential game hacks* Gamepad support can be disabled in standalone app* Optimized Crystal models generation (less stress on low-end setups) == 2018-1-31 ==<nowiki>*</nowiki> Gem stealing countermeasure: removed from survival mode, restricted conditions (ownership delay) <nowiki>*</nowiki> Improved survival game closing condition to ensure newcomers join fresher games. == 2018-1-24 ==<nowiki>*</nowiki> Gem stealing countermeasure side-effect bugs fixed == 2018-1-23 ==<nowiki>*</nowiki> Gem stealing countermeasure == 2018-01-22 ==<nowiki>*</nowiki> Fixed frozen ship when killed while donating gems (survival) <nowiki>*</nowiki> Being damaged while donating gems now automatically closes the weapons store == 2018-01-19 ==<nowiki>*</nowiki> Added blank ECP badge <nowiki>*</nowiki> Week-end sale: -50% on rockets and missiles! <nowiki>*</nowiki> Battle Royale: self target display <nowiki>*</nowiki> Battle Royale: adjusted occurrence of weapons == 2018-01-11 ==<nowiki>*</nowiki> Fixed display bug in app after closing settings window <nowiki>*</nowiki> Fixed check boxes not always reloading last setting in custom games creator <nowiki>*</nowiki> Ping time evaluation method changed <nowiki>*</nowiki> Server side optimizations for upcoming ACW event <nowiki>*</nowiki> Fixed bug with custom game creation button == 2017-12-20 ==<nowiki>*</nowiki> Added parameter Station crystal capacity multiplier for custom games <nowiki>*</nowiki> Added parameter Station repair threshold for custom games <nowiki>*</nowiki> Added parameter to switch off limited lifespan of mines <nowiki>*</nowiki> Balance: slight buff to Delta-Fighter and Trident <nowiki>*</nowiki> removed ECP badges from team chooser screen to prevent ECP stacking <nowiki>*</nowiki> Station modules now bleed crystals when attacked, even if shield is not fully depleted <nowiki>*</nowiki> Prepared for future deprecated features in Web Audio API == 2017-11-28 ==<nowiki>*</nowiki> Improved invasion mode rankings (now shows number of victories) <nowiki>*</nowiki> Standalone application update - Support for Windows 32bits - Windowed / Fullscreen toggle (Alt+Enter) == 2017-11-27 ==<nowiki>*</nowiki> Battle Royale custom games == 2017-11-21 ==<nowiki>*</nowiki> New: invasion mode leaderboard! <nowiki>*</nowiki> Repulsive field improved (survival mode) <nowiki>*</nowiki> changed condition for closing team mode games (time>15 min) == 2017-11-20 ==<nowiki>*</nowiki> Increased radar range in invasion mode. == 2017-11-16 ==<nowiki>*</nowiki>Fixed problem with explosion sounds <nowiki>*</nowiki> Fixed bug with music volume in invasion mode <nowiki>*</nowiki> Fixed RCS button bug on touch screens <nowiki>*</nowiki> Added possibility to start invasion mode private games <nowiki>*</nowiki> A bit more crystals and weapons in invasion waves 1 and 2 <nowiki>*</nowiki> Fixed countdown display in invasion mode wave zero <nowiki>*</nowiki> Added volume sliders for music and sound fx in game settings == 2017-11-14 ==<nowiki>*</nowiki>Invasion mode balance improvements <nowiki>*</nowiki> Improved radar in invasion mode <nowiki>*</nowiki> Fixed friendly collisions (all team modes)\2017-11-10 <nowiki>*</nowiki>Invasion mode balance update == 2017-11-08 ==<nowiki>*</nowiki>New mode: Invasion (ECP/Steam/itch.io exclusive) <nowiki>*</nowiki> Standalone game application available on Steam and itch.io == 2017-10-26 ==<nowiki>*</nowiki>We are now using secure websockets (WSS). If the game does not start, refresh the page / clear cache <nowiki>*</nowiki> And there we are, the game page is now fully HTTPS == 2017-10-24 ==<nowiki>*</nowiki>Fixed problems with camera shake effect <nowiki>*</nowiki> added health bar for pods == 2017-10-21 ==<nowiki>*</nowiki>Removed hack allowing to transfer gems to credits outside dock / outside weapons store <nowiki>*</nowiki> fixed problems with the Cursor <nowiki>*</nowiki> restored a player contribution notice in team mode <nowiki>*</nowiki> now taking ship mass into account when rocket or mine blasts. Big ships take much less pushback <nowiki>*</nowiki> fixed mines not always showing in the correct color <nowiki>*</nowiki> fixed possibility of spawning in a mine field <nowiki>*</nowiki> now allowing to shoot secondary weapons on touchscreens / mobiles == 2017-10-20 ==New Secondary Weapons system: 3 kind of Pods, Rockets, Missiles, Mines - in Team mode, Weapon Store opens when docking to a depot bay - in Survival mode, use "$" key to open Weapon Store, convert crystals to credits and buy weapons == 2017-09-26 ==<nowiki>*</nowiki>Team mode: increased station upgrade cost <nowiki>*</nowiki> Pro Deathmatch points revision <nowiki>*</nowiki> Pro Deathmatch joining improved to favor ECP grouping <nowiki>*</nowiki> Balance update: - Crusader: small buffs: generator, ship rotation, laser speed - Bastion: nerfed generator capacity, nerfed acceleration - Aries: buffed generator capacity and ship rotation2017-09-18 Laser pods tweaks: - Laser pods are 3x rarer in survival mode - Laser pods now cost 100 gems in team mode - Laser pods have now more health points - Killed ships lose their laser pods ; the pods can be collected by the killer or other players <nowiki>*</nowiki> In Team mode, T7 ships cannot buy lives == 2017-09-14 ==Laser pods!* This is the first step in introducing a secondary weapon system to Starblast. There is more to come!* Laser pods follow you and shoot lasers ; they will also aim at your closest enemy automatically* In survival mode, Laser pods pop from time to time when breaking asteroids.* In team mode, you will earn 1 new laserpod every 50 gems you contribute to your station.* You can only load 1 pod on a tier 1 ship, 2 on a tier 2 etc.* Laser pods can be shot and destroyed; they have 30 shield points, their shield does not regenerate == 2017-09-07 ==* Fixed repulsive gravitational field origin on tiny maps* Strengthened and broadened repulsive gravitational field (making the final area smaller)* Added setting to disable gravity field visual effects* Repulsive gravity field is now displayed on radar* cooling time is now taken into account for pulse reload cue (fixes Aries) == 2017-09-05 ==* Changed survival mode: when survival mode starts, main star generates a repulsion gravity field, which causes the play area to shrink.* Reduced teammate collision damage* Fixed ghost explosions / RIP messages* Enhanced and optimized deep space textures {{toc right}} == 2017-8-11 ==* New T-5 Ship: The FuryStar (initial idea of Starblast-Gpolic)* New random names from Babylon 5 for anonymous users* Added lasers convergence on the Aetos* Reduced generator capacity of the Bastion* updated translations (thanks to all contributors) == 2017-8-04 ==* New T-7 Ship: The Bastion (initial design by mrkleinem)* 5 seconds invulnerability after exiting gem depot* Visual and audio cue when generator refills to main pulse value* improved explosion particles pre-emption == 2017-7-27 ==* Raised teams size from 15 to 20 == 2017-7-26 ==* Added new language: Farsi* Team game are now closed for joining when all teams have reached level 4* It is now always possible to join a team, you should never see all teams locked == 2017-7-24 ==* Pro Deathmatch points decay* RCS now active in all modes* New option to disable button clicks == 2017-7-17 ==* Fixed scoring conditions when players abandon round in Pro Deathmatch == 2017-7-06 ==* You can now resume a team game with the same ship after disconnecting from the game (in preparation for upcoming Battle for Alpha Centauri)* New language: Korean == 2017-6-23 ==* Added language: Hebrew* Added High Contrast option for color blind people == 2017-6-21 ==* Added language: Thai == 2017-6-16 ==* Pro Deathmatch games are now played by anyone. Only ECP players will be ranked. == 2017-06-15 ==* Pro Deathmatch Championship is live!== 2017-06-09 ==* Making room for some new stuff* Removed Barracuda-only rounds* Deathmatch new scoring: target=2, win round at 12* fixed unending team mode* updated to THREE.js version 85* enhanced background textures* added new language Azeri == 2017-05-31 ==* Deathmatch fixes::*replace target when target disconnects:*weaker ships less likely to be selected as targets:*removed chat* Survival mode::*endgame: after 10 minutes survival, radiation make you lose HP:*asteroids now give more gems (+35%):*survival now kicks in after 60 minutes* Weekly balance update(thanks to the community feedback and compilation/review by Oh_ and Acarii):*Fly: tiny base speed buff:*Side-Fighter: Shield regen and energy buff:*Mercury: laser damage buff:*Shadow X-2: Shield regen nerf, energy buff:*Toscain: Buffs: shield, energy, laser damage:*Scorpion: energy and laser rate nerfs, laser speed buff:*H-Mercury: reduced mass, speed/acceleration buff, laser tweaks:*Aries: laser rate buff == 2017-05-30 ==* Deathmatch reloaded (anti-teaming)::*each player has a (randomly) assigned target:*kill your target to earn 3 points:*kill anyone to earn 1 point:*score 15 points to win the round == 2017-05-24 ==* Deathmatch anonymized to prevent teaming* Fixed error trace when unloading crystals == 2017-05-23 ==* New Mode: Deathmatch:*Rounds start with a choice of 2 maxed ships of same level:*RCS toggle is enabled (flight assist on/off):*First player to kill 10 ships wins the round:*Asteroids map changes with new round:*Asteroids are strong and do not deliver gems:*Good luck Commander!* Fixed video ads problems* Bug fixes == 2017-05-19 ==* Anti team-trolling reworked: any ship takes damage when purposely hitting team mate == 2017-05-18 ==* Barracuda takes damage when hitting team mates* Team mode endmatch: ships self destroy when their station is fully destroyed* Custom Games: New asteroids map chooser and preview! == 2017-05-16 ==* Fixed crystals going through the screen at speed of light* Fixed ghost ships flashes* Fixed being killed and staying in limbo forever* New Custom Game option: global ship speed modifier!* Now allowing smaller systems in Custom Games* Translations update == 2017-05-12 ==* Added Twitch badge == 2017-05-11 ==* Improved UI textures sharpness == 2017-05-09 ==* Fixed Barracuda double-dash* Barracuda: damage upgrades dash speed burst ; bullet speed upgrades dash cruise speed* Weekly balance update:* Shadow X-1: power and agility buff:* Mercury: damage buff:* U-Sniper: bullet speed nerf:* Shadow X-2: Shield and energy regen buff:* Advanced-Fighter: Bullet speed nerf:* Scorpion: Energy and bullet speed nerf:* Condor: Balance changes including buffs and nerfs:* A-Speedster: Slight overall buff:* Rock-Tower: max bullet speed nerf:* Barracuda: mass buff, energy nerf:* Odyssey/Aries/Shadow X-3 have been slightly buffed in speed and agility == 2017-05-04 ==* Barracuda V2! Fully reworked with dash speed* Damage rules changed to avoid Barracuda trolling in team mode == 2017-05-02 ==* improved radar readability* new Custom Game experimental features: RCS (Flight assist) toggle , Friction parameter == 2017-04-28 ==* Improved team joining condition. If one team dominates, you can join either of the 2 other teams. == 2017-04-27 ==* Added information message about players contributing gems to their team* Added health bar to station modules when attacked* Fixed problem with button "Join my custom game"* Fixed: Spec upgrades interfered with fire rate, allowing shooting faster == 2017-04-26 ==* 10 seconds invulnerability on respawn (team mode)* auto-switch to fullscreen now strictly on mobile* fixed some glitches when screen FPS exceed 60* fixed shield / generator bar sometimes not updating* ECP custom game creator now accessible from main Play button* secret future new features put to test :) == 2017-04-24 ==* Fixed bug: losing multiple lives when killed once* New rule: in team mode, ship tier 7 unlocks only when station crystal tank is full* New rule: Tier 7 ships come with 0 extra life in team mode* Displaying messages when ship upgrades are blocked by station level* Keyboard shortcuts are now displayed on tablets and touchscreens == 2017-04-22 ==* Fixed asteroid strength parameter rounding in custom games == 2017-04-21 ==* Fixed ship-station collisions and friend ships collisions* ECP Custom Game Creator (beta) == 2017-04-20 ==* fixed bug with ad blockers* added new ECP badges* balance: reduced stations shield capacity a bit* balance: reduced station repair threshold to 25% crystal capacity* balance: nerfed Shadow X-3 acceleration and power regen* fixed radar plots in team mode* fixed chat bubble color* raised chat icons auto-close delay* Improved station attack alerts* prepared an awesome new feature for ECP users == 2017-04-19 ==* improved server finder strategy (again)* added Swedish language* added cookie consent* optimized loading time == 2017-04-18 ==*Team mode improvements:* Ship upgrades are now restricted to exact depot/spawning level:* Slight improve to spawning:* fixed ship not showing in scoreboard:* raised team max capacity to 15:* Abandoned space station self-destroys:* neutralized mass impact on friendly Collisions:* module repair gauge:* raised global asteroids density (all modes):* unloading crystals gives score points:* fixed Station under attack alert == 2017-04-16 ==* Balance changes: reduced stations shield again, crystal drop rate x1.5 in team mode* improved server finder conditions == 2017-04-15 ==* Balance changes: reduced stations shield and crystal tank capacity == 2017-04-14 ==* Identified and fixed 3 server crash cases == 2017-04-14 ==* New game mode: the team mode!:* You start every game by choosing a team:* Each team has a space station to defend:* Each space station in game has 3 types of modules::* Structure modules::* Spawning modules, a little tougher::* Crystal deposit modules, toughter:* Each space station can be filled with crystal:* An half filled station repairs randomly a destroyed module:* A full filled station levels up your station::* A bigger level station is bigger and tougher::* A bigger level station can take crystals from bigger ships::* A bigger level station can respawn bigger ships:* When all spawning modules are destroyed, the team ships respawn randomly on the map:* When all deposit modules are destroyed, the team can repair or level up the station anymore:* When the whole station is destroyed, the team members can't respawn anymore:* When the station and all team ships are destroyed, the team is game over! == 2017-03-31 ==* New Ship! The Barracuda, level 6. Prepare for a very special fighting style.* Added new languages: Arabic, Danish, improved Chinese* Ships texturing improvements* Improved double-lasers* Improved UI, scoreboard etc.* A secret tremendous upcoming feature is put to test ==2017-03-07==* Added Italian language* Reduced O-defender max shield capacity* Improved H-Mercury shield, mass, and fire regeneration* Gamepad control! (experimental): on Chrome, open chrome://flags and enable Gamepad API ==2017-03-01==* New lv6 ship, H-Mercury* Added Dutch language* Completed other translations* Switched lv6 Condor & A-speedster place* Increased Aetos generator regen speed* Increased Shadow X-2 generator regen speed* Decreased Pulse-Fighter agility ==2017-02-17==* New lv4 ship, Mercury* Added Indonesian language* Completed other translations* Decreased O-Defender agility* Decreased O-Defender fire speed* New ECP badges: Galactic Empire, Rebel Alliance, Soloist Defence Force ==2017-02-13==* Added Turkish language* Added Czech language* Added Slovak language* Raised asteroids average density and size* Fixed bug: some crystals could not be collected* Increased T-Warrior max generator reload speed* Increased Aetos fire power ==2017-02-09==* New delay of 5 seconds before you can respawn* You can now chat during the 5 seconds delay* Level 1 ship loses upgrades when killed* New particle effects on laser collisions* New shield visual fx* Big explosions shake camera* Added German localization* ECP badge customization* ECP ship material and lasers customization* ECP players start will fully upgraded level 1 ship (same benefit as sharing game through Facebook and Twitter buttons)* Increased X-Warrior damages on central lasers* Decreased X-Warrior damages on side lasers* Increased mass/shield of Shadow X-3* Decreased acceleration of Shadow X-3 ==2017-02-01==* New level 7 Ship: Shadow X-3* Decreased Shadow X-2 fire power* Decreased shield capacity of lv7 ships* Added Japanese localization* New Australia zone to reduce ping for Australian and New Zealander players ==2017-01-24==* New level 5 Ship: Shadow X-2* Improved homepage and respawn page design* Prepared UI for new game modes* Shadow X-1 moved to level 3* Increased Shadow X-1 max agility* Decreased Shadow X-1 max generator refill* Decreased Y-Defender laser speed* Decreased Pioneer max speed* Decreased Bat-Defender mass* Decreased Advanced Fighter mass* Increased Odyssey and Aries cannon speed and range ==2017-01-19==* Added Spanish localization* Optimised lasers display* Heavy ships are now less affected by laser pushback* Crystals thrown farther away from big ships when hit ==2017-01-17==* Added new tier: level 7* Type [Z] ingame to take a screenshot* Increased shadow X-1 max agility* Fixed visual glitch for big lasers ==2017-01-10==* Added new lv4 ship: shadow X-1* fixed glitches that can be caused by ads* changelog now displayed in its own modal* Added Hungarian localization ==2016-12-28==* In survival mode, stellar radiation now starts harming shield regen rate. After 15 minutes, shield regen is completely down. ==2016-12-23==* completed Russian localization* fixed algorithm for finding best server to play in ==2016-12-13==*Balance changes:* fly: reduced max agility:* y-defender: reduced speed and agility, increased recoil:* x-warrior: increased max damage:* u-sniper: increased min agility:* a-speedster: increased acceleration *Improvements and fixes:* fixed respawn button display issue when killed:* Added talk vocabulary: No prob, Follow me, GG, Bye:* Fixed bug: laser sounds still playing when sound FX deactivated:* Use [C] once and talk button is no more mouse sensitive:* Ship upgrades now always pop up until you used manual toggle [U] ==2016-12-07==* Added ship upgrade buttons toggle with keyboard shortcut [U] ==2016-12-06==* fixed visual bug with crystals* talk keyboard shortcuts can now be used directly* couple server side fixes *Balance adjustments:* fly: reduced max damage:* side-fighter: reduced max generator reload speed:* y-defender: decreased ship agility, added recoil:* x-warrior: improved ship agility:* side-interceptor: reduced max generator reload speed, improved mass, reduced ship agility:* pioneer: increased min generator reload speed:* crusader: increased max generator reload speed, increased laser speed:* u-sniper: increased recoil, decreased max laser speed:* bat-defender: added laser convergence, improved laser speed and generator capacity:* advanced fighter: decreased max generator reload speed:* scorpion: decreased max generator reload speed, decreased ship agility, decreased max laser speed:* a-speedster: increased max generator reload speed, reduced ship size, decreased max laser damage and acceleration:* condor: reduced ship size:* o-defender: improved shot rate, improved generator capacity ==2016-12-05==* Added Polish localization* Added Russian localization ==2016-12-02==* Integrated chat system ==2016-11-30==* Raised the minimum density of asteroids* Destroyed asteroids now always deliver some amount of crystals* It is now possible to use mouse controls together with keyboard spacebar and up arrow ==2016-11-29==* your ship now gets 3 lives when levelling up* second pass on improving the balance between ships / levels ==2016-11-28==* fixed problem of hidden survivor* radar in survival mode now shows all targets* extra lives cannot be used in survival mode anymore. Dont die!
 
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18-09-19
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* Adjusted mines arming delay to 2 seconds (normal) and 4 seconds (heavy)
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* Mines packs prices cut by 50%
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* Station now self-destroys when both deposits and spawnings are all destroyed
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2018-09-18
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* Mines now have an arming delay (normal: 3 seconds, heavy: 5 seconds)
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* Widened mines viewing range (prevents hitting unseen mines)
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* Station is destroyed (and team loses) when all depot modules are fully destroyed
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* You cannot pick up gems anymore when your crystal cargo is already full
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* Attack pods do not fire when ship is invulnerable
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* Attack pods do not fire when inside the depot
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* Reduced kill gem bonus (-50%)
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* Team closing condition now factors player's skill in
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2018-09-12
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* Nerfed Lv4 aliens waves in team mode
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2018-08-31
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* Fixed ship branching problem (impacting mods and U-Series)
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* Reduced the number of aliens in team mode
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2018-08-29
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* Team mode changes:
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- tier 1 ship now has limited lives (4)
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- Number of lives generally set to 4
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- Alien waves will attack the leading team periodically
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2018-07-11
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* New ECP badge: Medic (designed by Ancient Sky)
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* Updated boucing lasers mechanics (wider range, bounce speed decreases)
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* Modding Alpha 6
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- add objects with physics
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- set asteroid coordinates, velocity and size
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- destroy asteroid
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- destroy alien
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- destroy ship
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- read and set ship healing status
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2018-07-10
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* Week Test: Bouncing lasers (survival mode)
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2018-06-25
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* Modding Alpha 5
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- insert custom 3D objects in your scenery
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* Vanguard: fixed lasers spawning position
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2018-06-19
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* Modding Alpha 3
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- Create custom maps of asteroids: use this to create mazes, racing paths, any pattern of fixed asteroids in fact...
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- allow choosing a starting ship when joining a game (like in battle royale and DM)
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- spawn collectible weapons in the playfield
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- trigger intermission screen (respawn) with customized results
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- trigger game over screen with customized results
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- change selected ship type anytime
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2018-06-07
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* Balance update:
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- Shadow X-1: widened viewing field
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- Pulse Fighter: Max speed -5, acceleration -10, laser speed -25
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- Y-Def: Power regen -5
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- Vanguard: recoil -15, rotation min +10, acceleration +10
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- Mercury: now smaller, acceleration +10, speed +5
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2018-06-05
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* Modding Alpha 2
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2018-05-31
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* Battle Royale now includes a warm-up time
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2018-05-24
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* Modding system Alpha 1
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2018-05-14
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* Week test: overhauled ship tree!
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* Vanguard acceleration buff
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* Shadow X-1: agility buff
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2018-05-09
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* Starblast application now available for iPhone and iPad!
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* New "Training" tutorial mode. Available in English only for now. Switch to English language if you would like to try it.
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2018-05-05
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* Fixed audio not starting on Chrome 66
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2018-05-04
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* We kept the kill reward system (last week test) but nerfed it quite a lot. T1 and T2 ships now give no gems. Higher tier ships give less gems.
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* Secondaries cooldown is now global to a weapon type ; thus you cannot fire 2 missiles simultaneously even when you have two packs of missiles.
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2018-04-26
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* Week Test: Kill reward! Killing a ship is now rewarded with a certain amount of gems depending on the level and upgrades of the killed ship (survival and team)
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* Battle Royale change: When you collect Power cells and Shield cells, they now take a slot in your inventory until you actually use them (in 2 shots of 100 points)
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* Added specific visual helpers for BR mode in the mobile app
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* Kill attribution improved, to avoid kill stealing with a single low damage shot or collision. The ship dealing the most damage in the last moments gets the kill.
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2018-04-24
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* Team mode: You can enter the depot in all cases. Previous restrictions on crystals or credits was perceived as a bug and wasn't useful
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* Survival mode: you can open the weapon store in all cases. Previous restrictions (especially max shield) was often perceived as a bug.
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2018-04-23
  +
* Mobile app: fixed game freezing after entering survival time
  +
* Mobile app: fixed radar plots colors in team mode
  +
  +
2018-04-17
  +
* Android app is now officially released! We will keep improving it, feedback appreciated :)
  +
* Week Test: Survival maps are much larger and accept 50 players. The radar shows only 1/16th of the map.
  +
  +
2018-03-28
  +
* Week test: In survival mode, broken asteroids can release attack pods which can be collected.
  +
* Fixed skull icon not showing on mobile
  +
  +
2018-03-26
  +
* Renewed icons in anticipation of the mobile app (to be continued)
  +
* Improved ship model quads rendering
  +
  +
2018-03-20
  +
* Improved explosion effect and reduced load on GPU
  +
* Fixed stations disappearing from radar when radar plots count exceeds 100
  +
* Fixed X-Warrior agility which had been mistakenly altered after introducing the Vanguard
  +
* Started introducing our new set of refined icons (by Tournebulle) :)
  +
  +
2018-03-13
  +
* New ship: The Vanguard
  +
  +
2018-03-01
  +
* New custom game options: ship shield regen and power regen factors
  +
* Weapons balance changes:
  +
- Rockets: cheaper
  +
- Missiles: slightly cheaper, take 1 second to arm after being shot
  +
- Torpedoes: cheaper, now take 2 seconds to arm after being shot
  +
- Defence pods: removed regen
  +
- Attack pods: shots are now a bit slower
  +
* Battle Royale: now recording victories (for future use)
  +
* All modes: disconnected ship explodes, gives away crystals and credits kill to attacker (previously was only in team mode)
  +
* Team mode: you can now safely disconnect while docked ; you won't lose a life and will also keep your weapons when you recover your ship.
  +
* Disposed weapons are now partially refunded, on pro rata for wear and tear, up to 50% of their new value
  +
* Healing features now activated in team mode (with healing efficiency lowered to 100% from previous 125%)
  +
  +
2018-02-16
  +
* Healing in custom team games ; switch ship lasers operation from offensive to healing (in weapon store)
  +
* New custom games parameter: station shield regeneration
  +
* Improved radar readability in high contrast mode (colorblind)
  +
* Station modules now darken when loosing health
  +
* Fixed bug: Battle Royale custom games were removed by mistake
  +
  +
2018-02-14
  +
* weakened Barracuda when used against teammates (anti Barracuda-trolling)
  +
* Fixed survival mode text cutting
  +
  +
2018-02-05
  +
* Fixed FPS drop in Linux app (was due to screenshot feature, now deactivated by default)
  +
* Fixed several potential game hacks
  +
* Gamepad support can be disabled in standalone app
  +
* Optimized Crystal models generation (less stress on low-end setups)
  +
  +
2018-01-31
  +
* Gem stealing countermeasure: removed from survival mode, restricted conditions (ownership delay)
  +
* Improved survival game closing condition to ensure newcomers join fresher games.
  +
  +
2018-01-24
  +
* Gem stealing countermeasure side-effect bugs fixed
  +
  +
2018-01-23
  +
* Gem stealing countermeasure
  +
  +
2018-01-22
  +
* Fixed frozen ship when killed while donating gems (survival)
  +
* Being damaged while donating gems now automatically closes the weapons store
  +
* Nerfed defense pods (shield capacity reduced from 200 to 150)
  +
  +
2018-01-19
  +
* Added blank ECP badge
  +
* Week-end sale: -50% on rockets and missiles!
  +
* Battle Royale: self target display
  +
* Battle Royale: adjusted occurrence of weapons
  +
  +
2018-01-11
  +
* Fixed display bug in app after closing settings window
  +
* Fixed check boxes not always reloading last setting in custom games creator
  +
* Ping time evaluation method changed
  +
* Server side optimizations for upcoming ACW event
  +
* Fixed bug with custom game creation button
  +
  +
2017-12-20
  +
* Added parameter Station crystal capacity multiplier for custom games
  +
* Added parameter Station repair threshold for custom games
  +
* Added parameter to switch off limited lifespan of mines
  +
* Balance: slight buff to Delta-Fighter and Trident
  +
* removed ECP badges from team chooser screen to prevent ECP stacking
  +
* Station modules now bleed crystals when attacked, even if shield is not fully depleted
  +
* Prepared for future deprecated features in Web Audio API
  +
  +
2017-11-28
  +
* Improved invasion mode rankings (now shows number of victories)
  +
* Standalone application update
  +
- Support for Windows 32bits
  +
- Windowed / Fullscreen toggle (Alt+Enter)
  +
  +
2017-11-27
  +
* Battle Royale custom games
  +
  +
2017-11-21
  +
* New: invasion mode leaderboard!
  +
* Repulsive field improved (survival mode)
  +
* changed condition for closing team mode games (time>15 min)
  +
  +
2017-11-20
  +
* Increased radar range in invasion mode.
  +
  +
2017-11-16
  +
* Fixed problem with explosion sounds
  +
* Fixed bug with music volume in invasion mode
  +
* Fixed RCS button bug on touch screens
  +
* Added possibility to start invasion mode private games
  +
* A bit more crystals and weapons in invasion waves 1 and 2
  +
* Fixed countdown display in invasion mode wave zero
  +
* Added volume sliders for music and sound fx in game settings
  +
  +
2017-11-14
  +
* Invasion mode balance improvements
  +
* Improved radar in invasion mode
  +
* Fixed friendly collisions (all team modes)
  +
  +
2017-11-10
  +
* Invasion mode balance update
  +
  +
2017-11-08
  +
* New mode: Invasion (ECP/Steam/itch.io exclusive)
  +
* Standalone game application available on Steam and itch.io
  +
  +
2017-10-26
  +
* We are now using secure websockets (WSS). If the game does not start, refresh the page / clear cache
  +
* And there we are, the game page is now fully HTTPS
  +
  +
2017-10-24
  +
* Fixed problems with camera shake effect
  +
* added health bar for pods
  +
  +
2017-10-21
  +
* Removed hack allowing to transfer gems to credits outside dock / outside weapons store
  +
* fixed problems with the Cursor
  +
* restored a player contribution notice in team mode
  +
* now taking ship mass into account when rocket or mine blasts. Big ships take much less pushback
  +
* fixed mines not always showing in the correct color
  +
* fixed possibility of spawning in a mine field
  +
* now allowing to shoot secondary weapons on touchscreens / mobiles
  +
  +
2017-10-20
  +
* New Secondary Weapons system: 3 kind of Pods, Rockets, Missiles, Mines
  +
- in Team mode, Weapon Store opens when docking to a depot bay
  +
- in Survival mode, use "$" key to open Weapon Store, convert crystals to credits and buy weapons
  +
  +
2017-09-26
  +
* Team mode: increased station upgrade cost
  +
* Pro Deathmatch points revision
  +
* Pro Deathmatch joining improved to favor ECP grouping
  +
* Balance update:
  +
- Crusader: small buffs: generator, ship rotation, laser speed
  +
- Bastion: nerfed generator capacity, nerfed acceleration
  +
- Aries: buffed generator capacity and ship rotation
  +
  +
2017-09-18
  +
* Laser pods tweaks:
  +
- Laser pods are 3x rarer in survival mode
  +
- Laser pods now cost 100 gems in team mode
  +
- Laser pods have now more health points
  +
- Killed ships lose their laser pods ; the pods can be collected by the killer or other players
  +
* In Team mode, T7 ships cannot buy lives
  +
  +
2017-09-14
  +
* Laser pods!
  +
This is the first step in introducing a secondary weapon system to Starblast. There is more to come!
  +
Laser pods follow you and shoot lasers ; they will also aim at your closest enemy automatically
  +
In survival mode, Laser pods pop from time to time when breaking asteroids.
  +
In team mode, you will earn 1 new laserpod every 50 gems you contribute to your station.
  +
You can only load 1 pod on a tier 1 ship, 2 on a tier 2 etc.
  +
Laser pods can be shot and destroyed ; they have 30 shield points, their shield does not regenerate
  +
  +
2017-09-07
  +
* Fixed repulsive gravitational field origin on tiny maps
  +
* Strengthened and broadened repulsive gravitational field (making the final area smaller)
  +
* Added setting to disable gravity field visual effects
  +
* Repulsive gravity field is now displayed on radar
  +
* cooling time is now taken into account for pulse reload cue (fixes Aries)
  +
  +
2017-09-05
  +
* Changed survival mode: when survival mode starts, main star generates a repulsion gravity field, which causes the play area to shrink.
  +
* Reduced teammate collision damage
  +
* Fixed ghost explosions / RIP messages
  +
* Enhanced and optimized deep space textures
  +
  +
2017-08-11
  +
* New T-5 Ship: The FuryStar (initial idea of Starblast-Gpolic)
  +
* New random names from Babylon 5 for anonymous users
  +
* Added lasers convergence on the Aetos
  +
* Reduced generator capacity of the Bastion
  +
* updated translations (thanks to all contributors)
  +
  +
2017-08-04
  +
* New T-7 Ship: The Bastion (initial design by mrkleinem)
  +
* 5 seconds invulnerability after exiting gem depot
  +
* Visual and audio cue when generator refills to main pulse value
  +
* improved explosion particles pre-emption
  +
  +
2017-07-27
  +
* Raised teams size from 15 to 20
  +
  +
2017-07-26
  +
* Added new language: Farsi
  +
* Team game are now closed for joining when all teams have reached level 4
  +
* It is now always possible to join a team, you should never see all teams locked
  +
  +
2017-07-24
  +
* Pro Deathmatch points decay
  +
* RCS now active in all modes
  +
* New option to disable button clicks
  +
  +
2017-07-17
  +
* Fixed scoring conditions when players abandon round in Pro Deathmatch
  +
  +
2017-07-06
  +
* You can now resume a team game with the same ship after disconnecting from the game (in preparation for upcoming Battle for Alpha Centauri)
  +
* New language: Korean
  +
  +
2017-06-23
  +
* Added language: Hebrew
  +
* Added High Contrast option for color blind people
  +
  +
2017-06-21
  +
* Added language: Thai
  +
  +
2017-06-16
  +
* Pro Deathmatch games are now played by anyone. Only ECP players will be ranked.
  +
  +
2017-06-15
  +
* Pro Deathmatch Championship is live!
  +
  +
2017-06-09
  +
* Making room for some new stuff
  +
* Removed Barracuda-only rounds
  +
* Deathmatch new scoring: target=2, win round at 12
  +
* fixed unending team mode
  +
* updated to THREE.js version 85
  +
* enhanced background textures
  +
* added new language Azeri
  +
  +
2017-05-31
  +
* Deathmatch fixes:
  +
- replace target when target disconnects
  +
- weaker ships less likely to be selected as targets
  +
- removed chat
  +
* Survival mode:
  +
- endgame: after 10 minutes survival, radiation make you lose HP
  +
- asteroids now give more gems (+35%)
  +
- survival now kicks in after 60 minutes
  +
* Weekly balance update
  +
(thanks to the community feedback and compilation/review by Oh_ and Acarii)
  +
- Fly: tiny base speed buff
  +
- Side-Fighter: Shield regen and energy buff
  +
- Mercury: laser damage buff
  +
- Shadow X-2: Shield regen nerf, energy buff
  +
- Toscain: Buffs: shield, energy, laser damage
  +
- Scorpion: energy and laser rate nerfs, laser speed buff
  +
- H-Mercury: reduced mass, speed/acceleration buff, laser tweaks
  +
- Aries: laser rate buff
  +
  +
2017-05-30
  +
* Deathmatch reloaded (anti-teaming):
  +
- each player has a (randomly) assigned target
  +
- kill your target to earn 3 points
  +
- kill anyone to earn 1 point
  +
- score 15 points to win the round
  +
  +
2017-05-24
  +
* Deathmatch anonymized to prevent teaming
  +
* Fixed error trace when unloading crystals
  +
  +
2017-05-23
  +
* New Mode: Deathmatch
  +
- Rounds start with a choice of 2 maxed ships of same level
  +
- RCS toggle is enabled (flight assist on/off)
  +
- First player to kill 10 ships wins the round
  +
- Asteroids map changes with new round
  +
- Asteroids are strong and do not deliver gems
  +
- Good luck Commander!
  +
* Fixed video ads problems
  +
* Bug fixes
  +
  +
2017-05-19
  +
* Anti team-trolling reworked: any ship takes damage when purposely hitting team mate
  +
  +
2017-05-18
  +
* Barracuda takes damage when hitting team mates
  +
* Team mode endmatch: ships self destroy when their station is fully destroyed
  +
* Custom Games: New asteroids map chooser and preview!
  +
  +
2017-05-16
  +
* Fixed crystals going through the screen at speed of light
  +
* Fixed ghost ships flashes
  +
* Fixed being killed and staying in limbo forever
  +
* New Custom Game option: global ship speed modifier!
  +
* Now allowing smaller systems in Custom Games
  +
* Translations update
  +
  +
2017-05-12
  +
* Added Twitch badge
  +
  +
2017-05-11
  +
* Improved UI textures sharpness
  +
  +
2017-05-09
  +
* Fixed Barracuda double-dash
  +
* Barracuda: damage upgrades dash speed burst ; bullet speed upgrades dash cruise speed
  +
* Weekly balance update, thanks to community feedback and @Oh_ input data:
  +
- Shadow X-1: power and agility buff
  +
- Mercury: damage buff
  +
- U-Sniper: bullet speed nerf
  +
- Shadow X-2: Shield and energy regen buff
  +
- Advanced-Fighter: Bullet speed nerf
  +
- Scorpion: Energy and bullet speed nerf
  +
- Condor: Balance changes including buffs and nerfs
  +
- A-Speedster: Slight overall buff
  +
- Rock-Tower: max bullet speed nerf
  +
- Barracuda: mass buff, energy nerf
  +
- Odyssey/Aries/Shadow X-3 have been slightly buffed in speed and agility
  +
  +
2017-05-04
  +
* Barracuda V2! Fully reworked with dash speed
  +
* Damage rules changed to avoid Barracuda trolling in team mode
  +
  +
2017-05-02
  +
* improved radar readability
  +
* new Custom Game experimental features: RCS (Flight assist) toggle , Friction parameter
  +
  +
2017-04-28
  +
* Improved team joining condition. If one team dominates, you can join either of the 2 other teams.
  +
  +
2017-04-27
  +
* Added information message about players contributing gems to their team
  +
* Added health bar to station modules when attacked
  +
* Fixed problem with button "Join my custom game"
  +
* Fixed: Spec upgrades interfered with fire rate, allowing shooting faster
  +
  +
2017-04-26
  +
* 10 seconds invulnerability on respawn (team mode)
  +
* auto-switch to fullscreen now strictly on mobile
  +
* fixed some glitches when screen FPS exceed 60
  +
* fixed shield / generator bar sometimes not updating
  +
* ECP custom game creator now accessible from main Play button
  +
* secret future new features put to test :)
  +
  +
2017-04-24
  +
* Fixed bug: losing multiple lives when killed once
  +
* New rule: in team mode, ship tier 7 unlocks only when station crystal tank is full
  +
* New rule: Tier 7 ships come with 0 extra life in team mode
  +
* Displaying messages when ship upgrades are blocked by station level
  +
* Keyboard shortcuts are now displayed on tablets and touchscreens
  +
  +
2017-04-22
  +
* Fixed asteroid strength parameter rounding in custom games
  +
  +
2017-04-21
  +
* Fixed ship-station collisions and friend ships collisions
  +
* ECP Custom Game Creator (beta)
  +
  +
2017-04-20
  +
* fixed bug with ad blockers
  +
* added new ECP badges
  +
* balance: reduced stations shield capacity a bit
  +
* balance: reduced station repair threshold to 25% crystal capacity
  +
* balance: nerfed Shadow X-3 acceleration and power regen
  +
* fixed radar plots in team mode
  +
* fixed chat bubble color
  +
* raised chat icons auto-close delay
  +
* Improved station attack alerts
  +
* prepared an awesome new feature for ECP users
  +
  +
2017-04-19
  +
* improved server finder strategy (again)
  +
* added Swedish language
  +
* added cookie consent
  +
* optimized loading time
  +
  +
2017-04-18
  +
Team mode improvements
  +
* Ship upgrades are now restricted to exact depot/spawning level
  +
* Slight improve to spawning
  +
* fixed ship not showing in scoreboard
  +
* raised team max capacity to 15
  +
* Abandoned space station self-destroys
  +
* neutralized mass impact on friendly Collisions
  +
* module repair gauge
  +
* raised global asteroids density (all modes)
  +
* unloading crystals gives score points
  +
* fixed Station under attack alert
  +
  +
2017-04-16
  +
* Balance changes: reduced stations shield again, crystal drop rate x1.5 in team mode
  +
* improved server finder conditions
  +
  +
2017-04-15
  +
* Balance changes: reduced stations shield and crystal tank capacity
  +
  +
2017-04-14
  +
* Identified and fixed 3 server crash cases
  +
  +
2017-04-14
  +
* New game mode: the team mode!
  +
- You start every game by choosing a team
  +
- Each team has a space station to defend
  +
- Each space station in game has 3 types of modules
  +
+ Structure modules
  +
+ Spawning modules, a little tougher
  +
+ Crystal deposit modules, toughter
  +
- Each space station can be filled with crystal
  +
- An half filled station repairs randomly a destroyed module
  +
- A full filled station levels up your station
  +
+ A bigger level station is bigger and tougher
  +
+ A bigger level station can take crystals from bigger ships
  +
+ A bigger level station can respawn bigger ships
  +
- When all spawning modules are destroyed, the team ships respawn randomly on the map
  +
- When all deposit modules are destroyed, the team can repair or level up the station anymore
  +
- When the whole station is destroyed, the team members can't respawn anymore
  +
- When the station and all team ships are destroyed, the team is game over!
  +
  +
2017-03-31
  +
* New Ship! The Barracuda, level 6. Prepare for a very special fighting style.
  +
* Added new languages: Arabic, Danish, improved Chinese
  +
* Ships texturing improvements
  +
* Improved double-lasers
  +
* Improved UI, scoreboard etc.
  +
* A secret tremendous upcoming feature is put to test
  +
  +
2017-03-07
  +
* Added Italian language
  +
* Reduced O-defender max shield capacity
  +
* Improved H-Mercury shield, mass, and fire regeneration
  +
* Gamepad control! (experimental): on Chrome, open chrome://flags and enable Gamepad API
  +
  +
2017-03-01
  +
* New lv6 ship, H-Mercury
  +
* Added Dutch language
  +
* Completed other translations
  +
* Switched lv6 Condor & A-speedster place
  +
* Increased Aetos generator regen speed
  +
* Increased Shadow X-2 generator regen speed
  +
* Decreased Pulse-Fighter agility
  +
  +
2017-02-17
  +
* New lv4 ship, Mercury
  +
* Added Indonesian language
  +
* Completed other translations
  +
* Decreased O-Defender agility
  +
* Decreased O-Defender fire speed
  +
* New ECP badges: Galactic Empire, Rebel Alliance, Soloist Defence Force
  +
  +
2017-02-13
  +
* Added Turkish language
  +
* Added Czech language
  +
* Added Slovak language
  +
* Raised asteroids average density and size
  +
* Fixed bug: some crystals could not be collected
  +
* Increased T-Warrior max generator reload speed
  +
* Increased Aetos fire power
  +
  +
2017-02-09
  +
* New delay of 5 seconds before you can respawn
  +
* You can now chat during the 5 seconds delay
  +
* Level 1 ship loses upgrades when killed
  +
* New particle effects on laser collisions
  +
* New shield visual fx
  +
* Big explosions shake camera
  +
* Added German localization
  +
* ECP badge customization
  +
* ECP ship material and lasers customization
  +
* ECP players start will fully upgraded level 1 ship (same benefit as sharing game through Facebook and Twitter buttons)
  +
* Increased X-Warrior damages on central lasers
  +
* Decreased X-Warrior damages on side lasers
  +
* Increased mass/shield of Shadow X-3
  +
* Decreased acceleration of Shadow X-3
  +
  +
2017-02-01
  +
* New level 7 Ship: Shadow X-3
  +
* Decreased Shadow X-2 fire power
  +
* Decreased shield capacity of lv7 ships
  +
* Added Japanese localization
  +
* New Australia zone to reduce ping for Australian and New Zealander players
  +
  +
2017-01-24
  +
* New level 5 Ship: Shadow X-2
  +
* Improved homepage and respawn page design
  +
* Prepared UI for new game modes
  +
* Shadow X-1 moved to level 3
  +
* Increased Shadow X-1 max agility
  +
* Decreased Shadow X-1 max generator refill
  +
* Decreased Y-Defender laser speed
  +
* Decreased Pioneer max speed
  +
* Decreased Bat-Defender mass
  +
* Decreased Advanced Fighter mass
  +
* Increased Odyssey and Aries cannon speed and range
  +
  +
2017-01-19
  +
* Added Spanish localization
  +
* Optimised lasers display
  +
* Heavy ships are now less affected by laser pushback
  +
* Crystals thrown farther away from big ships when hit
  +
  +
2017-01-17
  +
* Added new tier: level 7
  +
* Type [Z] ingame to take a screenshot
  +
* Increased shadow X-1 max agility
  +
* Fixed visual glitch for big lasers
  +
  +
2017-01-10
  +
* Added new lv4 ship: shadow X-1
  +
* fixed glitches that can be caused by ads
  +
* changelog now displayed in its own modal
  +
* Added Hungarian localization
  +
  +
2016-12-28
  +
* In survival mode, stellar radiation now starts harming shield regen rate. After 15 minutes, shield regen is completely down.
  +
  +
2016-12-23
  +
* completed Russian localization
  +
* fixed algorithm for finding best server to play in
  +
  +
2016-12-13
  +
Balance changes
  +
* fly: reduced max agility
  +
* y-defender: reduced speed and agility, increased recoil
  +
* x-warrior: increased max damage
  +
* u-sniper: increased min agility
  +
* a-speedster: increased acceleration
  +
  +
Improvements and fixes
  +
* fixed respawn button display issue when killed
  +
* Added talk vocabulary: No prob, Follow me, GG, Bye
  +
* Fixed bug: laser sounds still playing when sound FX deactivated
  +
* Use [C] once and talk button is no more mouse sensitive
  +
* Ship upgrades now always pop up until you used manual toggle [U]
  +
  +
2016-12-07
  +
* Added ship upgrade buttons toggle with keyboard shortcut [U]
  +
  +
2016-12-06
  +
* fixed visual bug with crystals
  +
* talk keyboard shortcuts can now be used directly
  +
* couple server side fixes
  +
  +
Balance adjustments
  +
* fly: reduced max damage
  +
* side-fighter: reduced max generator reload speed
  +
* y-defender: decreased ship agility, added recoil
  +
* x-warrior: improved ship agility
  +
* side-interceptor: reduced max generator reload speed, improved mass, reduced ship agility
  +
* pioneer: increased min generator reload speed
  +
* crusader: increased max generator reload speed, increased laser speed
  +
* u-sniper: increased recoil, decreased max laser speed
  +
* bat-defender: added laser convergence, improved laser speed and generator capacity
  +
* advanced fighter: decreased max generator reload speed
  +
* scorpion: decreased max generator reload speed, decreased ship agility, decreased max laser speed
  +
* a-speedster: increased max generator reload speed, reduced ship size, decreased max laser damage and acceleration
  +
* condor: reduced ship size
  +
* o-defender: improved shot rate, improved generator capacity
  +
  +
2016-12-05
  +
* Added Polish localization
  +
* Added Russian localization
  +
  +
2016-12-02
  +
* Integrated chat system
  +
  +
2016-11-30
  +
* Raised the minimum density of asteroids
  +
* Destroyed asteroids now always deliver some amount of crystals
  +
* It is now possible to use mouse controls together with keyboard spacebar and up arrow
  +
  +
2016-11-29
  +
* your ship now gets 3 lives when levelling up
  +
* second pass on improving the balance between ships / levels
  +
  +
2016-11-28
  +
* fixed problem of hidden survivor
  +
* radar in survival mode now shows all targets
  +
* extra lives cannot be used in survival mode anymore. Dont die!
  +
  +
2016-11-25
  +
* balance: Lower level ships are now always faster than higher level ships (with speed maxed).
  +
 
==2016-11-25==
 
==2016-11-25==
   

Revision as of 21:19, 24 October 2018

This is a list of Changelogs for Starblast.io, directly quoted from Starblast.io Changelog.



18-09-19

  • Adjusted mines arming delay to 2 seconds (normal) and 4 seconds (heavy)
  • Mines packs prices cut by 50%
  • Station now self-destroys when both deposits and spawnings are all destroyed

2018-09-18

  • Mines now have an arming delay (normal: 3 seconds, heavy: 5 seconds)
  • Widened mines viewing range (prevents hitting unseen mines)
  • Station is destroyed (and team loses) when all depot modules are fully destroyed
  • You cannot pick up gems anymore when your crystal cargo is already full
  • Attack pods do not fire when ship is invulnerable
  • Attack pods do not fire when inside the depot
  • Reduced kill gem bonus (-50%)
  • Team closing condition now factors player's skill in

2018-09-12

  • Nerfed Lv4 aliens waves in team mode

2018-08-31

  • Fixed ship branching problem (impacting mods and U-Series)
  • Reduced the number of aliens in team mode

2018-08-29

 * Team mode changes:
   - tier 1 ship now has limited lives (4)
   - Number of lives generally set to 4
   - Alien waves will attack the leading team periodically

2018-07-11

  • New ECP badge: Medic (designed by Ancient Sky)
  • Updated boucing lasers mechanics (wider range, bounce speed decreases)
  • Modding Alpha 6
 - add objects with physics
 - set asteroid coordinates, velocity and size
 - destroy asteroid
 - destroy alien
 - destroy ship
 - read and set ship healing status

2018-07-10

  • Week Test: Bouncing lasers (survival mode)

2018-06-25

  • Modding Alpha 5
 - insert custom 3D objects in your scenery
  • Vanguard: fixed lasers spawning position

2018-06-19

  • Modding Alpha 3
 - Create custom maps of asteroids: use this to create mazes, racing paths, any pattern of fixed asteroids in fact...
 - allow choosing a starting ship when joining a game (like in battle royale and DM)
 - spawn collectible weapons in the playfield
 - trigger intermission screen (respawn) with customized results
 - trigger game over screen with customized results
 - change selected ship type anytime

2018-06-07

  • Balance update:
 - Shadow X-1: widened viewing field
 - Pulse Fighter: Max speed -5, acceleration -10, laser speed -25
 - Y-Def: Power regen -5
 - Vanguard: recoil -15, rotation min +10, acceleration +10
 - Mercury: now smaller, acceleration +10, speed +5

2018-06-05

  • Modding Alpha 2

2018-05-31

  • Battle Royale now includes a warm-up time

2018-05-24

  • Modding system Alpha 1

2018-05-14

  • Week test: overhauled ship tree!
  • Vanguard acceleration buff
  • Shadow X-1: agility buff

2018-05-09

  • Starblast application now available for iPhone and iPad!
  • New "Training" tutorial mode. Available in English only for now. Switch to English language if you would like to try it.

2018-05-05

  • Fixed audio not starting on Chrome 66

2018-05-04

  • We kept the kill reward system (last week test) but nerfed it quite a lot. T1 and T2 ships now give no gems. Higher tier ships give less gems.
  • Secondaries cooldown is now global to a weapon type ; thus you cannot fire 2 missiles simultaneously even when you have two packs of missiles.

2018-04-26

  • Week Test: Kill reward! Killing a ship is now rewarded with a certain amount of gems depending on the level and upgrades of the killed ship (survival and team)
  • Battle Royale change: When you collect Power cells and Shield cells, they now take a slot in your inventory until you actually use them (in 2 shots of 100 points)
  • Added specific visual helpers for BR mode in the mobile app
  • Kill attribution improved, to avoid kill stealing with a single low damage shot or collision. The ship dealing the most damage in the last moments gets the kill.

2018-04-24

  • Team mode: You can enter the depot in all cases. Previous restrictions on crystals or credits was perceived as a bug and wasn't useful
  • Survival mode: you can open the weapon store in all cases. Previous restrictions (especially max shield) was often perceived as a bug.

2018-04-23

  • Mobile app: fixed game freezing after entering survival time
  • Mobile app: fixed radar plots colors in team mode

2018-04-17

  • Android app is now officially released! We will keep improving it, feedback appreciated :)
  • Week Test: Survival maps are much larger and accept 50 players. The radar shows only 1/16th of the map.

2018-03-28

  • Week test: In survival mode, broken asteroids can release attack pods which can be collected.
  • Fixed skull icon not showing on mobile

2018-03-26

  • Renewed icons in anticipation of the mobile app (to be continued)
  • Improved ship model quads rendering

2018-03-20

  • Improved explosion effect and reduced load on GPU
  • Fixed stations disappearing from radar when radar plots count exceeds 100
  • Fixed X-Warrior agility which had been mistakenly altered after introducing the Vanguard
  • Started introducing our new set of refined icons (by Tournebulle) :)

2018-03-13

  • New ship: The Vanguard

2018-03-01

  • New custom game options: ship shield regen and power regen factors
  • Weapons balance changes:
 - Rockets: cheaper
 - Missiles: slightly cheaper, take 1 second to arm after being shot
 - Torpedoes: cheaper, now take 2 seconds to arm after being shot
 - Defence pods: removed regen
 - Attack pods: shots are now a bit slower
  • Battle Royale: now recording victories (for future use)
  • All modes: disconnected ship explodes, gives away crystals and credits kill to attacker (previously was only in team mode)
  • Team mode: you can now safely disconnect while docked ; you won't lose a life and will also keep your weapons when you recover your ship.
  • Disposed weapons are now partially refunded, on pro rata for wear and tear, up to 50% of their new value
  • Healing features now activated in team mode (with healing efficiency lowered to 100% from previous 125%)

2018-02-16

  • Healing in custom team games ; switch ship lasers operation from offensive to healing (in weapon store)
  • New custom games parameter: station shield regeneration
  • Improved radar readability in high contrast mode (colorblind)
  • Station modules now darken when loosing health
  • Fixed bug: Battle Royale custom games were removed by mistake

2018-02-14

  • weakened Barracuda when used against teammates (anti Barracuda-trolling)
  • Fixed survival mode text cutting

2018-02-05

  • Fixed FPS drop in Linux app (was due to screenshot feature, now deactivated by default)
  • Fixed several potential game hacks
  • Gamepad support can be disabled in standalone app
  • Optimized Crystal models generation (less stress on low-end setups)

2018-01-31

  • Gem stealing countermeasure: removed from survival mode, restricted conditions (ownership delay)
  • Improved survival game closing condition to ensure newcomers join fresher games.

2018-01-24

  • Gem stealing countermeasure side-effect bugs fixed

2018-01-23

  • Gem stealing countermeasure

2018-01-22

  • Fixed frozen ship when killed while donating gems (survival)
  • Being damaged while donating gems now automatically closes the weapons store
  • Nerfed defense pods (shield capacity reduced from 200 to 150)

2018-01-19

  • Added blank ECP badge
  • Week-end sale: -50% on rockets and missiles!
  • Battle Royale: self target display
  • Battle Royale: adjusted occurrence of weapons

2018-01-11

  • Fixed display bug in app after closing settings window
  • Fixed check boxes not always reloading last setting in custom games creator
  • Ping time evaluation method changed
  • Server side optimizations for upcoming ACW event
  • Fixed bug with custom game creation button

2017-12-20

  • Added parameter Station crystal capacity multiplier for custom games
  • Added parameter Station repair threshold for custom games
  • Added parameter to switch off limited lifespan of mines
  • Balance: slight buff to Delta-Fighter and Trident
  • removed ECP badges from team chooser screen to prevent ECP stacking
  • Station modules now bleed crystals when attacked, even if shield is not fully depleted
  • Prepared for future deprecated features in Web Audio API

2017-11-28

  • Improved invasion mode rankings (now shows number of victories)
  • Standalone application update

- Support for Windows 32bits - Windowed / Fullscreen toggle (Alt+Enter)

2017-11-27

  • Battle Royale custom games

2017-11-21

  • New: invasion mode leaderboard!
  • Repulsive field improved (survival mode)
  • changed condition for closing team mode games (time>15 min)

2017-11-20

  • Increased radar range in invasion mode.

2017-11-16

  • Fixed problem with explosion sounds
  • Fixed bug with music volume in invasion mode
  • Fixed RCS button bug on touch screens
  • Added possibility to start invasion mode private games
  • A bit more crystals and weapons in invasion waves 1 and 2
  • Fixed countdown display in invasion mode wave zero
  • Added volume sliders for music and sound fx in game settings

2017-11-14

  • Invasion mode balance improvements
  • Improved radar in invasion mode
  • Fixed friendly collisions (all team modes)

2017-11-10

  • Invasion mode balance update

2017-11-08

  • New mode: Invasion (ECP/Steam/itch.io exclusive)
  • Standalone game application available on Steam and itch.io

2017-10-26

  • We are now using secure websockets (WSS). If the game does not start, refresh the page / clear cache
  • And there we are, the game page is now fully HTTPS

2017-10-24

  • Fixed problems with camera shake effect
  • added health bar for pods

2017-10-21

  • Removed hack allowing to transfer gems to credits outside dock / outside weapons store
  • fixed problems with the Cursor
  • restored a player contribution notice in team mode
  • now taking ship mass into account when rocket or mine blasts. Big ships take much less pushback
  • fixed mines not always showing in the correct color
  • fixed possibility of spawning in a mine field
  • now allowing to shoot secondary weapons on touchscreens / mobiles

2017-10-20

  • New Secondary Weapons system: 3 kind of Pods, Rockets, Missiles, Mines

- in Team mode, Weapon Store opens when docking to a depot bay - in Survival mode, use "$" key to open Weapon Store, convert crystals to credits and buy weapons

2017-09-26

  • Team mode: increased station upgrade cost
  • Pro Deathmatch points revision
  • Pro Deathmatch joining improved to favor ECP grouping
  • Balance update:
- Crusader: small buffs: generator, ship rotation, laser speed
- Bastion: nerfed generator capacity, nerfed acceleration
- Aries: buffed generator capacity and ship rotation

2017-09-18

  • Laser pods tweaks:
 - Laser pods are 3x rarer in survival mode
 - Laser pods now cost 100 gems in team mode
 - Laser pods have now more health points
 - Killed ships lose their laser pods ; the pods can be collected by the killer or other players
  • In Team mode, T7 ships cannot buy lives

2017-09-14

  • Laser pods!

This is the first step in introducing a secondary weapon system to Starblast. There is more to come! Laser pods follow you and shoot lasers ; they will also aim at your closest enemy automatically In survival mode, Laser pods pop from time to time when breaking asteroids. In team mode, you will earn 1 new laserpod every 50 gems you contribute to your station. You can only load 1 pod on a tier 1 ship, 2 on a tier 2 etc. Laser pods can be shot and destroyed ; they have 30 shield points, their shield does not regenerate

2017-09-07

  • Fixed repulsive gravitational field origin on tiny maps
  • Strengthened and broadened repulsive gravitational field (making the final area smaller)
  • Added setting to disable gravity field visual effects
  • Repulsive gravity field is now displayed on radar
  • cooling time is now taken into account for pulse reload cue (fixes Aries)

2017-09-05

  • Changed survival mode: when survival mode starts, main star generates a repulsion gravity field, which causes the play area to shrink.
  • Reduced teammate collision damage
  • Fixed ghost explosions / RIP messages
  • Enhanced and optimized deep space textures

2017-08-11

  • New T-5 Ship: The FuryStar (initial idea of Starblast-Gpolic)
  • New random names from Babylon 5 for anonymous users
  • Added lasers convergence on the Aetos
  • Reduced generator capacity of the Bastion
  • updated translations (thanks to all contributors)

2017-08-04

  • New T-7 Ship: The Bastion (initial design by mrkleinem)
  • 5 seconds invulnerability after exiting gem depot
  • Visual and audio cue when generator refills to main pulse value
  • improved explosion particles pre-emption

2017-07-27

  • Raised teams size from 15 to 20

2017-07-26

  • Added new language: Farsi
  • Team game are now closed for joining when all teams have reached level 4
  • It is now always possible to join a team, you should never see all teams locked

2017-07-24

  • Pro Deathmatch points decay
  • RCS now active in all modes
  • New option to disable button clicks

2017-07-17

  • Fixed scoring conditions when players abandon round in Pro Deathmatch

2017-07-06

  • You can now resume a team game with the same ship after disconnecting from the game (in preparation for upcoming Battle for Alpha Centauri)
  • New language: Korean

2017-06-23

  • Added language: Hebrew
  • Added High Contrast option for color blind people

2017-06-21

  • Added language: Thai

2017-06-16

  • Pro Deathmatch games are now played by anyone. Only ECP players will be ranked.

2017-06-15

  • Pro Deathmatch Championship is live!

2017-06-09

  • Making room for some new stuff
  • Removed Barracuda-only rounds
  • Deathmatch new scoring: target=2, win round at 12
  • fixed unending team mode
  • updated to THREE.js version 85
  • enhanced background textures
  • added new language Azeri

2017-05-31

  • Deathmatch fixes:
- replace target when target disconnects
- weaker ships less likely to be selected as targets
- removed chat
  • Survival mode:
- endgame: after 10 minutes survival, radiation make you lose HP
- asteroids now give more gems (+35%)
- survival now kicks in after 60 minutes
  • Weekly balance update

(thanks to the community feedback and compilation/review by Oh_ and Acarii)

- Fly: tiny base speed buff
- Side-Fighter: Shield regen and energy buff
- Mercury: laser damage buff
- Shadow X-2: Shield regen nerf, energy buff
- Toscain: Buffs: shield, energy, laser damage
- Scorpion: energy and laser rate nerfs, laser speed buff
- H-Mercury: reduced mass, speed/acceleration buff, laser tweaks
- Aries: laser rate buff

2017-05-30

  • Deathmatch reloaded (anti-teaming):
- each player has a (randomly) assigned target
- kill your target to earn 3 points
- kill anyone to earn 1 point
- score 15 points to win the round

2017-05-24

  • Deathmatch anonymized to prevent teaming
  • Fixed error trace when unloading crystals

2017-05-23

  • New Mode: Deathmatch
- Rounds start with a choice of 2 maxed ships of same level
- RCS toggle is enabled (flight assist on/off)
- First player to kill 10 ships wins the round
- Asteroids map changes with new round
- Asteroids are strong and do not deliver gems
- Good luck Commander!
  • Fixed video ads problems
  • Bug fixes

2017-05-19

  • Anti team-trolling reworked: any ship takes damage when purposely hitting team mate

2017-05-18

  • Barracuda takes damage when hitting team mates
  • Team mode endmatch: ships self destroy when their station is fully destroyed
  • Custom Games: New asteroids map chooser and preview!

2017-05-16

  • Fixed crystals going through the screen at speed of light
  • Fixed ghost ships flashes
  • Fixed being killed and staying in limbo forever
  • New Custom Game option: global ship speed modifier!
  • Now allowing smaller systems in Custom Games
  • Translations update

2017-05-12

  • Added Twitch badge

2017-05-11

  • Improved UI textures sharpness

2017-05-09

  • Fixed Barracuda double-dash
  • Barracuda: damage upgrades dash speed burst ; bullet speed upgrades dash cruise speed
  • Weekly balance update, thanks to community feedback and @Oh_ input data:
- Shadow X-1: power and agility buff
- Mercury: damage buff
- U-Sniper: bullet speed nerf
- Shadow X-2: Shield and energy regen buff
- Advanced-Fighter: Bullet speed nerf
- Scorpion: Energy and bullet speed nerf
- Condor: Balance changes including buffs and nerfs
- A-Speedster: Slight overall buff
- Rock-Tower: max bullet speed nerf
- Barracuda: mass buff, energy nerf
- Odyssey/Aries/Shadow X-3 have been slightly buffed in speed and agility

2017-05-04

  • Barracuda V2! Fully reworked with dash speed
  • Damage rules changed to avoid Barracuda trolling in team mode

2017-05-02

  • improved radar readability
  • new Custom Game experimental features: RCS (Flight assist) toggle , Friction parameter

2017-04-28

  • Improved team joining condition. If one team dominates, you can join either of the 2 other teams.

2017-04-27

  • Added information message about players contributing gems to their team
  • Added health bar to station modules when attacked
  • Fixed problem with button "Join my custom game"
  • Fixed: Spec upgrades interfered with fire rate, allowing shooting faster

2017-04-26

  • 10 seconds invulnerability on respawn (team mode)
  • auto-switch to fullscreen now strictly on mobile
  • fixed some glitches when screen FPS exceed 60
  • fixed shield / generator bar sometimes not updating
  • ECP custom game creator now accessible from main Play button
  • secret future new features put to test :)

2017-04-24

  • Fixed bug: losing multiple lives when killed once
  • New rule: in team mode, ship tier 7 unlocks only when station crystal tank is full
  • New rule: Tier 7 ships come with 0 extra life in team mode
  • Displaying messages when ship upgrades are blocked by station level
  • Keyboard shortcuts are now displayed on tablets and touchscreens

2017-04-22

  • Fixed asteroid strength parameter rounding in custom games

2017-04-21

  • Fixed ship-station collisions and friend ships collisions
  • ECP Custom Game Creator (beta)

2017-04-20

  • fixed bug with ad blockers
  • added new ECP badges
  • balance: reduced stations shield capacity a bit
  • balance: reduced station repair threshold to 25% crystal capacity
  • balance: nerfed Shadow X-3 acceleration and power regen
  • fixed radar plots in team mode
  • fixed chat bubble color
  • raised chat icons auto-close delay
  • Improved station attack alerts
  • prepared an awesome new feature for ECP users

2017-04-19

  • improved server finder strategy (again)
  • added Swedish language
  • added cookie consent
  • optimized loading time

2017-04-18 Team mode improvements

  • Ship upgrades are now restricted to exact depot/spawning level
  • Slight improve to spawning
  • fixed ship not showing in scoreboard
  • raised team max capacity to 15
  • Abandoned space station self-destroys
  • neutralized mass impact on friendly Collisions
  • module repair gauge
  • raised global asteroids density (all modes)
  • unloading crystals gives score points
  • fixed Station under attack alert

2017-04-16

  • Balance changes: reduced stations shield again, crystal drop rate x1.5 in team mode
  • improved server finder conditions

2017-04-15

  • Balance changes: reduced stations shield and crystal tank capacity

2017-04-14

  • Identified and fixed 3 server crash cases

2017-04-14

  • New game mode: the team mode!
- You start every game by choosing a team
- Each team has a space station to defend
- Each space station in game has 3 types of modules
  + Structure modules
  + Spawning modules, a little tougher
  + Crystal deposit modules, toughter
- Each space station can be filled with crystal
- An half filled station repairs randomly a destroyed module
- A full filled station levels up your station
  + A bigger level station is bigger and tougher
  + A bigger level station can take crystals from bigger ships
  + A bigger level station can respawn bigger ships
- When all spawning modules are destroyed, the team ships respawn randomly on the map
- When all deposit modules are destroyed, the team can repair or level up the station anymore
- When the whole station is destroyed, the team members can't respawn anymore
- When the station and all team ships are destroyed, the team is game over!

2017-03-31

  • New Ship! The Barracuda, level 6. Prepare for a very special fighting style.
  • Added new languages: Arabic, Danish, improved Chinese
  • Ships texturing improvements
  • Improved double-lasers
  • Improved UI, scoreboard etc.
  • A secret tremendous upcoming feature is put to test

2017-03-07

  • Added Italian language
  • Reduced O-defender max shield capacity
  • Improved H-Mercury shield, mass, and fire regeneration
  • Gamepad control! (experimental): on Chrome, open chrome://flags and enable Gamepad API

2017-03-01

  • New lv6 ship, H-Mercury
  • Added Dutch language
  • Completed other translations
  • Switched lv6 Condor & A-speedster place
  • Increased Aetos generator regen speed
  • Increased Shadow X-2 generator regen speed
  • Decreased Pulse-Fighter agility

2017-02-17

  • New lv4 ship, Mercury
  • Added Indonesian language
  • Completed other translations
  • Decreased O-Defender agility
  • Decreased O-Defender fire speed
  • New ECP badges: Galactic Empire, Rebel Alliance, Soloist Defence Force

2017-02-13

  • Added Turkish language
  • Added Czech language
  • Added Slovak language
  • Raised asteroids average density and size
  • Fixed bug: some crystals could not be collected
  • Increased T-Warrior max generator reload speed
  • Increased Aetos fire power

2017-02-09

  • New delay of 5 seconds before you can respawn
  • You can now chat during the 5 seconds delay
  • Level 1 ship loses upgrades when killed
  • New particle effects on laser collisions
  • New shield visual fx
  • Big explosions shake camera
  • Added German localization
  • ECP badge customization
  • ECP ship material and lasers customization
  • ECP players start will fully upgraded level 1 ship (same benefit as sharing game through Facebook and Twitter buttons)
  • Increased X-Warrior damages on central lasers
  • Decreased X-Warrior damages on side lasers
  • Increased mass/shield of Shadow X-3
  • Decreased acceleration of Shadow X-3

2017-02-01

  • New level 7 Ship: Shadow X-3
  • Decreased Shadow X-2 fire power
  • Decreased shield capacity of lv7 ships
  • Added Japanese localization
  • New Australia zone to reduce ping for Australian and New Zealander players

2017-01-24

  • New level 5 Ship: Shadow X-2
  • Improved homepage and respawn page design
  • Prepared UI for new game modes
  • Shadow X-1 moved to level 3
  • Increased Shadow X-1 max agility
  • Decreased Shadow X-1 max generator refill
  • Decreased Y-Defender laser speed
  • Decreased Pioneer max speed
  • Decreased Bat-Defender mass
  • Decreased Advanced Fighter mass
  • Increased Odyssey and Aries cannon speed and range

2017-01-19

  • Added Spanish localization
  • Optimised lasers display
  • Heavy ships are now less affected by laser pushback
  • Crystals thrown farther away from big ships when hit

2017-01-17

  • Added new tier: level 7
  • Type [Z] ingame to take a screenshot
  • Increased shadow X-1 max agility
  • Fixed visual glitch for big lasers

2017-01-10

  • Added new lv4 ship: shadow X-1
  • fixed glitches that can be caused by ads
  • changelog now displayed in its own modal
  • Added Hungarian localization

2016-12-28

  • In survival mode, stellar radiation now starts harming shield regen rate. After 15 minutes, shield regen is completely down.

2016-12-23

  • completed Russian localization
  • fixed algorithm for finding best server to play in

2016-12-13 Balance changes

  • fly: reduced max agility
  • y-defender: reduced speed and agility, increased recoil
  • x-warrior: increased max damage
  • u-sniper: increased min agility
  • a-speedster: increased acceleration

Improvements and fixes

  • fixed respawn button display issue when killed
  • Added talk vocabulary: No prob, Follow me, GG, Bye
  • Fixed bug: laser sounds still playing when sound FX deactivated
  • Use [C] once and talk button is no more mouse sensitive
  • Ship upgrades now always pop up until you used manual toggle [U]

2016-12-07

  • Added ship upgrade buttons toggle with keyboard shortcut [U]

2016-12-06

  • fixed visual bug with crystals
  • talk keyboard shortcuts can now be used directly
  • couple server side fixes

Balance adjustments

  • fly: reduced max damage
  • side-fighter: reduced max generator reload speed
  • y-defender: decreased ship agility, added recoil
  • x-warrior: improved ship agility
  • side-interceptor: reduced max generator reload speed, improved mass, reduced ship agility
  • pioneer: increased min generator reload speed
  • crusader: increased max generator reload speed, increased laser speed
  • u-sniper: increased recoil, decreased max laser speed
  • bat-defender: added laser convergence, improved laser speed and generator capacity
  • advanced fighter: decreased max generator reload speed
  • scorpion: decreased max generator reload speed, decreased ship agility, decreased max laser speed
  • a-speedster: increased max generator reload speed, reduced ship size, decreased max laser damage and acceleration
  • condor: reduced ship size
  • o-defender: improved shot rate, improved generator capacity

2016-12-05

  • Added Polish localization
  • Added Russian localization

2016-12-02

  • Integrated chat system

2016-11-30

  • Raised the minimum density of asteroids
  • Destroyed asteroids now always deliver some amount of crystals
  • It is now possible to use mouse controls together with keyboard spacebar and up arrow

2016-11-29

  • your ship now gets 3 lives when levelling up
  • second pass on improving the balance between ships / levels

2016-11-28

  • fixed problem of hidden survivor
  • radar in survival mode now shows all targets
  • extra lives cannot be used in survival mode anymore. Dont die!

2016-11-25

  • balance: Lower level ships are now always faster than higher level ships (with speed maxed).

2016-11-25

2016-11-25

  • balance: Lower level ships are now always faster than higher level ships (with speed maxed).