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This is a list of '''Changelogs''' for [[Starblast.io]], directly quoted from [http://starblast.io/changelog.txt Starblast.io Changelog]. |
This is a list of '''Changelogs''' for [[Starblast.io]], directly quoted from [http://starblast.io/changelog.txt Starblast.io Changelog]. |
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− | 2018-09-19* Adjusted mines arming delay to 2 seconds (normal) and 4 seconds (heavy)* Mines packs prices cut by 50%* Station now self-destroys when both deposits and spawnings are all destroyed 2018-09-18* Mines now have an arming delay (normal: 3 seconds, heavy: 5 seconds)* Widened mines viewing range (prevents hitting unseen mines)* Station is destroyed (and team loses) when all depot modules are fully destroyed* You cannot pick up gems anymore when your crystal cargo is already full* Attack pods do not fire when ship is invulnerable* Attack pods do not fire when inside the depot* Reduced kill gem bonus (-50%)* Team closing condition now factors player's skill in 2018-09-12*Nerfed lv4 aliens waves in team mode 2018-08-31* Fixed ship branching problem (impacting mods and U-Series)* Reduced the number of aliens in team mode 2018-08-29 * Team mode changes: - tier 1 ship now has limited lives (4) - Number of lives generally set to 4 - Alien waves will attack the leading team periodically 2018-07-11* New ECP badge: Medic (designed by Ancient Sky)* Updated boucing lasers mechanics (wider range, bounce speed decreases)* Modding Alpha 6 - add objects with physics - set asteroid coordinates, velocity and size - destroy asteroid - destroy alien - destroy ship - read and set ship healing status 2018-07-10* Week Test: Bouncing lasers (survival mode) 2018-06-25* Modding Alpha 5 - insert custom 3D objects in your scenery* Vanguard: fixed lasers spawning position 2018-06-19*Modding Alpha 3 - create custom maps of asteroids: use this to create mazes, racing paths, any pattern of fixed asteroidsin fact... -allow choosing a starting ship when joining a game (like in battle royale and DM) - spawn collectible weapons in the playfield - trigger intermission screen (respawn) with customized results - trigger game over screen with customized results - change selected ship type anytime 2018-06-07*Balance update - Shadow X1: widen field of view - Pulse Fighter: Max speed -5, acceleration -10, laser speed -25 - Y-defender: Power regen -5 - Vanguard: recoil -15, rotation min +10, acceleration +10 - Mercury: now smaller, acceleration +10, speed +5 2018-06-05*Modding systems Alpha 2 2018-05-31*Battle royal now includes a warm up time 2018-05-24*Modding systems Alpha 1 == 2018-05-14 ==<nowiki>*</nowiki> Week test: overhauled ship tree! <nowiki>*</nowiki> Vanguard acceleration buff <nowiki>*</nowiki> Shadow X-1: agility buff == 2018-05-09 ==<nowiki>*</nowiki> Starblast application now available for iPhone and iPad! <nowiki>*</nowiki> New "Training" tutorial mode. Available in English only for now. Switch to English language if you would like to try it. == 2018-05-05 ==<nowiki>*</nowiki> Fixed audio not starting on Chrome 66 == 2018-05-04 ==<nowiki>*</nowiki> We kept the kill reward system (last week test) but nerfed it quite a lot. T1 and T2 ships now give no gems. Higher tier ships give less gems. <nowiki>*</nowiki> Secondaries cooldown is now global to a weapon type ; thus you cannot fire 2 missiles simultaneously even when you have two packs of missiles. == 2018-04-26 ==<nowiki>*</nowiki> Week Test: Kill reward! Killing a ship is now rewarded with a certain amount of gems depending on the level and upgrades of the killed ship (survival and team) <nowiki>*</nowiki> Battle Royale change: When you collect Power cells and Shield cells, they now take a slot in your inventory until you actually use them (in 2 shots of 100 points) <nowiki>*</nowiki> Added specific visual helpers for BR mode in the mobile app <nowiki>*</nowiki> Kill attribution improved, to avoid kill stealing with a single low damage shot or collision. The ship dealing the most damage in the last moments gets the kill. == 2018-04-24 ==<nowiki>*</nowiki> Team mode: You can enter the depot in all cases. Previous restrictions on crystals or credits was perceived as a bug and wasn't useful <nowiki>*</nowiki> Survival mode: you can open the weapon store in all cases. Previous restrictions (especially max shield) was often perceived as a bug. == 2018-04-23 ==<nowiki>*</nowiki> Mobile app: fixed game freezing after entering survival time <nowiki>*</nowiki> Mobile app: fixed radar plots colors in team mode == <sub><big>2018-04-17</big></sub> ==<nowiki>*</nowiki>Android App released! We will keep improving it, feedback appreciated. <nowiki>*</nowiki>Week Test: Survival maps are now much larger and accept 50 players. The radar now only shows 1/16 of the map. == 2018-03-28 ==<nowiki>*</nowiki> Week test: In survival mode, broken asteroids can release attack pods which can be collected. <nowiki>*</nowiki> Fixed skull icon not showing on mobile == 2018-03-26 ==<nowiki>*</nowiki> Renewed icons in anticipation of the mobile app (to be continued) <nowiki>*</nowiki> Improved ship model quads rendering == 2018-03-20 ==* Improved explosion effect and reduced load on GPU* Fixed stations disappearing from radar when radar plots count exceeds 100* Fixed X-Warrior agility which had been mistakenly altered after introducing the Vanguard* Started introducing our new set of refined icons (by Tournebulle) :) ==2018-03-13==* New ship: The Vanguard ==2018-03-01==* New custom game options: ship shield regen and power regen factors* Weapons balance changes:- Rockets: cheaper- Missiles: slightly cheaper, take 1 second to arm after being shot- Torpedoes: cheaper, now take 2 seconds to arm after being shot- Defence pods: removed regen- Attack pods: shots are now a bit slower* Battle Royale: now recording victories (for future use)* All modes: disconnected ship explodes, gives away crystals and credits kill to attacker (previously was only in team mode)* Team mode: you can now safely disconnect while docked ; you won't lose a life and will also keep your weapons when you recover your ship.* Disposed weapons are now partially refunded, on pro rata for wear and tear, up to 50% of their new value* Healing features now activated in team mode (with healing efficiency lowered to 100% from previous 125%) ==2018-02-16==* Healing in custom team games ; switch ship lasers operation from offensive to healing (in weapon store)* New custom games parameter: station shield regeneration* Improved radar readability in high contrast mode (colorblind)* Station modules now darken when losing health* Fixed bug: Battle Royale custom games were removed by mistake ==2018-02-14==* weakened Barracuda when used against teammates (anti Barracuda-trolling)* Fixed survival mode text cutting ==2018-2-5==* Fixed FPS drop in Linux app (was due to screenshot feature, now deactivated by default)* Fixed several potential game hacks* Gamepad support can be disabled in standalone app* Optimized Crystal models generation (less stress on low-end setups) == 2018-1-31 ==<nowiki>*</nowiki> Gem stealing countermeasure: removed from survival mode, restricted conditions (ownership delay) <nowiki>*</nowiki> Improved survival game closing condition to ensure newcomers join fresher games. == 2018-1-24 ==<nowiki>*</nowiki> Gem stealing countermeasure side-effect bugs fixed == 2018-1-23 ==<nowiki>*</nowiki> Gem stealing countermeasure == 2018-01-22 ==<nowiki>*</nowiki> Fixed frozen ship when killed while donating gems (survival) <nowiki>*</nowiki> Being damaged while donating gems now automatically closes the weapons store == 2018-01-19 ==<nowiki>*</nowiki> Added blank ECP badge <nowiki>*</nowiki> Week-end sale: -50% on rockets and missiles! <nowiki>*</nowiki> Battle Royale: self target display <nowiki>*</nowiki> Battle Royale: adjusted occurrence of weapons == 2018-01-11 ==<nowiki>*</nowiki> Fixed display bug in app after closing settings window <nowiki>*</nowiki> Fixed check boxes not always reloading last setting in custom games creator <nowiki>*</nowiki> Ping time evaluation method changed <nowiki>*</nowiki> Server side optimizations for upcoming ACW event <nowiki>*</nowiki> Fixed bug with custom game creation button == 2017-12-20 ==<nowiki>*</nowiki> Added parameter Station crystal capacity multiplier for custom games <nowiki>*</nowiki> Added parameter Station repair threshold for custom games <nowiki>*</nowiki> Added parameter to switch off limited lifespan of mines <nowiki>*</nowiki> Balance: slight buff to Delta-Fighter and Trident <nowiki>*</nowiki> removed ECP badges from team chooser screen to prevent ECP stacking <nowiki>*</nowiki> Station modules now bleed crystals when attacked, even if shield is not fully depleted <nowiki>*</nowiki> Prepared for future deprecated features in Web Audio API == 2017-11-28 ==<nowiki>*</nowiki> Improved invasion mode rankings (now shows number of victories) <nowiki>*</nowiki> Standalone application update - Support for Windows 32bits - Windowed / Fullscreen toggle (Alt+Enter) == 2017-11-27 ==<nowiki>*</nowiki> Battle Royale custom games == 2017-11-21 ==<nowiki>*</nowiki> New: invasion mode leaderboard! <nowiki>*</nowiki> Repulsive field improved (survival mode) <nowiki>*</nowiki> changed condition for closing team mode games (time>15 min) == 2017-11-20 ==<nowiki>*</nowiki> Increased radar range in invasion mode. == 2017-11-16 ==<nowiki>*</nowiki>Fixed problem with explosion sounds <nowiki>*</nowiki> Fixed bug with music volume in invasion mode <nowiki>*</nowiki> Fixed RCS button bug on touch screens <nowiki>*</nowiki> Added possibility to start invasion mode private games <nowiki>*</nowiki> A bit more crystals and weapons in invasion waves 1 and 2 <nowiki>*</nowiki> Fixed countdown display in invasion mode wave zero <nowiki>*</nowiki> Added volume sliders for music and sound fx in game settings == 2017-11-14 ==<nowiki>*</nowiki>Invasion mode balance improvements <nowiki>*</nowiki> Improved radar in invasion mode <nowiki>*</nowiki> Fixed friendly collisions (all team modes)\2017-11-10 <nowiki>*</nowiki>Invasion mode balance update == 2017-11-08 ==<nowiki>*</nowiki>New mode: Invasion (ECP/Steam/itch.io exclusive) <nowiki>*</nowiki> Standalone game application available on Steam and itch.io == 2017-10-26 ==<nowiki>*</nowiki>We are now using secure websockets (WSS). If the game does not start, refresh the page / clear cache <nowiki>*</nowiki> And there we are, the game page is now fully HTTPS == 2017-10-24 ==<nowiki>*</nowiki>Fixed problems with camera shake effect <nowiki>*</nowiki> added health bar for pods == 2017-10-21 ==<nowiki>*</nowiki>Removed hack allowing to transfer gems to credits outside dock / outside weapons store <nowiki>*</nowiki> fixed problems with the Cursor <nowiki>*</nowiki> restored a player contribution notice in team mode <nowiki>*</nowiki> now taking ship mass into account when rocket or mine blasts. Big ships take much less pushback <nowiki>*</nowiki> fixed mines not always showing in the correct color <nowiki>*</nowiki> fixed possibility of spawning in a mine field <nowiki>*</nowiki> now allowing to shoot secondary weapons on touchscreens / mobiles == 2017-10-20 ==New Secondary Weapons system: 3 kind of Pods, Rockets, Missiles, Mines - in Team mode, Weapon Store opens when docking to a depot bay - in Survival mode, use "$" key to open Weapon Store, convert crystals to credits and buy weapons == 2017-09-26 ==<nowiki>*</nowiki>Team mode: increased station upgrade cost <nowiki>*</nowiki> Pro Deathmatch points revision <nowiki>*</nowiki> Pro Deathmatch joining improved to favor ECP grouping <nowiki>*</nowiki> Balance update: - Crusader: small buffs: generator, ship rotation, laser speed - Bastion: nerfed generator capacity, nerfed acceleration - Aries: buffed generator capacity and ship rotation2017-09-18 Laser pods tweaks: - Laser pods are 3x rarer in survival mode - Laser pods now cost 100 gems in team mode - Laser pods have now more health points - Killed ships lose their laser pods ; the pods can be collected by the killer or other players <nowiki>*</nowiki> In Team mode, T7 ships cannot buy lives == 2017-09-14 ==Laser pods!* This is the first step in introducing a secondary weapon system to Starblast. There is more to come!* Laser pods follow you and shoot lasers ; they will also aim at your closest enemy automatically* In survival mode, Laser pods pop from time to time when breaking asteroids.* In team mode, you will earn 1 new laserpod every 50 gems you contribute to your station.* You can only load 1 pod on a tier 1 ship, 2 on a tier 2 etc.* Laser pods can be shot and destroyed; they have 30 shield points, their shield does not regenerate == 2017-09-07 ==* Fixed repulsive gravitational field origin on tiny maps* Strengthened and broadened repulsive gravitational field (making the final area smaller)* Added setting to disable gravity field visual effects* Repulsive gravity field is now displayed on radar* cooling time is now taken into account for pulse reload cue (fixes Aries) == 2017-09-05 ==* Changed survival mode: when survival mode starts, main star generates a repulsion gravity field, which causes the play area to shrink.* Reduced teammate collision damage* Fixed ghost explosions / RIP messages* Enhanced and optimized deep space textures {{toc right}} == 2017-8-11 ==* New T-5 Ship: The FuryStar (initial idea of Starblast-Gpolic)* New random names from Babylon 5 for anonymous users* Added lasers convergence on the Aetos* Reduced generator capacity of the Bastion* updated translations (thanks to all contributors) == 2017-8-04 ==* New T-7 Ship: The Bastion (initial design by mrkleinem)* 5 seconds invulnerability after exiting gem depot* Visual and audio cue when generator refills to main pulse value* improved explosion particles pre-emption == 2017-7-27 ==* Raised teams size from 15 to 20 == 2017-7-26 ==* Added new language: Farsi* Team game are now closed for joining when all teams have reached level 4* It is now always possible to join a team, you should never see all teams locked == 2017-7-24 ==* Pro Deathmatch points decay* RCS now active in all modes* New option to disable button clicks == 2017-7-17 ==* Fixed scoring conditions when players abandon round in Pro Deathmatch == 2017-7-06 ==* You can now resume a team game with the same ship after disconnecting from the game (in preparation for upcoming Battle for Alpha Centauri)* New language: Korean == 2017-6-23 ==* Added language: Hebrew* Added High Contrast option for color blind people == 2017-6-21 ==* Added language: Thai == 2017-6-16 ==* Pro Deathmatch games are now played by anyone. Only ECP players will be ranked. == 2017-06-15 ==* Pro Deathmatch Championship is live!== 2017-06-09 ==* Making room for some new stuff* Removed Barracuda-only rounds* Deathmatch new scoring: target=2, win round at 12* fixed unending team mode* updated to THREE.js version 85* enhanced background textures* added new language Azeri == 2017-05-31 ==* Deathmatch fixes::*replace target when target disconnects:*weaker ships less likely to be selected as targets:*removed chat* Survival mode::*endgame: after 10 minutes survival, radiation make you lose HP:*asteroids now give more gems (+35%):*survival now kicks in after 60 minutes* Weekly balance update(thanks to the community feedback and compilation/review by Oh_ and Acarii):*Fly: tiny base speed buff:*Side-Fighter: Shield regen and energy buff:*Mercury: laser damage buff:*Shadow X-2: Shield regen nerf, energy buff:*Toscain: Buffs: shield, energy, laser damage:*Scorpion: energy and laser rate nerfs, laser speed buff:*H-Mercury: reduced mass, speed/acceleration buff, laser tweaks:*Aries: laser rate buff == 2017-05-30 ==* Deathmatch reloaded (anti-teaming)::*each player has a (randomly) assigned target:*kill your target to earn 3 points:*kill anyone to earn 1 point:*score 15 points to win the round == 2017-05-24 ==* Deathmatch anonymized to prevent teaming* Fixed error trace when unloading crystals == 2017-05-23 ==* New Mode: Deathmatch:*Rounds start with a choice of 2 maxed ships of same level:*RCS toggle is enabled (flight assist on/off):*First player to kill 10 ships wins the round:*Asteroids map changes with new round:*Asteroids are strong and do not deliver gems:*Good luck Commander!* Fixed video ads problems* Bug fixes == 2017-05-19 ==* Anti team-trolling reworked: any ship takes damage when purposely hitting team mate == 2017-05-18 ==* Barracuda takes damage when hitting team mates* Team mode endmatch: ships self destroy when their station is fully destroyed* Custom Games: New asteroids map chooser and preview! == 2017-05-16 ==* Fixed crystals going through the screen at speed of light* Fixed ghost ships flashes* Fixed being killed and staying in limbo forever* New Custom Game option: global ship speed modifier!* Now allowing smaller systems in Custom Games* Translations update == 2017-05-12 ==* Added Twitch badge == 2017-05-11 ==* Improved UI textures sharpness == 2017-05-09 ==* Fixed Barracuda double-dash* Barracuda: damage upgrades dash speed burst ; bullet speed upgrades dash cruise speed* Weekly balance update:* Shadow X-1: power and agility buff:* Mercury: damage buff:* U-Sniper: bullet speed nerf:* Shadow X-2: Shield and energy regen buff:* Advanced-Fighter: Bullet speed nerf:* Scorpion: Energy and bullet speed nerf:* Condor: Balance changes including buffs and nerfs:* A-Speedster: Slight overall buff:* Rock-Tower: max bullet speed nerf:* Barracuda: mass buff, energy nerf:* Odyssey/Aries/Shadow X-3 have been slightly buffed in speed and agility == 2017-05-04 ==* Barracuda V2! Fully reworked with dash speed* Damage rules changed to avoid Barracuda trolling in team mode == 2017-05-02 ==* improved radar readability* new Custom Game experimental features: RCS (Flight assist) toggle , Friction parameter == 2017-04-28 ==* Improved team joining condition. If one team dominates, you can join either of the 2 other teams. == 2017-04-27 ==* Added information message about players contributing gems to their team* Added health bar to station modules when attacked* Fixed problem with button "Join my custom game"* Fixed: Spec upgrades interfered with fire rate, allowing shooting faster == 2017-04-26 ==* 10 seconds invulnerability on respawn (team mode)* auto-switch to fullscreen now strictly on mobile* fixed some glitches when screen FPS exceed 60* fixed shield / generator bar sometimes not updating* ECP custom game creator now accessible from main Play button* secret future new features put to test :) == 2017-04-24 ==* Fixed bug: losing multiple lives when killed once* New rule: in team mode, ship tier 7 unlocks only when station crystal tank is full* New rule: Tier 7 ships come with 0 extra life in team mode* Displaying messages when ship upgrades are blocked by station level* Keyboard shortcuts are now displayed on tablets and touchscreens == 2017-04-22 ==* Fixed asteroid strength parameter rounding in custom games == 2017-04-21 ==* Fixed ship-station collisions and friend ships collisions* ECP Custom Game Creator (beta) == 2017-04-20 ==* fixed bug with ad blockers* added new ECP badges* balance: reduced stations shield capacity a bit* balance: reduced station repair threshold to 25% crystal capacity* balance: nerfed Shadow X-3 acceleration and power regen* fixed radar plots in team mode* fixed chat bubble color* raised chat icons auto-close delay* Improved station attack alerts* prepared an awesome new feature for ECP users == 2017-04-19 ==* improved server finder strategy (again)* added Swedish language* added cookie consent* optimized loading time == 2017-04-18 ==*Team mode improvements:* Ship upgrades are now restricted to exact depot/spawning level:* Slight improve to spawning:* fixed ship not showing in scoreboard:* raised team max capacity to 15:* Abandoned space station self-destroys:* neutralized mass impact on friendly Collisions:* module repair gauge:* raised global asteroids density (all modes):* unloading crystals gives score points:* fixed Station under attack alert == 2017-04-16 ==* Balance changes: reduced stations shield again, crystal drop rate x1.5 in team mode* improved server finder conditions == 2017-04-15 ==* Balance changes: reduced stations shield and crystal tank capacity == 2017-04-14 ==* Identified and fixed 3 server crash cases == 2017-04-14 ==* New game mode: the team mode!:* You start every game by choosing a team:* Each team has a space station to defend:* Each space station in game has 3 types of modules::* Structure modules::* Spawning modules, a little tougher::* Crystal deposit modules, toughter:* Each space station can be filled with crystal:* An half filled station repairs randomly a destroyed module:* A full filled station levels up your station::* A bigger level station is bigger and tougher::* A bigger level station can take crystals from bigger ships::* A bigger level station can respawn bigger ships:* When all spawning modules are destroyed, the team ships respawn randomly on the map:* When all deposit modules are destroyed, the team can repair or level up the station anymore:* When the whole station is destroyed, the team members can't respawn anymore:* When the station and all team ships are destroyed, the team is game over! == 2017-03-31 ==* New Ship! The Barracuda, level 6. Prepare for a very special fighting style.* Added new languages: Arabic, Danish, improved Chinese* Ships texturing improvements* Improved double-lasers* Improved UI, scoreboard etc.* A secret tremendous upcoming feature is put to test ==2017-03-07==* Added Italian language* Reduced O-defender max shield capacity* Improved H-Mercury shield, mass, and fire regeneration* Gamepad control! (experimental): on Chrome, open chrome://flags and enable Gamepad API ==2017-03-01==* New lv6 ship, H-Mercury* Added Dutch language* Completed other translations* Switched lv6 Condor & A-speedster place* Increased Aetos generator regen speed* Increased Shadow X-2 generator regen speed* Decreased Pulse-Fighter agility ==2017-02-17==* New lv4 ship, Mercury* Added Indonesian language* Completed other translations* Decreased O-Defender agility* Decreased O-Defender fire speed* New ECP badges: Galactic Empire, Rebel Alliance, Soloist Defence Force ==2017-02-13==* Added Turkish language* Added Czech language* Added Slovak language* Raised asteroids average density and size* Fixed bug: some crystals could not be collected* Increased T-Warrior max generator reload speed* Increased Aetos fire power ==2017-02-09==* New delay of 5 seconds before you can respawn* You can now chat during the 5 seconds delay* Level 1 ship loses upgrades when killed* New particle effects on laser collisions* New shield visual fx* Big explosions shake camera* Added German localization* ECP badge customization* ECP ship material and lasers customization* ECP players start will fully upgraded level 1 ship (same benefit as sharing game through Facebook and Twitter buttons)* Increased X-Warrior damages on central lasers* Decreased X-Warrior damages on side lasers* Increased mass/shield of Shadow X-3* Decreased acceleration of Shadow X-3 ==2017-02-01==* New level 7 Ship: Shadow X-3* Decreased Shadow X-2 fire power* Decreased shield capacity of lv7 ships* Added Japanese localization* New Australia zone to reduce ping for Australian and New Zealander players ==2017-01-24==* New level 5 Ship: Shadow X-2* Improved homepage and respawn page design* Prepared UI for new game modes* Shadow X-1 moved to level 3* Increased Shadow X-1 max agility* Decreased Shadow X-1 max generator refill* Decreased Y-Defender laser speed* Decreased Pioneer max speed* Decreased Bat-Defender mass* Decreased Advanced Fighter mass* Increased Odyssey and Aries cannon speed and range ==2017-01-19==* Added Spanish localization* Optimised lasers display* Heavy ships are now less affected by laser pushback* Crystals thrown farther away from big ships when hit ==2017-01-17==* Added new tier: level 7* Type [Z] ingame to take a screenshot* Increased shadow X-1 max agility* Fixed visual glitch for big lasers ==2017-01-10==* Added new lv4 ship: shadow X-1* fixed glitches that can be caused by ads* changelog now displayed in its own modal* Added Hungarian localization ==2016-12-28==* In survival mode, stellar radiation now starts harming shield regen rate. After 15 minutes, shield regen is completely down. ==2016-12-23==* completed Russian localization* fixed algorithm for finding best server to play in ==2016-12-13==*Balance changes:* fly: reduced max agility:* y-defender: reduced speed and agility, increased recoil:* x-warrior: increased max damage:* u-sniper: increased min agility:* a-speedster: increased acceleration *Improvements and fixes:* fixed respawn button display issue when killed:* Added talk vocabulary: No prob, Follow me, GG, Bye:* Fixed bug: laser sounds still playing when sound FX deactivated:* Use [C] once and talk button is no more mouse sensitive:* Ship upgrades now always pop up until you used manual toggle [U] ==2016-12-07==* Added ship upgrade buttons toggle with keyboard shortcut [U] ==2016-12-06==* fixed visual bug with crystals* talk keyboard shortcuts can now be used directly* couple server side fixes *Balance adjustments:* fly: reduced max damage:* side-fighter: reduced max generator reload speed:* y-defender: decreased ship agility, added recoil:* x-warrior: improved ship agility:* side-interceptor: reduced max generator reload speed, improved mass, reduced ship agility:* pioneer: increased min generator reload speed:* crusader: increased max generator reload speed, increased laser speed:* u-sniper: increased recoil, decreased max laser speed:* bat-defender: added laser convergence, improved laser speed and generator capacity:* advanced fighter: decreased max generator reload speed:* scorpion: decreased max generator reload speed, decreased ship agility, decreased max laser speed:* a-speedster: increased max generator reload speed, reduced ship size, decreased max laser damage and acceleration:* condor: reduced ship size:* o-defender: improved shot rate, improved generator capacity ==2016-12-05==* Added Polish localization* Added Russian localization ==2016-12-02==* Integrated chat system ==2016-11-30==* Raised the minimum density of asteroids* Destroyed asteroids now always deliver some amount of crystals* It is now possible to use mouse controls together with keyboard spacebar and up arrow ==2016-11-29==* your ship now gets 3 lives when levelling up* second pass on improving the balance between ships / levels ==2016-11-28==* fixed problem of hidden survivor* radar in survival mode now shows all targets* extra lives cannot be used in survival mode anymore. Dont die! |
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+ | 18-09-19 |
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+ | * Adjusted mines arming delay to 2 seconds (normal) and 4 seconds (heavy) |
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+ | * Mines packs prices cut by 50% |
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+ | * Station now self-destroys when both deposits and spawnings are all destroyed |
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+ | 2018-09-18 |
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+ | * Mines now have an arming delay (normal: 3 seconds, heavy: 5 seconds) |
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+ | * Widened mines viewing range (prevents hitting unseen mines) |
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+ | * Station is destroyed (and team loses) when all depot modules are fully destroyed |
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+ | * You cannot pick up gems anymore when your crystal cargo is already full |
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+ | * Attack pods do not fire when ship is invulnerable |
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+ | * Attack pods do not fire when inside the depot |
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+ | * Reduced kill gem bonus (-50%) |
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+ | * Team closing condition now factors player's skill in |
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+ | 2018-09-12 |
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+ | * Nerfed Lv4 aliens waves in team mode |
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+ | 2018-08-31 |
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+ | * Fixed ship branching problem (impacting mods and U-Series) |
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+ | * Reduced the number of aliens in team mode |
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+ | 2018-08-29 |
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+ | * Team mode changes: |
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+ | - tier 1 ship now has limited lives (4) |
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+ | - Number of lives generally set to 4 |
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+ | - Alien waves will attack the leading team periodically |
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+ | 2018-07-11 |
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+ | * New ECP badge: Medic (designed by Ancient Sky) |
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+ | * Updated boucing lasers mechanics (wider range, bounce speed decreases) |
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+ | * Modding Alpha 6 |
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+ | - add objects with physics |
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+ | - set asteroid coordinates, velocity and size |
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+ | - destroy asteroid |
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+ | - destroy alien |
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+ | - destroy ship |
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+ | - read and set ship healing status |
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+ | 2018-07-10 |
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+ | * Week Test: Bouncing lasers (survival mode) |
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+ | 2018-06-25 |
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+ | * Modding Alpha 5 |
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+ | - insert custom 3D objects in your scenery |
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+ | * Vanguard: fixed lasers spawning position |
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+ | 2018-06-19 |
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+ | * Modding Alpha 3 |
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+ | - Create custom maps of asteroids: use this to create mazes, racing paths, any pattern of fixed asteroids in fact... |
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+ | - allow choosing a starting ship when joining a game (like in battle royale and DM) |
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+ | - spawn collectible weapons in the playfield |
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+ | - trigger intermission screen (respawn) with customized results |
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+ | - trigger game over screen with customized results |
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+ | - change selected ship type anytime |
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+ | 2018-06-07 |
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+ | * Balance update: |
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+ | - Shadow X-1: widened viewing field |
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+ | - Pulse Fighter: Max speed -5, acceleration -10, laser speed -25 |
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+ | - Y-Def: Power regen -5 |
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+ | - Vanguard: recoil -15, rotation min +10, acceleration +10 |
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+ | - Mercury: now smaller, acceleration +10, speed +5 |
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+ | 2018-06-05 |
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+ | * Modding Alpha 2 |
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+ | 2018-05-31 |
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+ | * Battle Royale now includes a warm-up time |
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+ | 2018-05-24 |
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+ | * Modding system Alpha 1 |
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+ | 2018-05-14 |
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+ | * Week test: overhauled ship tree! |
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+ | * Vanguard acceleration buff |
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+ | * Shadow X-1: agility buff |
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+ | 2018-05-09 |
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+ | * Starblast application now available for iPhone and iPad! |
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+ | * New "Training" tutorial mode. Available in English only for now. Switch to English language if you would like to try it. |
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+ | 2018-05-05 |
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+ | * Fixed audio not starting on Chrome 66 |
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+ | 2018-05-04 |
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+ | * We kept the kill reward system (last week test) but nerfed it quite a lot. T1 and T2 ships now give no gems. Higher tier ships give less gems. |
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+ | * Secondaries cooldown is now global to a weapon type ; thus you cannot fire 2 missiles simultaneously even when you have two packs of missiles. |
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+ | 2018-04-26 |
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+ | * Week Test: Kill reward! Killing a ship is now rewarded with a certain amount of gems depending on the level and upgrades of the killed ship (survival and team) |
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+ | * Battle Royale change: When you collect Power cells and Shield cells, they now take a slot in your inventory until you actually use them (in 2 shots of 100 points) |
||
+ | * Added specific visual helpers for BR mode in the mobile app |
||
+ | * Kill attribution improved, to avoid kill stealing with a single low damage shot or collision. The ship dealing the most damage in the last moments gets the kill. |
||
+ | |||
+ | 2018-04-24 |
||
+ | * Team mode: You can enter the depot in all cases. Previous restrictions on crystals or credits was perceived as a bug and wasn't useful |
||
+ | * Survival mode: you can open the weapon store in all cases. Previous restrictions (especially max shield) was often perceived as a bug. |
||
+ | |||
+ | 2018-04-23 |
||
+ | * Mobile app: fixed game freezing after entering survival time |
||
+ | * Mobile app: fixed radar plots colors in team mode |
||
+ | |||
+ | 2018-04-17 |
||
+ | * Android app is now officially released! We will keep improving it, feedback appreciated :) |
||
+ | * Week Test: Survival maps are much larger and accept 50 players. The radar shows only 1/16th of the map. |
||
+ | |||
+ | 2018-03-28 |
||
+ | * Week test: In survival mode, broken asteroids can release attack pods which can be collected. |
||
+ | * Fixed skull icon not showing on mobile |
||
+ | |||
+ | 2018-03-26 |
||
+ | * Renewed icons in anticipation of the mobile app (to be continued) |
||
+ | * Improved ship model quads rendering |
||
+ | |||
+ | 2018-03-20 |
||
+ | * Improved explosion effect and reduced load on GPU |
||
+ | * Fixed stations disappearing from radar when radar plots count exceeds 100 |
||
+ | * Fixed X-Warrior agility which had been mistakenly altered after introducing the Vanguard |
||
+ | * Started introducing our new set of refined icons (by Tournebulle) :) |
||
+ | |||
+ | 2018-03-13 |
||
+ | * New ship: The Vanguard |
||
+ | |||
+ | 2018-03-01 |
||
+ | * New custom game options: ship shield regen and power regen factors |
||
+ | * Weapons balance changes: |
||
+ | - Rockets: cheaper |
||
+ | - Missiles: slightly cheaper, take 1 second to arm after being shot |
||
+ | - Torpedoes: cheaper, now take 2 seconds to arm after being shot |
||
+ | - Defence pods: removed regen |
||
+ | - Attack pods: shots are now a bit slower |
||
+ | * Battle Royale: now recording victories (for future use) |
||
+ | * All modes: disconnected ship explodes, gives away crystals and credits kill to attacker (previously was only in team mode) |
||
+ | * Team mode: you can now safely disconnect while docked ; you won't lose a life and will also keep your weapons when you recover your ship. |
||
+ | * Disposed weapons are now partially refunded, on pro rata for wear and tear, up to 50% of their new value |
||
+ | * Healing features now activated in team mode (with healing efficiency lowered to 100% from previous 125%) |
||
+ | |||
+ | 2018-02-16 |
||
+ | * Healing in custom team games ; switch ship lasers operation from offensive to healing (in weapon store) |
||
+ | * New custom games parameter: station shield regeneration |
||
+ | * Improved radar readability in high contrast mode (colorblind) |
||
+ | * Station modules now darken when loosing health |
||
+ | * Fixed bug: Battle Royale custom games were removed by mistake |
||
+ | |||
+ | 2018-02-14 |
||
+ | * weakened Barracuda when used against teammates (anti Barracuda-trolling) |
||
+ | * Fixed survival mode text cutting |
||
+ | |||
+ | 2018-02-05 |
||
+ | * Fixed FPS drop in Linux app (was due to screenshot feature, now deactivated by default) |
||
+ | * Fixed several potential game hacks |
||
+ | * Gamepad support can be disabled in standalone app |
||
+ | * Optimized Crystal models generation (less stress on low-end setups) |
||
+ | |||
+ | 2018-01-31 |
||
+ | * Gem stealing countermeasure: removed from survival mode, restricted conditions (ownership delay) |
||
+ | * Improved survival game closing condition to ensure newcomers join fresher games. |
||
+ | |||
+ | 2018-01-24 |
||
+ | * Gem stealing countermeasure side-effect bugs fixed |
||
+ | |||
+ | 2018-01-23 |
||
+ | * Gem stealing countermeasure |
||
+ | |||
+ | 2018-01-22 |
||
+ | * Fixed frozen ship when killed while donating gems (survival) |
||
+ | * Being damaged while donating gems now automatically closes the weapons store |
||
+ | * Nerfed defense pods (shield capacity reduced from 200 to 150) |
||
+ | |||
+ | 2018-01-19 |
||
+ | * Added blank ECP badge |
||
+ | * Week-end sale: -50% on rockets and missiles! |
||
+ | * Battle Royale: self target display |
||
+ | * Battle Royale: adjusted occurrence of weapons |
||
+ | |||
+ | 2018-01-11 |
||
+ | * Fixed display bug in app after closing settings window |
||
+ | * Fixed check boxes not always reloading last setting in custom games creator |
||
+ | * Ping time evaluation method changed |
||
+ | * Server side optimizations for upcoming ACW event |
||
+ | * Fixed bug with custom game creation button |
||
+ | |||
+ | 2017-12-20 |
||
+ | * Added parameter Station crystal capacity multiplier for custom games |
||
+ | * Added parameter Station repair threshold for custom games |
||
+ | * Added parameter to switch off limited lifespan of mines |
||
+ | * Balance: slight buff to Delta-Fighter and Trident |
||
+ | * removed ECP badges from team chooser screen to prevent ECP stacking |
||
+ | * Station modules now bleed crystals when attacked, even if shield is not fully depleted |
||
+ | * Prepared for future deprecated features in Web Audio API |
||
+ | |||
+ | 2017-11-28 |
||
+ | * Improved invasion mode rankings (now shows number of victories) |
||
+ | * Standalone application update |
||
+ | - Support for Windows 32bits |
||
+ | - Windowed / Fullscreen toggle (Alt+Enter) |
||
+ | |||
+ | 2017-11-27 |
||
+ | * Battle Royale custom games |
||
+ | |||
+ | 2017-11-21 |
||
+ | * New: invasion mode leaderboard! |
||
+ | * Repulsive field improved (survival mode) |
||
+ | * changed condition for closing team mode games (time>15 min) |
||
+ | |||
+ | 2017-11-20 |
||
+ | * Increased radar range in invasion mode. |
||
+ | |||
+ | 2017-11-16 |
||
+ | * Fixed problem with explosion sounds |
||
+ | * Fixed bug with music volume in invasion mode |
||
+ | * Fixed RCS button bug on touch screens |
||
+ | * Added possibility to start invasion mode private games |
||
+ | * A bit more crystals and weapons in invasion waves 1 and 2 |
||
+ | * Fixed countdown display in invasion mode wave zero |
||
+ | * Added volume sliders for music and sound fx in game settings |
||
+ | |||
+ | 2017-11-14 |
||
+ | * Invasion mode balance improvements |
||
+ | * Improved radar in invasion mode |
||
+ | * Fixed friendly collisions (all team modes) |
||
+ | |||
+ | 2017-11-10 |
||
+ | * Invasion mode balance update |
||
+ | |||
+ | 2017-11-08 |
||
+ | * New mode: Invasion (ECP/Steam/itch.io exclusive) |
||
+ | * Standalone game application available on Steam and itch.io |
||
+ | |||
+ | 2017-10-26 |
||
+ | * We are now using secure websockets (WSS). If the game does not start, refresh the page / clear cache |
||
+ | * And there we are, the game page is now fully HTTPS |
||
+ | |||
+ | 2017-10-24 |
||
+ | * Fixed problems with camera shake effect |
||
+ | * added health bar for pods |
||
+ | |||
+ | 2017-10-21 |
||
+ | * Removed hack allowing to transfer gems to credits outside dock / outside weapons store |
||
+ | * fixed problems with the Cursor |
||
+ | * restored a player contribution notice in team mode |
||
+ | * now taking ship mass into account when rocket or mine blasts. Big ships take much less pushback |
||
+ | * fixed mines not always showing in the correct color |
||
+ | * fixed possibility of spawning in a mine field |
||
+ | * now allowing to shoot secondary weapons on touchscreens / mobiles |
||
+ | |||
+ | 2017-10-20 |
||
+ | * New Secondary Weapons system: 3 kind of Pods, Rockets, Missiles, Mines |
||
+ | - in Team mode, Weapon Store opens when docking to a depot bay |
||
+ | - in Survival mode, use "$" key to open Weapon Store, convert crystals to credits and buy weapons |
||
+ | |||
+ | 2017-09-26 |
||
+ | * Team mode: increased station upgrade cost |
||
+ | * Pro Deathmatch points revision |
||
+ | * Pro Deathmatch joining improved to favor ECP grouping |
||
+ | * Balance update: |
||
+ | - Crusader: small buffs: generator, ship rotation, laser speed |
||
+ | - Bastion: nerfed generator capacity, nerfed acceleration |
||
+ | - Aries: buffed generator capacity and ship rotation |
||
+ | |||
+ | 2017-09-18 |
||
+ | * Laser pods tweaks: |
||
+ | - Laser pods are 3x rarer in survival mode |
||
+ | - Laser pods now cost 100 gems in team mode |
||
+ | - Laser pods have now more health points |
||
+ | - Killed ships lose their laser pods ; the pods can be collected by the killer or other players |
||
+ | * In Team mode, T7 ships cannot buy lives |
||
+ | |||
+ | 2017-09-14 |
||
+ | * Laser pods! |
||
+ | This is the first step in introducing a secondary weapon system to Starblast. There is more to come! |
||
+ | Laser pods follow you and shoot lasers ; they will also aim at your closest enemy automatically |
||
+ | In survival mode, Laser pods pop from time to time when breaking asteroids. |
||
+ | In team mode, you will earn 1 new laserpod every 50 gems you contribute to your station. |
||
+ | You can only load 1 pod on a tier 1 ship, 2 on a tier 2 etc. |
||
+ | Laser pods can be shot and destroyed ; they have 30 shield points, their shield does not regenerate |
||
+ | |||
+ | 2017-09-07 |
||
+ | * Fixed repulsive gravitational field origin on tiny maps |
||
+ | * Strengthened and broadened repulsive gravitational field (making the final area smaller) |
||
+ | * Added setting to disable gravity field visual effects |
||
+ | * Repulsive gravity field is now displayed on radar |
||
+ | * cooling time is now taken into account for pulse reload cue (fixes Aries) |
||
+ | |||
+ | 2017-09-05 |
||
+ | * Changed survival mode: when survival mode starts, main star generates a repulsion gravity field, which causes the play area to shrink. |
||
+ | * Reduced teammate collision damage |
||
+ | * Fixed ghost explosions / RIP messages |
||
+ | * Enhanced and optimized deep space textures |
||
+ | |||
+ | 2017-08-11 |
||
+ | * New T-5 Ship: The FuryStar (initial idea of Starblast-Gpolic) |
||
+ | * New random names from Babylon 5 for anonymous users |
||
+ | * Added lasers convergence on the Aetos |
||
+ | * Reduced generator capacity of the Bastion |
||
+ | * updated translations (thanks to all contributors) |
||
+ | |||
+ | 2017-08-04 |
||
+ | * New T-7 Ship: The Bastion (initial design by mrkleinem) |
||
+ | * 5 seconds invulnerability after exiting gem depot |
||
+ | * Visual and audio cue when generator refills to main pulse value |
||
+ | * improved explosion particles pre-emption |
||
+ | |||
+ | 2017-07-27 |
||
+ | * Raised teams size from 15 to 20 |
||
+ | |||
+ | 2017-07-26 |
||
+ | * Added new language: Farsi |
||
+ | * Team game are now closed for joining when all teams have reached level 4 |
||
+ | * It is now always possible to join a team, you should never see all teams locked |
||
+ | |||
+ | 2017-07-24 |
||
+ | * Pro Deathmatch points decay |
||
+ | * RCS now active in all modes |
||
+ | * New option to disable button clicks |
||
+ | |||
+ | 2017-07-17 |
||
+ | * Fixed scoring conditions when players abandon round in Pro Deathmatch |
||
+ | |||
+ | 2017-07-06 |
||
+ | * You can now resume a team game with the same ship after disconnecting from the game (in preparation for upcoming Battle for Alpha Centauri) |
||
+ | * New language: Korean |
||
+ | |||
+ | 2017-06-23 |
||
+ | * Added language: Hebrew |
||
+ | * Added High Contrast option for color blind people |
||
+ | |||
+ | 2017-06-21 |
||
+ | * Added language: Thai |
||
+ | |||
+ | 2017-06-16 |
||
+ | * Pro Deathmatch games are now played by anyone. Only ECP players will be ranked. |
||
+ | |||
+ | 2017-06-15 |
||
+ | * Pro Deathmatch Championship is live! |
||
+ | |||
+ | 2017-06-09 |
||
+ | * Making room for some new stuff |
||
+ | * Removed Barracuda-only rounds |
||
+ | * Deathmatch new scoring: target=2, win round at 12 |
||
+ | * fixed unending team mode |
||
+ | * updated to THREE.js version 85 |
||
+ | * enhanced background textures |
||
+ | * added new language Azeri |
||
+ | |||
+ | 2017-05-31 |
||
+ | * Deathmatch fixes: |
||
+ | - replace target when target disconnects |
||
+ | - weaker ships less likely to be selected as targets |
||
+ | - removed chat |
||
+ | * Survival mode: |
||
+ | - endgame: after 10 minutes survival, radiation make you lose HP |
||
+ | - asteroids now give more gems (+35%) |
||
+ | - survival now kicks in after 60 minutes |
||
+ | * Weekly balance update |
||
+ | (thanks to the community feedback and compilation/review by Oh_ and Acarii) |
||
+ | - Fly: tiny base speed buff |
||
+ | - Side-Fighter: Shield regen and energy buff |
||
+ | - Mercury: laser damage buff |
||
+ | - Shadow X-2: Shield regen nerf, energy buff |
||
+ | - Toscain: Buffs: shield, energy, laser damage |
||
+ | - Scorpion: energy and laser rate nerfs, laser speed buff |
||
+ | - H-Mercury: reduced mass, speed/acceleration buff, laser tweaks |
||
+ | - Aries: laser rate buff |
||
+ | |||
+ | 2017-05-30 |
||
+ | * Deathmatch reloaded (anti-teaming): |
||
+ | - each player has a (randomly) assigned target |
||
+ | - kill your target to earn 3 points |
||
+ | - kill anyone to earn 1 point |
||
+ | - score 15 points to win the round |
||
+ | |||
+ | 2017-05-24 |
||
+ | * Deathmatch anonymized to prevent teaming |
||
+ | * Fixed error trace when unloading crystals |
||
+ | |||
+ | 2017-05-23 |
||
+ | * New Mode: Deathmatch |
||
+ | - Rounds start with a choice of 2 maxed ships of same level |
||
+ | - RCS toggle is enabled (flight assist on/off) |
||
+ | - First player to kill 10 ships wins the round |
||
+ | - Asteroids map changes with new round |
||
+ | - Asteroids are strong and do not deliver gems |
||
+ | - Good luck Commander! |
||
+ | * Fixed video ads problems |
||
+ | * Bug fixes |
||
+ | |||
+ | 2017-05-19 |
||
+ | * Anti team-trolling reworked: any ship takes damage when purposely hitting team mate |
||
+ | |||
+ | 2017-05-18 |
||
+ | * Barracuda takes damage when hitting team mates |
||
+ | * Team mode endmatch: ships self destroy when their station is fully destroyed |
||
+ | * Custom Games: New asteroids map chooser and preview! |
||
+ | |||
+ | 2017-05-16 |
||
+ | * Fixed crystals going through the screen at speed of light |
||
+ | * Fixed ghost ships flashes |
||
+ | * Fixed being killed and staying in limbo forever |
||
+ | * New Custom Game option: global ship speed modifier! |
||
+ | * Now allowing smaller systems in Custom Games |
||
+ | * Translations update |
||
+ | |||
+ | 2017-05-12 |
||
+ | * Added Twitch badge |
||
+ | |||
+ | 2017-05-11 |
||
+ | * Improved UI textures sharpness |
||
+ | |||
+ | 2017-05-09 |
||
+ | * Fixed Barracuda double-dash |
||
+ | * Barracuda: damage upgrades dash speed burst ; bullet speed upgrades dash cruise speed |
||
+ | * Weekly balance update, thanks to community feedback and @Oh_ input data: |
||
+ | - Shadow X-1: power and agility buff |
||
+ | - Mercury: damage buff |
||
+ | - U-Sniper: bullet speed nerf |
||
+ | - Shadow X-2: Shield and energy regen buff |
||
+ | - Advanced-Fighter: Bullet speed nerf |
||
+ | - Scorpion: Energy and bullet speed nerf |
||
+ | - Condor: Balance changes including buffs and nerfs |
||
+ | - A-Speedster: Slight overall buff |
||
+ | - Rock-Tower: max bullet speed nerf |
||
+ | - Barracuda: mass buff, energy nerf |
||
+ | - Odyssey/Aries/Shadow X-3 have been slightly buffed in speed and agility |
||
+ | |||
+ | 2017-05-04 |
||
+ | * Barracuda V2! Fully reworked with dash speed |
||
+ | * Damage rules changed to avoid Barracuda trolling in team mode |
||
+ | |||
+ | 2017-05-02 |
||
+ | * improved radar readability |
||
+ | * new Custom Game experimental features: RCS (Flight assist) toggle , Friction parameter |
||
+ | |||
+ | 2017-04-28 |
||
+ | * Improved team joining condition. If one team dominates, you can join either of the 2 other teams. |
||
+ | |||
+ | 2017-04-27 |
||
+ | * Added information message about players contributing gems to their team |
||
+ | * Added health bar to station modules when attacked |
||
+ | * Fixed problem with button "Join my custom game" |
||
+ | * Fixed: Spec upgrades interfered with fire rate, allowing shooting faster |
||
+ | |||
+ | 2017-04-26 |
||
+ | * 10 seconds invulnerability on respawn (team mode) |
||
+ | * auto-switch to fullscreen now strictly on mobile |
||
+ | * fixed some glitches when screen FPS exceed 60 |
||
+ | * fixed shield / generator bar sometimes not updating |
||
+ | * ECP custom game creator now accessible from main Play button |
||
+ | * secret future new features put to test :) |
||
+ | |||
+ | 2017-04-24 |
||
+ | * Fixed bug: losing multiple lives when killed once |
||
+ | * New rule: in team mode, ship tier 7 unlocks only when station crystal tank is full |
||
+ | * New rule: Tier 7 ships come with 0 extra life in team mode |
||
+ | * Displaying messages when ship upgrades are blocked by station level |
||
+ | * Keyboard shortcuts are now displayed on tablets and touchscreens |
||
+ | |||
+ | 2017-04-22 |
||
+ | * Fixed asteroid strength parameter rounding in custom games |
||
+ | |||
+ | 2017-04-21 |
||
+ | * Fixed ship-station collisions and friend ships collisions |
||
+ | * ECP Custom Game Creator (beta) |
||
+ | |||
+ | 2017-04-20 |
||
+ | * fixed bug with ad blockers |
||
+ | * added new ECP badges |
||
+ | * balance: reduced stations shield capacity a bit |
||
+ | * balance: reduced station repair threshold to 25% crystal capacity |
||
+ | * balance: nerfed Shadow X-3 acceleration and power regen |
||
+ | * fixed radar plots in team mode |
||
+ | * fixed chat bubble color |
||
+ | * raised chat icons auto-close delay |
||
+ | * Improved station attack alerts |
||
+ | * prepared an awesome new feature for ECP users |
||
+ | |||
+ | 2017-04-19 |
||
+ | * improved server finder strategy (again) |
||
+ | * added Swedish language |
||
+ | * added cookie consent |
||
+ | * optimized loading time |
||
+ | |||
+ | 2017-04-18 |
||
+ | Team mode improvements |
||
+ | * Ship upgrades are now restricted to exact depot/spawning level |
||
+ | * Slight improve to spawning |
||
+ | * fixed ship not showing in scoreboard |
||
+ | * raised team max capacity to 15 |
||
+ | * Abandoned space station self-destroys |
||
+ | * neutralized mass impact on friendly Collisions |
||
+ | * module repair gauge |
||
+ | * raised global asteroids density (all modes) |
||
+ | * unloading crystals gives score points |
||
+ | * fixed Station under attack alert |
||
+ | |||
+ | 2017-04-16 |
||
+ | * Balance changes: reduced stations shield again, crystal drop rate x1.5 in team mode |
||
+ | * improved server finder conditions |
||
+ | |||
+ | 2017-04-15 |
||
+ | * Balance changes: reduced stations shield and crystal tank capacity |
||
+ | |||
+ | 2017-04-14 |
||
+ | * Identified and fixed 3 server crash cases |
||
+ | |||
+ | 2017-04-14 |
||
+ | * New game mode: the team mode! |
||
+ | - You start every game by choosing a team |
||
+ | - Each team has a space station to defend |
||
+ | - Each space station in game has 3 types of modules |
||
+ | + Structure modules |
||
+ | + Spawning modules, a little tougher |
||
+ | + Crystal deposit modules, toughter |
||
+ | - Each space station can be filled with crystal |
||
+ | - An half filled station repairs randomly a destroyed module |
||
+ | - A full filled station levels up your station |
||
+ | + A bigger level station is bigger and tougher |
||
+ | + A bigger level station can take crystals from bigger ships |
||
+ | + A bigger level station can respawn bigger ships |
||
+ | - When all spawning modules are destroyed, the team ships respawn randomly on the map |
||
+ | - When all deposit modules are destroyed, the team can repair or level up the station anymore |
||
+ | - When the whole station is destroyed, the team members can't respawn anymore |
||
+ | - When the station and all team ships are destroyed, the team is game over! |
||
+ | |||
+ | 2017-03-31 |
||
+ | * New Ship! The Barracuda, level 6. Prepare for a very special fighting style. |
||
+ | * Added new languages: Arabic, Danish, improved Chinese |
||
+ | * Ships texturing improvements |
||
+ | * Improved double-lasers |
||
+ | * Improved UI, scoreboard etc. |
||
+ | * A secret tremendous upcoming feature is put to test |
||
+ | |||
+ | 2017-03-07 |
||
+ | * Added Italian language |
||
+ | * Reduced O-defender max shield capacity |
||
+ | * Improved H-Mercury shield, mass, and fire regeneration |
||
+ | * Gamepad control! (experimental): on Chrome, open chrome://flags and enable Gamepad API |
||
+ | |||
+ | 2017-03-01 |
||
+ | * New lv6 ship, H-Mercury |
||
+ | * Added Dutch language |
||
+ | * Completed other translations |
||
+ | * Switched lv6 Condor & A-speedster place |
||
+ | * Increased Aetos generator regen speed |
||
+ | * Increased Shadow X-2 generator regen speed |
||
+ | * Decreased Pulse-Fighter agility |
||
+ | |||
+ | 2017-02-17 |
||
+ | * New lv4 ship, Mercury |
||
+ | * Added Indonesian language |
||
+ | * Completed other translations |
||
+ | * Decreased O-Defender agility |
||
+ | * Decreased O-Defender fire speed |
||
+ | * New ECP badges: Galactic Empire, Rebel Alliance, Soloist Defence Force |
||
+ | |||
+ | 2017-02-13 |
||
+ | * Added Turkish language |
||
+ | * Added Czech language |
||
+ | * Added Slovak language |
||
+ | * Raised asteroids average density and size |
||
+ | * Fixed bug: some crystals could not be collected |
||
+ | * Increased T-Warrior max generator reload speed |
||
+ | * Increased Aetos fire power |
||
+ | |||
+ | 2017-02-09 |
||
+ | * New delay of 5 seconds before you can respawn |
||
+ | * You can now chat during the 5 seconds delay |
||
+ | * Level 1 ship loses upgrades when killed |
||
+ | * New particle effects on laser collisions |
||
+ | * New shield visual fx |
||
+ | * Big explosions shake camera |
||
+ | * Added German localization |
||
+ | * ECP badge customization |
||
+ | * ECP ship material and lasers customization |
||
+ | * ECP players start will fully upgraded level 1 ship (same benefit as sharing game through Facebook and Twitter buttons) |
||
+ | * Increased X-Warrior damages on central lasers |
||
+ | * Decreased X-Warrior damages on side lasers |
||
+ | * Increased mass/shield of Shadow X-3 |
||
+ | * Decreased acceleration of Shadow X-3 |
||
+ | |||
+ | 2017-02-01 |
||
+ | * New level 7 Ship: Shadow X-3 |
||
+ | * Decreased Shadow X-2 fire power |
||
+ | * Decreased shield capacity of lv7 ships |
||
+ | * Added Japanese localization |
||
+ | * New Australia zone to reduce ping for Australian and New Zealander players |
||
+ | |||
+ | 2017-01-24 |
||
+ | * New level 5 Ship: Shadow X-2 |
||
+ | * Improved homepage and respawn page design |
||
+ | * Prepared UI for new game modes |
||
+ | * Shadow X-1 moved to level 3 |
||
+ | * Increased Shadow X-1 max agility |
||
+ | * Decreased Shadow X-1 max generator refill |
||
+ | * Decreased Y-Defender laser speed |
||
+ | * Decreased Pioneer max speed |
||
+ | * Decreased Bat-Defender mass |
||
+ | * Decreased Advanced Fighter mass |
||
+ | * Increased Odyssey and Aries cannon speed and range |
||
+ | |||
+ | 2017-01-19 |
||
+ | * Added Spanish localization |
||
+ | * Optimised lasers display |
||
+ | * Heavy ships are now less affected by laser pushback |
||
+ | * Crystals thrown farther away from big ships when hit |
||
+ | |||
+ | 2017-01-17 |
||
+ | * Added new tier: level 7 |
||
+ | * Type [Z] ingame to take a screenshot |
||
+ | * Increased shadow X-1 max agility |
||
+ | * Fixed visual glitch for big lasers |
||
+ | |||
+ | 2017-01-10 |
||
+ | * Added new lv4 ship: shadow X-1 |
||
+ | * fixed glitches that can be caused by ads |
||
+ | * changelog now displayed in its own modal |
||
+ | * Added Hungarian localization |
||
+ | |||
+ | 2016-12-28 |
||
+ | * In survival mode, stellar radiation now starts harming shield regen rate. After 15 minutes, shield regen is completely down. |
||
+ | |||
+ | 2016-12-23 |
||
+ | * completed Russian localization |
||
+ | * fixed algorithm for finding best server to play in |
||
+ | |||
+ | 2016-12-13 |
||
+ | Balance changes |
||
+ | * fly: reduced max agility |
||
+ | * y-defender: reduced speed and agility, increased recoil |
||
+ | * x-warrior: increased max damage |
||
+ | * u-sniper: increased min agility |
||
+ | * a-speedster: increased acceleration |
||
+ | |||
+ | Improvements and fixes |
||
+ | * fixed respawn button display issue when killed |
||
+ | * Added talk vocabulary: No prob, Follow me, GG, Bye |
||
+ | * Fixed bug: laser sounds still playing when sound FX deactivated |
||
+ | * Use [C] once and talk button is no more mouse sensitive |
||
+ | * Ship upgrades now always pop up until you used manual toggle [U] |
||
+ | |||
+ | 2016-12-07 |
||
+ | * Added ship upgrade buttons toggle with keyboard shortcut [U] |
||
+ | |||
+ | 2016-12-06 |
||
+ | * fixed visual bug with crystals |
||
+ | * talk keyboard shortcuts can now be used directly |
||
+ | * couple server side fixes |
||
+ | |||
+ | Balance adjustments |
||
+ | * fly: reduced max damage |
||
+ | * side-fighter: reduced max generator reload speed |
||
+ | * y-defender: decreased ship agility, added recoil |
||
+ | * x-warrior: improved ship agility |
||
+ | * side-interceptor: reduced max generator reload speed, improved mass, reduced ship agility |
||
+ | * pioneer: increased min generator reload speed |
||
+ | * crusader: increased max generator reload speed, increased laser speed |
||
+ | * u-sniper: increased recoil, decreased max laser speed |
||
+ | * bat-defender: added laser convergence, improved laser speed and generator capacity |
||
+ | * advanced fighter: decreased max generator reload speed |
||
+ | * scorpion: decreased max generator reload speed, decreased ship agility, decreased max laser speed |
||
+ | * a-speedster: increased max generator reload speed, reduced ship size, decreased max laser damage and acceleration |
||
+ | * condor: reduced ship size |
||
+ | * o-defender: improved shot rate, improved generator capacity |
||
+ | |||
+ | 2016-12-05 |
||
+ | * Added Polish localization |
||
+ | * Added Russian localization |
||
+ | |||
+ | 2016-12-02 |
||
+ | * Integrated chat system |
||
+ | |||
+ | 2016-11-30 |
||
+ | * Raised the minimum density of asteroids |
||
+ | * Destroyed asteroids now always deliver some amount of crystals |
||
+ | * It is now possible to use mouse controls together with keyboard spacebar and up arrow |
||
+ | |||
+ | 2016-11-29 |
||
+ | * your ship now gets 3 lives when levelling up |
||
+ | * second pass on improving the balance between ships / levels |
||
+ | |||
+ | 2016-11-28 |
||
+ | * fixed problem of hidden survivor |
||
+ | * radar in survival mode now shows all targets |
||
+ | * extra lives cannot be used in survival mode anymore. Dont die! |
||
+ | |||
+ | 2016-11-25 |
||
+ | * balance: Lower level ships are now always faster than higher level ships (with speed maxed). |
||
+ | |||
==2016-11-25== |
==2016-11-25== |
||
Revision as of 21:19, 24 October 2018
This is a list of Changelogs for Starblast.io, directly quoted from Starblast.io Changelog.
18-09-19
- Adjusted mines arming delay to 2 seconds (normal) and 4 seconds (heavy)
- Mines packs prices cut by 50%
- Station now self-destroys when both deposits and spawnings are all destroyed
2018-09-18
- Mines now have an arming delay (normal: 3 seconds, heavy: 5 seconds)
- Widened mines viewing range (prevents hitting unseen mines)
- Station is destroyed (and team loses) when all depot modules are fully destroyed
- You cannot pick up gems anymore when your crystal cargo is already full
- Attack pods do not fire when ship is invulnerable
- Attack pods do not fire when inside the depot
- Reduced kill gem bonus (-50%)
- Team closing condition now factors player's skill in
2018-09-12
- Nerfed Lv4 aliens waves in team mode
2018-08-31
- Fixed ship branching problem (impacting mods and U-Series)
- Reduced the number of aliens in team mode
2018-08-29
* Team mode changes: - tier 1 ship now has limited lives (4) - Number of lives generally set to 4 - Alien waves will attack the leading team periodically
2018-07-11
- New ECP badge: Medic (designed by Ancient Sky)
- Updated boucing lasers mechanics (wider range, bounce speed decreases)
- Modding Alpha 6
- add objects with physics - set asteroid coordinates, velocity and size - destroy asteroid - destroy alien - destroy ship - read and set ship healing status
2018-07-10
- Week Test: Bouncing lasers (survival mode)
2018-06-25
- Modding Alpha 5
- insert custom 3D objects in your scenery
- Vanguard: fixed lasers spawning position
2018-06-19
- Modding Alpha 3
- Create custom maps of asteroids: use this to create mazes, racing paths, any pattern of fixed asteroids in fact... - allow choosing a starting ship when joining a game (like in battle royale and DM) - spawn collectible weapons in the playfield - trigger intermission screen (respawn) with customized results - trigger game over screen with customized results - change selected ship type anytime
2018-06-07
- Balance update:
- Shadow X-1: widened viewing field - Pulse Fighter: Max speed -5, acceleration -10, laser speed -25 - Y-Def: Power regen -5 - Vanguard: recoil -15, rotation min +10, acceleration +10 - Mercury: now smaller, acceleration +10, speed +5
2018-06-05
- Modding Alpha 2
2018-05-31
- Battle Royale now includes a warm-up time
2018-05-24
- Modding system Alpha 1
2018-05-14
- Week test: overhauled ship tree!
- Vanguard acceleration buff
- Shadow X-1: agility buff
2018-05-09
- Starblast application now available for iPhone and iPad!
- New "Training" tutorial mode. Available in English only for now. Switch to English language if you would like to try it.
2018-05-05
- Fixed audio not starting on Chrome 66
2018-05-04
- We kept the kill reward system (last week test) but nerfed it quite a lot. T1 and T2 ships now give no gems. Higher tier ships give less gems.
- Secondaries cooldown is now global to a weapon type ; thus you cannot fire 2 missiles simultaneously even when you have two packs of missiles.
2018-04-26
- Week Test: Kill reward! Killing a ship is now rewarded with a certain amount of gems depending on the level and upgrades of the killed ship (survival and team)
- Battle Royale change: When you collect Power cells and Shield cells, they now take a slot in your inventory until you actually use them (in 2 shots of 100 points)
- Added specific visual helpers for BR mode in the mobile app
- Kill attribution improved, to avoid kill stealing with a single low damage shot or collision. The ship dealing the most damage in the last moments gets the kill.
2018-04-24
- Team mode: You can enter the depot in all cases. Previous restrictions on crystals or credits was perceived as a bug and wasn't useful
- Survival mode: you can open the weapon store in all cases. Previous restrictions (especially max shield) was often perceived as a bug.
2018-04-23
- Mobile app: fixed game freezing after entering survival time
- Mobile app: fixed radar plots colors in team mode
2018-04-17
- Android app is now officially released! We will keep improving it, feedback appreciated :)
- Week Test: Survival maps are much larger and accept 50 players. The radar shows only 1/16th of the map.
2018-03-28
- Week test: In survival mode, broken asteroids can release attack pods which can be collected.
- Fixed skull icon not showing on mobile
2018-03-26
- Renewed icons in anticipation of the mobile app (to be continued)
- Improved ship model quads rendering
2018-03-20
- Improved explosion effect and reduced load on GPU
- Fixed stations disappearing from radar when radar plots count exceeds 100
- Fixed X-Warrior agility which had been mistakenly altered after introducing the Vanguard
- Started introducing our new set of refined icons (by Tournebulle) :)
2018-03-13
- New ship: The Vanguard
2018-03-01
- New custom game options: ship shield regen and power regen factors
- Weapons balance changes:
- Rockets: cheaper - Missiles: slightly cheaper, take 1 second to arm after being shot - Torpedoes: cheaper, now take 2 seconds to arm after being shot - Defence pods: removed regen - Attack pods: shots are now a bit slower
- Battle Royale: now recording victories (for future use)
- All modes: disconnected ship explodes, gives away crystals and credits kill to attacker (previously was only in team mode)
- Team mode: you can now safely disconnect while docked ; you won't lose a life and will also keep your weapons when you recover your ship.
- Disposed weapons are now partially refunded, on pro rata for wear and tear, up to 50% of their new value
- Healing features now activated in team mode (with healing efficiency lowered to 100% from previous 125%)
2018-02-16
- Healing in custom team games ; switch ship lasers operation from offensive to healing (in weapon store)
- New custom games parameter: station shield regeneration
- Improved radar readability in high contrast mode (colorblind)
- Station modules now darken when loosing health
- Fixed bug: Battle Royale custom games were removed by mistake
2018-02-14
- weakened Barracuda when used against teammates (anti Barracuda-trolling)
- Fixed survival mode text cutting
2018-02-05
- Fixed FPS drop in Linux app (was due to screenshot feature, now deactivated by default)
- Fixed several potential game hacks
- Gamepad support can be disabled in standalone app
- Optimized Crystal models generation (less stress on low-end setups)
2018-01-31
- Gem stealing countermeasure: removed from survival mode, restricted conditions (ownership delay)
- Improved survival game closing condition to ensure newcomers join fresher games.
2018-01-24
- Gem stealing countermeasure side-effect bugs fixed
2018-01-23
- Gem stealing countermeasure
2018-01-22
- Fixed frozen ship when killed while donating gems (survival)
- Being damaged while donating gems now automatically closes the weapons store
- Nerfed defense pods (shield capacity reduced from 200 to 150)
2018-01-19
- Added blank ECP badge
- Week-end sale: -50% on rockets and missiles!
- Battle Royale: self target display
- Battle Royale: adjusted occurrence of weapons
2018-01-11
- Fixed display bug in app after closing settings window
- Fixed check boxes not always reloading last setting in custom games creator
- Ping time evaluation method changed
- Server side optimizations for upcoming ACW event
- Fixed bug with custom game creation button
2017-12-20
- Added parameter Station crystal capacity multiplier for custom games
- Added parameter Station repair threshold for custom games
- Added parameter to switch off limited lifespan of mines
- Balance: slight buff to Delta-Fighter and Trident
- removed ECP badges from team chooser screen to prevent ECP stacking
- Station modules now bleed crystals when attacked, even if shield is not fully depleted
- Prepared for future deprecated features in Web Audio API
2017-11-28
- Improved invasion mode rankings (now shows number of victories)
- Standalone application update
- Support for Windows 32bits - Windowed / Fullscreen toggle (Alt+Enter)
2017-11-27
- Battle Royale custom games
2017-11-21
- New: invasion mode leaderboard!
- Repulsive field improved (survival mode)
- changed condition for closing team mode games (time>15 min)
2017-11-20
- Increased radar range in invasion mode.
2017-11-16
- Fixed problem with explosion sounds
- Fixed bug with music volume in invasion mode
- Fixed RCS button bug on touch screens
- Added possibility to start invasion mode private games
- A bit more crystals and weapons in invasion waves 1 and 2
- Fixed countdown display in invasion mode wave zero
- Added volume sliders for music and sound fx in game settings
2017-11-14
- Invasion mode balance improvements
- Improved radar in invasion mode
- Fixed friendly collisions (all team modes)
2017-11-10
- Invasion mode balance update
2017-11-08
- New mode: Invasion (ECP/Steam/itch.io exclusive)
- Standalone game application available on Steam and itch.io
2017-10-26
- We are now using secure websockets (WSS). If the game does not start, refresh the page / clear cache
- And there we are, the game page is now fully HTTPS
2017-10-24
- Fixed problems with camera shake effect
- added health bar for pods
2017-10-21
- Removed hack allowing to transfer gems to credits outside dock / outside weapons store
- fixed problems with the Cursor
- restored a player contribution notice in team mode
- now taking ship mass into account when rocket or mine blasts. Big ships take much less pushback
- fixed mines not always showing in the correct color
- fixed possibility of spawning in a mine field
- now allowing to shoot secondary weapons on touchscreens / mobiles
2017-10-20
- New Secondary Weapons system: 3 kind of Pods, Rockets, Missiles, Mines
- in Team mode, Weapon Store opens when docking to a depot bay - in Survival mode, use "$" key to open Weapon Store, convert crystals to credits and buy weapons
2017-09-26
- Team mode: increased station upgrade cost
- Pro Deathmatch points revision
- Pro Deathmatch joining improved to favor ECP grouping
- Balance update:
- Crusader: small buffs: generator, ship rotation, laser speed - Bastion: nerfed generator capacity, nerfed acceleration - Aries: buffed generator capacity and ship rotation
2017-09-18
- Laser pods tweaks:
- Laser pods are 3x rarer in survival mode - Laser pods now cost 100 gems in team mode - Laser pods have now more health points - Killed ships lose their laser pods ; the pods can be collected by the killer or other players
- In Team mode, T7 ships cannot buy lives
2017-09-14
- Laser pods!
This is the first step in introducing a secondary weapon system to Starblast. There is more to come! Laser pods follow you and shoot lasers ; they will also aim at your closest enemy automatically In survival mode, Laser pods pop from time to time when breaking asteroids. In team mode, you will earn 1 new laserpod every 50 gems you contribute to your station. You can only load 1 pod on a tier 1 ship, 2 on a tier 2 etc. Laser pods can be shot and destroyed ; they have 30 shield points, their shield does not regenerate
2017-09-07
- Fixed repulsive gravitational field origin on tiny maps
- Strengthened and broadened repulsive gravitational field (making the final area smaller)
- Added setting to disable gravity field visual effects
- Repulsive gravity field is now displayed on radar
- cooling time is now taken into account for pulse reload cue (fixes Aries)
2017-09-05
- Changed survival mode: when survival mode starts, main star generates a repulsion gravity field, which causes the play area to shrink.
- Reduced teammate collision damage
- Fixed ghost explosions / RIP messages
- Enhanced and optimized deep space textures
2017-08-11
- New T-5 Ship: The FuryStar (initial idea of Starblast-Gpolic)
- New random names from Babylon 5 for anonymous users
- Added lasers convergence on the Aetos
- Reduced generator capacity of the Bastion
- updated translations (thanks to all contributors)
2017-08-04
- New T-7 Ship: The Bastion (initial design by mrkleinem)
- 5 seconds invulnerability after exiting gem depot
- Visual and audio cue when generator refills to main pulse value
- improved explosion particles pre-emption
2017-07-27
- Raised teams size from 15 to 20
2017-07-26
- Added new language: Farsi
- Team game are now closed for joining when all teams have reached level 4
- It is now always possible to join a team, you should never see all teams locked
2017-07-24
- Pro Deathmatch points decay
- RCS now active in all modes
- New option to disable button clicks
2017-07-17
- Fixed scoring conditions when players abandon round in Pro Deathmatch
2017-07-06
- You can now resume a team game with the same ship after disconnecting from the game (in preparation for upcoming Battle for Alpha Centauri)
- New language: Korean
2017-06-23
- Added language: Hebrew
- Added High Contrast option for color blind people
2017-06-21
- Added language: Thai
2017-06-16
- Pro Deathmatch games are now played by anyone. Only ECP players will be ranked.
2017-06-15
- Pro Deathmatch Championship is live!
2017-06-09
- Making room for some new stuff
- Removed Barracuda-only rounds
- Deathmatch new scoring: target=2, win round at 12
- fixed unending team mode
- updated to THREE.js version 85
- enhanced background textures
- added new language Azeri
2017-05-31
- Deathmatch fixes:
- replace target when target disconnects - weaker ships less likely to be selected as targets - removed chat
- Survival mode:
- endgame: after 10 minutes survival, radiation make you lose HP - asteroids now give more gems (+35%) - survival now kicks in after 60 minutes
- Weekly balance update
(thanks to the community feedback and compilation/review by Oh_ and Acarii)
- Fly: tiny base speed buff - Side-Fighter: Shield regen and energy buff - Mercury: laser damage buff - Shadow X-2: Shield regen nerf, energy buff - Toscain: Buffs: shield, energy, laser damage - Scorpion: energy and laser rate nerfs, laser speed buff - H-Mercury: reduced mass, speed/acceleration buff, laser tweaks - Aries: laser rate buff
2017-05-30
- Deathmatch reloaded (anti-teaming):
- each player has a (randomly) assigned target - kill your target to earn 3 points - kill anyone to earn 1 point - score 15 points to win the round
2017-05-24
- Deathmatch anonymized to prevent teaming
- Fixed error trace when unloading crystals
2017-05-23
- New Mode: Deathmatch
- Rounds start with a choice of 2 maxed ships of same level - RCS toggle is enabled (flight assist on/off) - First player to kill 10 ships wins the round - Asteroids map changes with new round - Asteroids are strong and do not deliver gems - Good luck Commander!
- Fixed video ads problems
- Bug fixes
2017-05-19
- Anti team-trolling reworked: any ship takes damage when purposely hitting team mate
2017-05-18
- Barracuda takes damage when hitting team mates
- Team mode endmatch: ships self destroy when their station is fully destroyed
- Custom Games: New asteroids map chooser and preview!
2017-05-16
- Fixed crystals going through the screen at speed of light
- Fixed ghost ships flashes
- Fixed being killed and staying in limbo forever
- New Custom Game option: global ship speed modifier!
- Now allowing smaller systems in Custom Games
- Translations update
2017-05-12
- Added Twitch badge
2017-05-11
- Improved UI textures sharpness
2017-05-09
- Fixed Barracuda double-dash
- Barracuda: damage upgrades dash speed burst ; bullet speed upgrades dash cruise speed
- Weekly balance update, thanks to community feedback and @Oh_ input data:
- Shadow X-1: power and agility buff - Mercury: damage buff - U-Sniper: bullet speed nerf - Shadow X-2: Shield and energy regen buff - Advanced-Fighter: Bullet speed nerf - Scorpion: Energy and bullet speed nerf - Condor: Balance changes including buffs and nerfs - A-Speedster: Slight overall buff - Rock-Tower: max bullet speed nerf - Barracuda: mass buff, energy nerf - Odyssey/Aries/Shadow X-3 have been slightly buffed in speed and agility
2017-05-04
- Barracuda V2! Fully reworked with dash speed
- Damage rules changed to avoid Barracuda trolling in team mode
2017-05-02
- improved radar readability
- new Custom Game experimental features: RCS (Flight assist) toggle , Friction parameter
2017-04-28
- Improved team joining condition. If one team dominates, you can join either of the 2 other teams.
2017-04-27
- Added information message about players contributing gems to their team
- Added health bar to station modules when attacked
- Fixed problem with button "Join my custom game"
- Fixed: Spec upgrades interfered with fire rate, allowing shooting faster
2017-04-26
- 10 seconds invulnerability on respawn (team mode)
- auto-switch to fullscreen now strictly on mobile
- fixed some glitches when screen FPS exceed 60
- fixed shield / generator bar sometimes not updating
- ECP custom game creator now accessible from main Play button
- secret future new features put to test :)
2017-04-24
- Fixed bug: losing multiple lives when killed once
- New rule: in team mode, ship tier 7 unlocks only when station crystal tank is full
- New rule: Tier 7 ships come with 0 extra life in team mode
- Displaying messages when ship upgrades are blocked by station level
- Keyboard shortcuts are now displayed on tablets and touchscreens
2017-04-22
- Fixed asteroid strength parameter rounding in custom games
2017-04-21
- Fixed ship-station collisions and friend ships collisions
- ECP Custom Game Creator (beta)
2017-04-20
- fixed bug with ad blockers
- added new ECP badges
- balance: reduced stations shield capacity a bit
- balance: reduced station repair threshold to 25% crystal capacity
- balance: nerfed Shadow X-3 acceleration and power regen
- fixed radar plots in team mode
- fixed chat bubble color
- raised chat icons auto-close delay
- Improved station attack alerts
- prepared an awesome new feature for ECP users
2017-04-19
- improved server finder strategy (again)
- added Swedish language
- added cookie consent
- optimized loading time
2017-04-18 Team mode improvements
- Ship upgrades are now restricted to exact depot/spawning level
- Slight improve to spawning
- fixed ship not showing in scoreboard
- raised team max capacity to 15
- Abandoned space station self-destroys
- neutralized mass impact on friendly Collisions
- module repair gauge
- raised global asteroids density (all modes)
- unloading crystals gives score points
- fixed Station under attack alert
2017-04-16
- Balance changes: reduced stations shield again, crystal drop rate x1.5 in team mode
- improved server finder conditions
2017-04-15
- Balance changes: reduced stations shield and crystal tank capacity
2017-04-14
- Identified and fixed 3 server crash cases
2017-04-14
- New game mode: the team mode!
- You start every game by choosing a team - Each team has a space station to defend - Each space station in game has 3 types of modules + Structure modules + Spawning modules, a little tougher + Crystal deposit modules, toughter - Each space station can be filled with crystal - An half filled station repairs randomly a destroyed module - A full filled station levels up your station + A bigger level station is bigger and tougher + A bigger level station can take crystals from bigger ships + A bigger level station can respawn bigger ships - When all spawning modules are destroyed, the team ships respawn randomly on the map - When all deposit modules are destroyed, the team can repair or level up the station anymore - When the whole station is destroyed, the team members can't respawn anymore - When the station and all team ships are destroyed, the team is game over!
2017-03-31
- New Ship! The Barracuda, level 6. Prepare for a very special fighting style.
- Added new languages: Arabic, Danish, improved Chinese
- Ships texturing improvements
- Improved double-lasers
- Improved UI, scoreboard etc.
- A secret tremendous upcoming feature is put to test
2017-03-07
- Added Italian language
- Reduced O-defender max shield capacity
- Improved H-Mercury shield, mass, and fire regeneration
- Gamepad control! (experimental): on Chrome, open chrome://flags and enable Gamepad API
2017-03-01
- New lv6 ship, H-Mercury
- Added Dutch language
- Completed other translations
- Switched lv6 Condor & A-speedster place
- Increased Aetos generator regen speed
- Increased Shadow X-2 generator regen speed
- Decreased Pulse-Fighter agility
2017-02-17
- New lv4 ship, Mercury
- Added Indonesian language
- Completed other translations
- Decreased O-Defender agility
- Decreased O-Defender fire speed
- New ECP badges: Galactic Empire, Rebel Alliance, Soloist Defence Force
2017-02-13
- Added Turkish language
- Added Czech language
- Added Slovak language
- Raised asteroids average density and size
- Fixed bug: some crystals could not be collected
- Increased T-Warrior max generator reload speed
- Increased Aetos fire power
2017-02-09
- New delay of 5 seconds before you can respawn
- You can now chat during the 5 seconds delay
- Level 1 ship loses upgrades when killed
- New particle effects on laser collisions
- New shield visual fx
- Big explosions shake camera
- Added German localization
- ECP badge customization
- ECP ship material and lasers customization
- ECP players start will fully upgraded level 1 ship (same benefit as sharing game through Facebook and Twitter buttons)
- Increased X-Warrior damages on central lasers
- Decreased X-Warrior damages on side lasers
- Increased mass/shield of Shadow X-3
- Decreased acceleration of Shadow X-3
2017-02-01
- New level 7 Ship: Shadow X-3
- Decreased Shadow X-2 fire power
- Decreased shield capacity of lv7 ships
- Added Japanese localization
- New Australia zone to reduce ping for Australian and New Zealander players
2017-01-24
- New level 5 Ship: Shadow X-2
- Improved homepage and respawn page design
- Prepared UI for new game modes
- Shadow X-1 moved to level 3
- Increased Shadow X-1 max agility
- Decreased Shadow X-1 max generator refill
- Decreased Y-Defender laser speed
- Decreased Pioneer max speed
- Decreased Bat-Defender mass
- Decreased Advanced Fighter mass
- Increased Odyssey and Aries cannon speed and range
2017-01-19
- Added Spanish localization
- Optimised lasers display
- Heavy ships are now less affected by laser pushback
- Crystals thrown farther away from big ships when hit
2017-01-17
- Added new tier: level 7
- Type [Z] ingame to take a screenshot
- Increased shadow X-1 max agility
- Fixed visual glitch for big lasers
2017-01-10
- Added new lv4 ship: shadow X-1
- fixed glitches that can be caused by ads
- changelog now displayed in its own modal
- Added Hungarian localization
2016-12-28
- In survival mode, stellar radiation now starts harming shield regen rate. After 15 minutes, shield regen is completely down.
2016-12-23
- completed Russian localization
- fixed algorithm for finding best server to play in
2016-12-13 Balance changes
- fly: reduced max agility
- y-defender: reduced speed and agility, increased recoil
- x-warrior: increased max damage
- u-sniper: increased min agility
- a-speedster: increased acceleration
Improvements and fixes
- fixed respawn button display issue when killed
- Added talk vocabulary: No prob, Follow me, GG, Bye
- Fixed bug: laser sounds still playing when sound FX deactivated
- Use [C] once and talk button is no more mouse sensitive
- Ship upgrades now always pop up until you used manual toggle [U]
2016-12-07
- Added ship upgrade buttons toggle with keyboard shortcut [U]
2016-12-06
- fixed visual bug with crystals
- talk keyboard shortcuts can now be used directly
- couple server side fixes
Balance adjustments
- fly: reduced max damage
- side-fighter: reduced max generator reload speed
- y-defender: decreased ship agility, added recoil
- x-warrior: improved ship agility
- side-interceptor: reduced max generator reload speed, improved mass, reduced ship agility
- pioneer: increased min generator reload speed
- crusader: increased max generator reload speed, increased laser speed
- u-sniper: increased recoil, decreased max laser speed
- bat-defender: added laser convergence, improved laser speed and generator capacity
- advanced fighter: decreased max generator reload speed
- scorpion: decreased max generator reload speed, decreased ship agility, decreased max laser speed
- a-speedster: increased max generator reload speed, reduced ship size, decreased max laser damage and acceleration
- condor: reduced ship size
- o-defender: improved shot rate, improved generator capacity
2016-12-05
- Added Polish localization
- Added Russian localization
2016-12-02
- Integrated chat system
2016-11-30
- Raised the minimum density of asteroids
- Destroyed asteroids now always deliver some amount of crystals
- It is now possible to use mouse controls together with keyboard spacebar and up arrow
2016-11-29
- your ship now gets 3 lives when levelling up
- second pass on improving the balance between ships / levels
2016-11-28
- fixed problem of hidden survivor
- radar in survival mode now shows all targets
- extra lives cannot be used in survival mode anymore. Dont die!
2016-11-25
- balance: Lower level ships are now always faster than higher level ships (with speed maxed).
2016-11-25
2016-11-25
- balance: Lower level ships are now always faster than higher level ships (with speed maxed).