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|designer=Neuronality
 
|designer=Neuronality
 
}}
 
}}
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Unlike other enforcer ships, the secondary cannons have same damage as the main gun, or probrably higher damage, wich other enforcer ships's secondary cannons does lower damage than the main gun.
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wich makes it use lots of energy per shot.
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TIP :
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if you want to farm quickly, ram, dont use firepower. use it only when are on low on shields and best to skip to the [[Scout-Enforcer]] or the [[Quasar]].
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[[File:Enforcer III.png|400px]]
 
[[File:Enforcer III.png|400px]]
 
== Cannons ==
 
== Cannons ==

Revision as of 08:54, 6 August 2021

Enforcer III
564 enforcer iii
Stats (Min/Max)
Shield Cap 220/350
Shield Regen 3/5
Energy Cap 100/200
Energy Regen 30/50
Turning Rate 60/100
Acceleration 50/100
Terminal Velocity 80/100
Stats (Constant)
Tier 5
Mass 260
Designer Neuronality
Status Active

Unlike other enforcer ships, the secondary cannons have same damage as the main gun, or probrably higher damage, wich other enforcer ships's secondary cannons does lower damage than the main gun.

wich makes it use lots of energy per shot.

TIP :

if you want to farm quickly, ram, dont use firepower. use it only when are on low on shields and best to skip to the Scout-Enforcer or the Quasar.

Enforcer III

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 15/30 15/30 150/200 false 0 1 0 0 0
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 18/24 9/12 130/170 true 0 1 0 0 0
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 18/24 9/12 130/170 true 0 1 0 0 0