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FuryStar
FuryStar
Stats (Min/Max)
Shield Cap 200/275
Shield Regen 6/7
Energy Cap 100/150
Energy Regen 30/40
Turning Rate 120/100
Acceleration 150/180
Terminal Velocity 70/100
Stats (Constant)
Tier 5
Mass 200
Designer Neuronality
Status Active

FuryStar is a Tier 5 ship in Starblast.io. This was the second instance of a ship design/idea being pulled from the community and implemented into the game. The FuryStar fires a total of four lasers from the front of the ship. The two central lasers, while dealing the vast majority of the damage and having a relatively high velocity, are not considered pulses. If the player continues to fire when low on energy, the two outer laser will continuously fire with the inner main lasers alternating. Because of the firepower used by the outer lasers, it is highly recommended that the player manually fires the pulses rather than holding the fire button down. This ship sports the highest acceleration and rotation of any ship currently in the game. However, itt is somewhat lacking in speed.

FuryStar3D

The FuryStar makes a good route to the A-Speedster or the Rock-Tower. It is recommended to upgrade energy regeneration first, as is the case with the majority of ships. Due to the incredibly high base agility, there isn't much value in upgrading the agility of the ship before maxing everything else first. While not the fastest ship by a large margin, its incredible acceleration can make for easy escapes, and devastating hit-and-run attacks. Its unmatched agility can also give pursuit and crush enemies through the densest asteroid fields, hence, it is recommended to drive enemies towards them. It must be noted that the FuryStar cannot withstand much punishment, due to the low mass and moderately low shields, making it synergise incredibly well with Defense Pods

The FuryStar is directly inspired from Babylon 5's Starfury, its appearance matching significantly.

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 1/2 100/125 true 0 4 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 12/18 200/250 true 0 2 0 0 1


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