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|designer=[[User:the Finalizer|Finalizer]] and Dimed
 
|designer=[[User:the Finalizer|Finalizer]] and Dimed
 
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Marauder is a Tier 6 [[Ships|ship]] in [[Starblast.io]]. It is the replacement ship for the [[H-Mercury]], there is currently not much info on the ship
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Marauder is a Tier 6 [[Ships|ship]] in [[Starblast.io]] that replaced the [[H-Mercury]]. It sacrifices a frontal pulse for a rapidly firing central laser and two side lasers. The Marauder is capable of dealing a lot of damage in a short period of time, given it has energy saved up, making it best used as a burst damage ship. Its low mass and low energy regen are the biggest weaknesses of this ship.
   
 
-Best used as a burst damage ship (think of it like a U-Siege for unmodded modes)
 
-Best used as a burst damage ship (think of it like a U-Siege for unmodded modes)

Revision as of 15:36, 18 July 2019

Marauder
File:N/A
Stats (Min/Max)
Shield Cap 210/350
Shield Regen 7/9
Energy Cap 85/160
Energy Regen 25/40
Turning Rate 60/80
Acceleration 80/120
Terminal Velocity 80/110
Stats (Constant)
Tier 6
Mass 200
Designer Finalizer and Dimed
Status Active

Marauder is a Tier 6 ship in Starblast.io that replaced the H-Mercury. It sacrifices a frontal pulse for a rapidly firing central laser and two side lasers. The Marauder is capable of dealing a lot of damage in a short period of time, given it has energy saved up, making it best used as a burst damage ship. Its low mass and low energy regen are the biggest weaknesses of this ship.

-Best used as a burst damage ship (think of it like a U-Siege for unmodded modes)

-kind of shoots like a gatling

-Pretty slow overall (at least unupgraded)

-I'd suggest a big heavy ship against it that can take a beating (Barracuda, Advanced-Fighter for example) but the large ship has to take the first shot or the heavy ship is dead, even the level 7s

-extremely powerful in numbers

-easily out moves the level 7s

note from another user: Attack Pods make this ship very happy :)

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream N/A 10/16 170/200 False 0 10 0 0 0
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream N/A 4/8 110/140 True 0 3 0 0 0