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'''Mass''' is an unchanging attribute that is different for each [[Ships|ship]] in [[Starblast.io]]. The mass determines how much impact a ship will have when colliding with another ship or with an [[Asteroids|asteroid]]. Ships with higher mass values will generally deal more collision damage and take less. Having high mass is very helpful in ramming, both in ramming asteroids for [[Gems]] and ramming enemy players. If a heavy ship like an [[O-Defender]] can manage to ram a small low-mass ship like the [[A-Speedster]], it will deal a large amount of [[knockback]] and give the heavy ship the upper hand. Mass usually comes with slow ship speed, and vice versa. The [[Shadow X-1]] has high speed but small mass, and the [[Aries]] has high mass but low speed. This is not always the case, but it's the majority of the time. Note that a large size is not always synonymous with high mass, as if you are the [[H-Mercury]], even a smaller ship like the A-speedster can knock you around!
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'''Mass''' is an unchanging attribute that is different for each [[Ships|ship]] in [[Starblast.io]]. The mass determines how much impact a ship will have when colliding with another ship or with an [[Asteroids|asteroid]]. Ships with higher mass values will generally deal more collision damage and take less. Having high mass is very helpful in ramming, both in ramming asteroids for [[Gems]] and ramming enemy players. If a heavy ship like an [[O-Defender]] can manage to ram a small low-mass ship like the [[A-Speedster]], it will deal a large amount of [[knockback]] and give the heavy ship the upper hand. Mass usually comes with slow ship speed, and vice versa. The [[Shadow X-1]] has high speed but small mass, and the [[Aries]] has high mass but low speed. This is not always the case, but it's the majority of the time. Note that a large size is not always synonymous with high mass, as if you are the [[H-Mercury]], even a smaller ship like the Condor can knock you around!

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