Modding space lets anyone play a selection of some of the best community mods. It was first released on 2018-06-29. As of right now, it has 12 different mods:
|Mod||Duration (hours)||Active||Mod Author||Ship Author||Notes|
|U-Series||8||Yes||Finalizer||Finalizer||all ships are based off the U-Sniper|
|Racing||4||No||PMGL||ships made by the community||Replaced by SRC|
|Battle Royale||4||Yes||Neuronality||community made ships|
|Nautic Series||8||Yes||Goldman||mostly Goldman||all ships in the mod are based off sea creatures, the theme of the mod|
|Prototypes||8||No||Uranus||Mostly Uranus with some community ships||Removed|
|Starblast racing championship||4||Yes||Goldman and Notus||Community made ships||Replaced Racing|
|Rumble||6||Yes||45rfew||(Vanilla ship tree)||TDM based mod|
|Capture the flag||8||Yes||45rfew and Bhpsngum||(Vanilla ship tree with some ships made by 45rfew and other authors)|
|Destroy the Mothership||8||Yes||45rfew and Absolute Kun||Absolute Kun/Kirito|
|Multi-Class Ship Tree||4||Yes||SChickenman||various shipbuilders in the Starblast community|
|Starblast Dueling Championship||4||Yes||Thuliux and Bhpsngum||Thuliux, Lexagon, Nova and SChickenMan|
|Escalation||4||Yes||45rfew and Absolute Kun|
More information about those mods can be seen here
In the menu for Modding space, there are two links for the mod editor and the ship editor (only on the website version). While the community has made many more mods, few have been added to Modding Space. New mods are added to modding space on Modding Friday.
Modding space allows players to access one of its active mods, and featured mods, if any are present. The active mods are on a rotation. The duration each active mod gets each run (see table above) is dependent on the popularity of the mod. When new mods/major mod updates are released, they are featured and can always be played, and are not part of the rotation. The first active mod (U-Series) starts at the Unix epoch (1970-01-01T00:00Z), runs for its allotted time, and then the next mod starts. After the last mod finishes, the first mod starts again. When the total number of hours in the schedule changes, the schedule changes such that the first mod starts at the Unix epoch.
The current total duration is 54 hours, and gcd(54, 24) = 6 and lcm(54, 24) = 216, so every 216 hours (9 days, 4 runs), it loops through all possible timings that shift by 6 hours. If a mod starts at 6am, it would also start at 12pm.
- Before Rumble's duration was decreased from 8 hours to 6 hours, the total was 60 hours. As gcd(60, 24) = 12 and lcm(60, 24) = 120, every 120 hours (5 days, 2 runs), it would loop through all possible timings that shift by 12 hours, so if you saw a mod start at 8am, it would only start at 8am and 8pm under that schedule.
- Before SDC was no longer featured, and thus started to occupy a time slot, the total was 58 hours, and gcd(58, 24) = 2 and lcm(58, 24) = 696, looping every 696 hours (29 days, 12 runs).
- Before CTF was removed, the total was 62 hours, and gcd(62, 24) = 2 and lcm(62, 24) = 696, looping every 744 hours (31 days, 12 runs).
On lower resolution screens on the web browser version, the Alpha Centauri Wars banner used to block the button, but simply zooming out allows the player to click it.
Created by Finalizer, it is a standard team mode game, but with one big difference: all the ships are U sniper style. The U sniper is the level 1, and the ships get more and more powerful. The base is normal size, the ship tree is set up the same, and there are the same number of ships as in the normal modes. You do, however, have five extra lives. This is also true in Alien Intrusion, another modding space game. There is background artwork that is random. The first mod to be made public with the modding system. The firing styles of several ships are very unique, there is also a unusual ramming ship that uses recoil instead of a dash ability (what makes the barracuda work). There are also new fighting styles that you normally won't see in vanilla.
Created by Goldman, it is alien vs player vs player game (there are 2 teams) the aliens gets progressively harder to take down (and they give more gems with the higher level aliens) all aliens spawn in a "city" that is at the center of the map that is using the ability to add in 3D objects with physics (hitbox) this was the first of Goldman's 3 MS mods.
Asteroids do not drop gems, so aliens and enemy ships must be farmed instead.
The rules are the same. Same basic idea as it was with the last Battle Royale event. It is now available whenever you want without asking a ECP to make a game.
Is a timed racing based game where you can't kill anyone but there are rockets, missiles, and the 2 type of mines so you can slow down your opponents. This was one of the first 3 modding space games to be added (Was first introduced in the Modding Friday right before the Modding space update). (Was replaced by SRC)
The mod was created by Goldman and Notus, it follows the same basic principle as the original racing mod but with more features. (like a ranking system built in) It was featured twice in a weekend event at two different points before being added to Modding Space full time.
A mod added before Prototypes mod and made by Goldman, creator of Alien Intrusion. It is a ship tree is based on sea creatures. It is a standard team mode game with two teams. The most interesting thing about this mod is that some ships have abilities relative to the sea animal they appear as in the game.
A mod that was in Modding Space, created by Uranus. This mod is the most unique among all mods; there is no mining, and they play style is different from everything else, like a mix of team mode and deathmatch. Asteroids are supposedly unbreakable, and even if they broke, they would drop nothing. There are a variety of ships you can choose to fight with, and they require skill to use. This mod has been removed from Modding Space due to inactivity from the creator and lag though it is still playable through the Mod Editor.
This mod is nearly 10000 lines long, making it by far the largest mod in Modding Space, or even the largest mod ever created.
This might also be the reason why it was so laggy.
A fast paced Team death match mod, created by 45rfew. This mod is a generic team v team mod where users on each team compete against each other to reach the targeted kill goal at hand. There is a 50/50 percent chance the goal will be 50 kills with 20 mins stop time or 100 kills with 30 mins stop time. This mod uses the vanilla ships, plus some removed ships like H-Mercury and Toscain. Asteroids are unbreakable and even if they weren't, they would drop nothing.
A team mod created by 45rfew and Bhpsngum that's based around capturing the enemy flag. The mod uses the vanilla ships but also uses custom ships created by 45rfew.
Some maps have moving asteroids.
A team mod created by 45rfew and Absolute Kun, the premises of this mod is to destroy the enemy's Mothership while protecting your own. The ships used are all made by Absolute Kun.
A mod full of new ships that expands upon the original vanilla ship tree several times over with ships made by various ship builders in the Starblast community
A mod where you 1v1 players with speedster ships.
Kill enemies to level up your team.