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'''Deathmatch''' is a game mode that was was released on 23rd May 2017. Deathmatch is a competitive mode in which players compete to get the most kills, while preventing enemies from getting kills and avoiding deaths. Players can choose one from one, two, or three random starting [[Ships|ships]], each from the same tier.
 
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[[File:Deathmatch.png|alt=Deathmatch starting screen: Choose your ship for this round.|Deathmatch starting screen: Choose your ship for this round.|right|400x298px]]
 
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All Deathmatch games begin with the player spawning in at a random location on the map with a fully [[Upgrades|upgraded]] ships, and with half the ship's [[Gems|gem]] capacity filled. Each ship has an infinite number of live each round which means that it is impossible to upgrade/downgrade to a different ship. [[Asteroids]] in deathmatch mode have a much larger amount of health and yield no [[Gems|gems]]. As such, it is only possible to obtain more gems by [[Dueling|dueling]] with other ships and causing them to drop they gems. Due to these mechanics, mining asteroids is a pointless task. Only a fraction of the gems lost by each player upon taking damage will actually drop, making gems still scarce even though each respawn brings half an inventory into the game. However, deaths do not necessarily matter due to the infinite lives each player possess. It is a unique stratagem to commit suicide on asteroids when near death than to let another player have a kill and potentially win.
 
   
Deathmatch features a unique target mechanic, wherein players are are randomly assigned a target to kill. Killing these targets yields a reward of two [[Score|points]], as opposed to the standard one point given for a non-target kill. It is, thus, advisable to focus solely on killing your assigned target or anyone chasing you, to prevent them from getting two additional points. The player who gets 12 points first is the winner of the round.
 
   
All ship names and colors are anonymized in deathmatch, and all leaderboard/revenge markers are disabled. The lack of any indicators as to who is who is in place to prevent teaming between players, which would provide a very large advantage. The first incarnation of this game mode featured a limited chat system, though this was later removed entirely to prevent said teaming. [[Map]] sizes are very small, and they often have a rather high density of asteroids. Using choke points to lure enemy vessels in and destroying them can be an effective strategy. Upon respawning, ships are invulnerable for a very short amount of time in comparison to most other game modes.
 
   
The customization and color of a player's ship is only visible to themselves. All other ships will share a single randomized color and no name.
 
   
Kill-stealing is also very much present in Deathmatch, as the player who gets the last shot on other ships is rewarded the kill. It is recommended to focus on weaker vessels before attacking stronger ones with full [[Shields|shields]], as the only goal is to win. The barracuda has been removed from the ship pool entirely as the matches featuring that ship could last for an incredibly long time in comparison to other ships.
 
   
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Deathmatch games are by far the shortest of any other mode and are typically very fast-paced and competitive. Players can utilize this mode to effectively train with specific ships with little commitment or punishment for dying.
 
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== Pro Deathmatch Championship ==
 
== Pro Deathmatch Championship ==

Revision as of 17:37, 21 February 2018

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Pro Deathmatch Championship

ProDeathmatch

Pro Deathmatch Championship rankings in Europe as of 21-Jun-2017.

The Pro Deathmatch Championship is a unique feature for ECP players. It ranks ECP players in different regions with an Elo-rating system. Winning matches in Deathmatch results in an increased points and ranking, while losing matches decreases the player's score/ranking. The points gained or lost by a player depends on the points of the other players inside the match. Winning against a much higher ranked opponent will lead to gaining many more points, and the opponent losing many more points, than winning against a similarly ranked player or a non-ECP player.

The first round of Deathmatch for the player does not count for the rankings. Non-ECP players also do not participate in the rankings. Leaving the round after the initial ship countdown has finished (and thus a random ship has been chosen for the player) affects the rankings and counts as a loss, and ranking points are lost. Leaving before the countdown has finished does not affect the rankings.

Rankings are updated every day at 22:00 / 10 PM UTC. Official rankings indicate the updated rankings for the day, while Live rankings indicate the rankings at the exact time one is looking, and the changes in the ranks potentially due the next day.