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The '''scout enforcer''' is a tier 6 support ship in mcst.It fires 3 moderate frontal pulses about once per second,with rapid side auxiliary lasers that spread.It would seem like it’s burst damage is less that some tier 5s at first,but the regen is still decent.It’s speed and maxed shield stats are the main advantages,and could stand on it’s own with such heavy mass.Still,being quite wide,it falls behind some heavy ships that has better options for attack.Though,it still can fight ships of most classes.{{Ship-Infobox
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The '''scout enforcer''' is a tier 6 support ship in mcst.It fires 3 moderate frontal pulses about once per second,with rapid side auxiliary lasers that spread.It would seem like it’s burst damage is less that some tier 5s at first,but the regen is still decent.It’s speed and maxed shield stats are the main advantages,and could stand on it’s own with such heavy mass.Still,being quite wide,it falls behind some heavy ships that has better options for attack.Though,it still can fight ships of most classes.Its also good for mining.{{Ship-Infobox
 
|name=Scout-Enforcer
 
|name=Scout-Enforcer
 
|image=696 scout enforcer.png
 
|image=696 scout enforcer.png

Revision as of 01:08, 2 May 2022

The scout enforcer is a tier 6 support ship in mcst.It fires 3 moderate frontal pulses about once per second,with rapid side auxiliary lasers that spread.It would seem like it’s burst damage is less that some tier 5s at first,but the regen is still decent.It’s speed and maxed shield stats are the main advantages,and could stand on it’s own with such heavy mass.Still,being quite wide,it falls behind some heavy ships that has better options for attack.Though,it still can fight ships of most classes.Its also good for mining.

Scout-Enforcer
696 scout enforcer
Stats (Min/Max)
Shield Cap 350/475
Shield Regen 8/13
Energy Cap 150/250
Energy Regen 40/60
Turning Rate 40/80
Acceleration 50/100
Terminal Velocity 60/90
Stats (Constant)
Tier 6
Mass 525
Designer ThirdEyeMan
Status Active

Scout-Enforcer

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 30/50 15/25 150/200 true 0 1 0 0 0
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 2/4 1/2 130/170 true 0 3 0 0 5