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Squid
Squid
Stats (Min/Max)
Shield Cap 200/275 (Nautic Series)

250/300 (Alien Intrusion mod)

Shield Regen 6/8 (Nautic Series)

5/8 (Alien Intrusion mod)

Energy Cap 125/175 (Nautic Series)

250/325 (Alien Intrusion mod)

Energy Regen 45/55 (Nautic Series)

75/100 (Alien Intrusion mod)

Turning Rate 70/85 (Nautic Series)

100/125 (Alien Intrusion mod)

Acceleration 90/105 (Nautic Series)

130/160 (Alien Intrusion mod)

Terminal Velocity 40/55 (Nautic Series)

90/100 (Alien Intrusion mod)

Stats (Constant)
Tier 3 (Nautic Series)

5 (Alien Intrusion ship)

Mass 330 (Nautic Series)

275 (Alien Intrusion mod)

Designer Goldman
Status Active

The Squid is a Tier 5 ship in the Alien Intrusion mod and a Tier 3 ship in the Nautic Series mod. It rapidly fires a pulse from the front while dashing forward to ram enemy ships. While the ship itself is slow, the dash allows it to travel very quickly.

Squid3D

Cannons

Nautic

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 15/20 15/20 175/210 false 0 3 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Dash 45/65 45/65 150/185 N/A N/A 3 N/A 0 N/A

Alien Intrusion

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 30/45 30/45 210/260 false 0 1.5 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Dash 55/75 55/75 150/180 N/A N/A 2 N/A 0 N/A
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