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The U-Afterburn is a Tier 6 ship in the U-Series mod. It shoots two high damage pulses from the front while using its back lasers to propel itself forward at insane speeds. It is often the choice of ship for top players in the Alpha Centauri Wars event due to its ability to quickly escape fights. Prior to 4.0, it could easily kill many ships due to its high firepower, the ability to quickly escape, and insane shield regeneration. While the damage and shield regen were nerfed, it still can still deal 800 damage and escape quickly. It has high shield regen (better than the miner branch), speed (faster than all other speedsters), damage (almost as high as the U-Bruiser), and ability to ram lightweight ships (almost as good as the U-Smasher). Even after the nerfs, it is still considered the best ship in U-Series.

It is highly effective against the U-Smasher since the propulsion of its back lasers can negate most of the knockback. When hit by a U-Smasher, other lightweight ships typically fly into an asteroid and drop gems or die. With the U-Afterburn, if you shoot while you're flying, you'll instantly stop moving but still be stunlocked, and after the stunlock is over, you can move like normal.

It is typically used as a hit-and-run ship to attack an enemy and run away, but it can also be used like the U-Smasher to ram lightweight ships into asteroids or finish off an enemy. Another good strategy if the other team has nobody at their base is to attack the base until they respond and then run away. If only one ship tries to defend, then just run to the other side of the base and continue to attack. At the least, you can delay their mining, and at the best, you can drain their gems or destroy a module.

U-Afterburn
U-Afterburn
Stats (Min/Max)
Shield Cap 300/500
Shield Regen 15/30
Energy Cap 600/800
Energy Regen 100/150
Turning Rate 45/60
Acceleration 40/80
Terminal Velocity 110/130
Stats (Constant)
Tier 6 (U-Series Team mode)
Mass 250
Designer Finalizer
Status Active
U-Afterburn3D





Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 300/400 150/200 190/200 true 150 1.5 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 30/20 30/20 30/40 false 350 10 0 0 1
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