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The U-Barricade is a tier 6 in the U-Series mod. Similar to the U-Bruiser, it features immense power and recoil, but it has poor agility. While fast, it accelerates slowly. This ship is a better U-Arsenal, having the same shot style.

This is the best ship to reach the U-Wall and was the best ship in U-Series before it was nerfed.

U-Barricade
U-Barricade.png
Stats (Min/Max)
Shield Cap 450/600
Shield Regen 15/20
Energy Cap 500/800
Energy Regen 100/175
Turning Rate 15/30
Acceleration 20/55
Terminal Velocity 100/120
Stats (Constant)
Tier 6 (U-Series Team mode)
Mass 700
Designer Finalizer
Status Active

Strategy[]

This ship is very good in combat, unless it's recharging or there are too many asteroids behind it, although that's less of an issue as a heavy ship, compared to asteroids for the lighter U-Arsenal. This ship can do 710 damage in one burst, while the U-Bruiser only does 520, but this ship recharges slower (175) compared to the U-Bruiser (200).

While the U-Barricade moves as fast as the U-Penta, faster the U-Arsenal and U-Punisher, it takes a long time to accelerate to full speed forward, but using recoil with RCS off can reach full speed quickly, although backward.

Its recoil helps it to escape with RCS off, and even if ships like the U-Afterburn and U-Smasher can easily catch up, just keep facing them and shoot them if they get too close. Similar to the U-Bruiser, it works best in surprise attacks to one-shot enemies or remove their shield. But it takes time to recharge, so be careful after attacking.

This ship is superior to U-10 Thunders, unless they escape with their ridiculous recoil and you won't catch up, as you have low acceleration.

Cannons[]

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 80/120 40/60 190/240 true 75 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 80/120 40/60 190/240 true 75 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 80/120 40/60 190/240 true 75 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 120/160 60/80 190/240 true 100 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 60/100 30/50 200/240 true 20 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 50/90 25/45 190/240 true 20 2 0 0 1
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