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'''NOTE: As of version 4.0, some information may be missing or outdated.'''{{Ship-Infobox
{{Ship-Infobox
 
 
|name=U-Cruiser
 
|name=U-Cruiser
 
|image=U-Cruiser.png
 
|image=U-Cruiser.png

Revision as of 07:42, 11 April 2020

NOTE: As of version 4.0, some information may be missing or outdated.

U-Cruiser
U-Cruiser
Stats (Min/Max)
Shield Cap 250/350
Shield Regen 4/6
Energy Cap 120/200
Energy Regen 50/100
Turning Rate 50/70
Acceleration 50/90
Terminal Velocity 110/130
Stats (Constant)
Tier 2 (U-Series Team mode)
Mass 220
Designer Finalizer
Status Active

The U-Crusier is a Tier 2 ship in the U-Series mod. It has two side cannons which fire high damage pulses and a central cannon which rapidly fires a pulse.

Strategy

  • Strong Against: Anything Tier 3 or 1 when maxed, especially against Tier 3 ships with no upgrades and evenly matched with U-Quads.
  • Weak Against: Maxed Tier 3 ships and everything above it.

Playing with the U-Cruiser

U-Cruiser3D

Although the U-Crusier is usually not something you would want to remain as, they have some great advantages while you aren't able to upgrade to the next Tier.

The U-Cruiser tends to have a somewhat good recoil which makes escaping useful and quick. This can make mining a little hard but not that much since you are not that slow and can quickly get back to the asteroid to finish it off.

Just like said before, remaining as the U-Cruiser is a bad idea, as other people will have much higher tier ships that will easily crush a U-Cruiser. Sometimes, the U-Cruiser would do very well against a U-Sentry or an H-Warrior due to its decent firepower and focused lasers. Even maxed Tier 3s can struggle against a U-Crusier if you use it properly and know how to aim.

The U-Penta and U-Spread are pretty easy kills, since they lack focused fire.

Playing against a U-Cruiser

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 30/40 30/40 190/240 false 100 4 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 80/120 40/60 190/240 true 200 2 0 0 1