Starblast Wiki
No edit summary
mNo edit summary
Line 13: Line 13:
 
|designer=[[UserProfile:The_finalizer|Finalizer]]
 
|designer=[[UserProfile:The_finalizer|Finalizer]]
 
}}
 
}}
[[File:U-Interceptor3D.png|left|frameless|220x220px]]
 
 
 
The '''U-Interceptor''' is a Tier 4 ship in the [[U-Series]] mod. It fires 4 pulses from the back to propel itself forward as well as a lower damage pulse from the front.
 
The '''U-Interceptor''' is a Tier 4 ship in the [[U-Series]] mod. It fires 4 pulses from the back to propel itself forward as well as a lower damage pulse from the front.
 
[[File:U-Interceptor3D.png|left|frameless|220x220px]]
   
 
== Strategy ==
 
== Strategy ==

Revision as of 16:17, 21 August 2019

U-Interceptor
U-Interceptor
Stats (Min/Max)
Shield Cap 250/400
Shield Regen 10/20
Energy Cap 350/600
Energy Regen 125/300
Turning Rate 35/45
Acceleration 55/90
Terminal Velocity 110/125
Stats (Constant)
Tier 4 (U-Series Team mode)
Mass 300
Designer Finalizer
Status Active

The U-Interceptor is a Tier 4 ship in the U-Series mod. It fires 4 pulses from the back to propel itself forward as well as a lower damage pulse from the front.

U-Interceptor3D

Strategy

The U-interceptor may seem bad at first glance if you use the frontal cannon as your main weapon, but that's because most of the energy is used by the rear cannons, and most of the damage output comes from them. Using it as a hit and run ship with the rear cannons as your main weapon can be devastating, as if all shots from the burst fire connect it can deal up to 500 damage in one pass, and the energy can regenerate to full in 2 seconds. This ship can take down tier 6's and even tier 7's when using this strategy. I advise using the frontal cannon mainly when chasing down ships with low shields and empty or almost empty gem cargos.

-Just a player, who mainly goes by Laser Cannon

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 60/100 30/50 190/240 true 75 5 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 60/100 30/50 190/240 true 75 5 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 20/40 20/40 190/240 false 15 5 0 0 1