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Tag: Visual edit
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Tag: Visual edit
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The '''U-Interceptor''' is a Tier 4 ship in the [[U-Series]] mod. It fires 4 pulses from the back to propel itself forward as well as a lower damage pulse from the front.
 
The '''U-Interceptor''' is a Tier 4 ship in the [[U-Series]] mod. It fires 4 pulses from the back to propel itself forward as well as a lower damage pulse from the front.
[[File:U-Interceptor3D.png|left|frameless|220x220px]]
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[[File:U-Interceptor3D.png|left|frameless|380x380px]]
   
 
== Strategy ==
 
== Strategy ==
The U-interceptor may seem bad at first glance if you use the frontal cannon as your main weapon, but that's because most of the energy is used by the rear cannons, and most of the damage output comes from them. Using it as a hit and run ship with the rear cannons as your main weapon can be devastating, as if all shots from the burst fire connect it can deal up to 500+ damage in one pass, and the energy can regenerate to full in 2 seconds. This ship can take down tier 6's and even tier 7's when using this strategy. The easiest way to approach enemy ships when doing this is deactivating RCS and drifting towards them with the rear cannons facing the direction you are moving. I advise using the frontal cannon mainly when chasing down ships with low shields and empty or almost empty gem cargos in order to finish them off.
+
The U-interceptor may seem bad at first glance if you use the frontal cannon as your main weapon, but that's because most of the energy is used by the rear cannons, and most of the damage output comes from them. Using it as a hit and run ship with the rear cannons as your main weapon can be devastating, as if all shots from the burst fire connect it can deal up to 500+ damage in one pass, and the energy can regenerate to full in 2 seconds. This ship can take down tier 6's and even tier 7's when using this strategy. The easiest way to approach enemy ships when doing this is deactivating R.C.S. and drifting towards them with the rear cannons facing the direction you are moving. I advise using the frontal cannon mainly when chasing down ships with low shields and empty or almost empty gem cargo in order to finish them off.
   
 
Upgrading the damage of the pulses will allow you to empty your energy capacity faster and thus reduce the amount of time you need to stick around if using the above strategy, but will decrease your average speed when you are using the rear cannons for propulsion.
 
Upgrading the damage of the pulses will allow you to empty your energy capacity faster and thus reduce the amount of time you need to stick around if using the above strategy, but will decrease your average speed when you are using the rear cannons for propulsion.
  +
 
-Just a player, who mainly goes by Laser Cannon
 
And its good for ramming a slow ships.It can replace u-smasher and with this ship you can destroy ships like a u-pulsar because a pulse s speed very slow and energy regen is slow but danger ships for u-interceptor is-u-bruiser,u-afterburn,hellfire,u-octa\perimeter\center(it have very big mass),u10thunder,(all tier 6 and 7 ships)
 
and one of dangerous for u-interceptor is h destroyer and u-siege,u-arsenal,u-punisher\u-barricada and NEVER follow u-interceptor.-. you know what happen
 
{| class="wikitable" width="100%"
 
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|}
 
 
== Cannons ==
 
 
{{Cannon|damage=30/50|frequency=5|spread=1|error=0|dual=true|energy=60/100|speed=190/240|type=Pulse|recoil=75}}{{Cannon|damage=30/50|frequency=5|spread=1|error=0|dual=true|energy=60/100|speed=190/240|type=Pulse|recoil=75}}{{Cannon|damage=20/40|frequency=5|spread=1|error=0|dual=false|energy=20/40|speed=190/240|type=Pulse|recoil=15}}{{ShipNavU-Series|[[U-Spread]] - [[H-Warrior]]|[[H-Destroyer]] - [[Trailblazer]]}}
 
{{Cannon|damage=30/50|frequency=5|spread=1|error=0|dual=true|energy=60/100|speed=190/240|type=Pulse|recoil=75}}{{Cannon|damage=30/50|frequency=5|spread=1|error=0|dual=true|energy=60/100|speed=190/240|type=Pulse|recoil=75}}{{Cannon|damage=20/40|frequency=5|spread=1|error=0|dual=false|energy=20/40|speed=190/240|type=Pulse|recoil=15}}{{ShipNavU-Series|[[U-Spread]] - [[H-Warrior]]|[[H-Destroyer]] - [[Trailblazer]]}}
 
[[Category:Ships]]
 
[[Category:Ships]]

Revision as of 07:05, 11 April 2020

U-Interceptor
U-Interceptor.png
Stats (Min/Max)
Shield Cap 250/400
Shield Regen 10/20
Energy Cap 350/600
Energy Regen 125/300
Turning Rate 35/45
Acceleration 55/90
Terminal Velocity 110/125
Stats (Constant)
Tier 4 (U-Series Team mode)
Mass 300
Designer Finalizer
Status Active

The U-Interceptor is a Tier 4 ship in the U-Series mod. It fires 4 pulses from the back to propel itself forward as well as a lower damage pulse from the front.

U-Interceptor3D.png

Strategy

The U-interceptor may seem bad at first glance if you use the frontal cannon as your main weapon, but that's because most of the energy is used by the rear cannons, and most of the damage output comes from them. Using it as a hit and run ship with the rear cannons as your main weapon can be devastating, as if all shots from the burst fire connect it can deal up to 500+ damage in one pass, and the energy can regenerate to full in 2 seconds. This ship can take down tier 6's and even tier 7's when using this strategy. The easiest way to approach enemy ships when doing this is deactivating R.C.S. and drifting towards them with the rear cannons facing the direction you are moving. I advise using the frontal cannon mainly when chasing down ships with low shields and empty or almost empty gem cargo in order to finish them off.

Upgrading the damage of the pulses will allow you to empty your energy capacity faster and thus reduce the amount of time you need to stick around if using the above strategy, but will decrease your average speed when you are using the rear cannons for propulsion.

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 60/100 30/50 190/240 true 75 5 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 60/100 30/50 190/240 true 75 5 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 20/40 20/40 190/240 false 15 5 0 0 1