Starblast Wiki
Register
No edit summary
Tag: Visual edit
No edit summary
Tag: Visual edit
Line 15: Line 15:
 
The '''U-Punisher''' is a Tier 5 ship in the [[U-Series]] mod. The U-Punisher fall’s in the Assault ship category. It fires a frenzy of 9 lasers all from the front which have insane recoil. Because of the recoil, this ship can escape easily and combined with its high burst damage makes it a great ship for attacking, due to it being so overpowered. However, it is rather a slow miner, and can get cornered if you're not careful. This ship is best played when on the offensive. The Health is rather lackluster, so again, caution is advised when using this, and the starting stats are rather annoying, so best upgrade regen and agility first. A skilled U-Punisher can make a enemy team quickly fall behind in mining.
 
The '''U-Punisher''' is a Tier 5 ship in the [[U-Series]] mod. The U-Punisher fall’s in the Assault ship category. It fires a frenzy of 9 lasers all from the front which have insane recoil. Because of the recoil, this ship can escape easily and combined with its high burst damage makes it a great ship for attacking, due to it being so overpowered. However, it is rather a slow miner, and can get cornered if you're not careful. This ship is best played when on the offensive. The Health is rather lackluster, so again, caution is advised when using this, and the starting stats are rather annoying, so best upgrade regen and agility first. A skilled U-Punisher can make a enemy team quickly fall behind in mining.
   
The mass is much lower than its predecessor and successor, the [[U-Arsenal]] and [[U-Barricade]], making it a prime target for the [[U-Smasher]]. If the game continues on to Tier 6 one must be careful of the U-Smasher and U-Afterburn, because these ship’s can stun and kill a U-Punisher. When there are skilled U-Smasher and U-Afterburn pilots, a U-Barricade would do better against these ship’s.
+
The mass is much lower than its predecessor and successor, the [[U-Arsenal]] and [[U-Barricade]], making it a prime target for the [[U-Smasher]]. If the game continues on to Tier 6 one must be careful of the U-Smasher and U-Afterburn, because these ship’s can stun and kill a U-Punisher. If there are skilled U-Smasher and U-Afterburn pilots, a U-Barricade would do better against these ship’s.
   
 
[[File:U-Punisher3D.png|frameless|462x462px|alt=|center]]
 
[[File:U-Punisher3D.png|frameless|462x462px|alt=|center]]

Revision as of 20:25, 15 June 2022

U-Punisher
U-Punisher
Stats (Min/Max)
Shield Cap 350/500
Shield Regen 10/20
Energy Cap 350/600
Energy Regen 75/150
Turning Rate 30/50
Acceleration 40/80
Terminal Velocity 95/115
Stats (Constant)
Tier 5 (U-Series Team mode)
Mass 250
Designer Finalizer
Status Active

The U-Punisher is a Tier 5 ship in the U-Series mod. The U-Punisher fall’s in the Assault ship category. It fires a frenzy of 9 lasers all from the front which have insane recoil. Because of the recoil, this ship can escape easily and combined with its high burst damage makes it a great ship for attacking, due to it being so overpowered. However, it is rather a slow miner, and can get cornered if you're not careful. This ship is best played when on the offensive. The Health is rather lackluster, so again, caution is advised when using this, and the starting stats are rather annoying, so best upgrade regen and agility first. A skilled U-Punisher can make a enemy team quickly fall behind in mining.

The mass is much lower than its predecessor and successor, the U-Arsenal and U-Barricade, making it a prime target for the U-Smasher. If the game continues on to Tier 6 one must be careful of the U-Smasher and U-Afterburn, because these ship’s can stun and kill a U-Punisher. If there are skilled U-Smasher and U-Afterburn pilots, a U-Barricade would do better against these ship’s.

U-Punisher3D

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 30/50 30/50 190/240 false 30 5 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 80/120 40/60 190/240 true 125 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 80/120 40/60 190/240 true 125 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 80/120 40/60 190/240 true 125 2 0 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 80/120 40/60 190/240 true 125 2 0 0 1