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* This ship is the best in 1v1s so don't go solo into groups with it.
 
* This ship is the best in 1v1s so don't go solo into groups with it.
 
* Groups of U-Sieges are very dangerous because each U-Siege can simply cover all of the others by depleting its entire energy bar while other U-Siege ships are regaining their energy.
 
* Groups of U-Sieges are very dangerous because each U-Siege can simply cover all of the others by depleting its entire energy bar while other U-Siege ships are regaining their energy.
*This ship can leave most tier 6's with a pretty big chunk of their health gone, or kill them entirely. In fact, to this day people still complain about it being OP, due to it being OP.
+
*This ship can leave most tier 6's with a pretty big chunk of their health gone, or kill them entirely. In fact, to this day people still complain about it being OP.
   
 
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Revision as of 14:17, 16 June 2020

U-Siege
U-Siege
Stats (Min/Max)
Shield Cap 220/350
Shield Regen 4/6
Energy Cap 450/650
Energy Regen 75/150
Turning Rate 50/70
Acceleration 80/100
Terminal Velocity 75/100
Stats (Constant)
Tier 4 (U-Series Team mode)
Mass 250
Designer Finalizer
Status Active

The U-Siege is a Tier 4 ship in the U-Series mod. It has 4 cannons at the front; a dual cannon which fires 2 pulses rapidly and two central cannons stacked on top of each other which both rapidly fires inaccurate, lower damage pulses. Its high energy capacity gives it high burst damage.

U-Siege3D

Tips

  • This ship is the best in 1v1s so don't go solo into groups with it.
  • Groups of U-Sieges are very dangerous because each U-Siege can simply cover all of the others by depleting its entire energy bar while other U-Siege ships are regaining their energy.
  • This ship can leave most tier 6's with a pretty big chunk of their health gone, or kill them entirely. In fact, to this day people still complain about it being OP.

Cannons

Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 10/20 10/20 100/200 false 0 5 5 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Stream 15/30 15/30 150/240 false 0 10 20 0 1
Type Energy Per Shot (Min/Max): Damage (Min/Max): Velocity (Min/Max): Mirrored: Recoil: Frequency: Error: Bullets Spread Angle (Degree(s)): # Of Lasers:
Pulse 80/120 40/60 190/240 true 50 10 0 0 1