(→Tips) |
No edit summary Tag: Visual edit |
||
(4 intermediate revisions by one other user not shown) | |||
Line 14: | Line 14: | ||
}} |
}} |
||
The '''U-Speeder''' is a Tier 4 ship in the [[U-Series]] mod. It has a dual cannon at the front which fires two pulses and a cannon at the back which rapidly fires a low damage pulse. The back cannon's recoil allows this ship to propel itself forward at insane speeds. However agility is a weakness. it can't make tight turns very well, and is purely and offensive-styled ship. You are recommended to start off upgrading either Ship Speed or Energy Regeneration. Damage doesn't affect the rear cannons, so upgrading it helps to waste less energy when attacking. This ship is surprisingly tanky and is the predecessor to the [[U-Afterburn]]. |
The '''U-Speeder''' is a Tier 4 ship in the [[U-Series]] mod. It has a dual cannon at the front which fires two pulses and a cannon at the back which rapidly fires a low damage pulse. The back cannon's recoil allows this ship to propel itself forward at insane speeds. However agility is a weakness. it can't make tight turns very well, and is purely and offensive-styled ship. You are recommended to start off upgrading either Ship Speed or Energy Regeneration. Damage doesn't affect the rear cannons, so upgrading it helps to waste less energy when attacking. This ship is surprisingly tanky and is the predecessor to the [[U-Afterburn]]. |
||
+ | |||
+ | many that upgraded to this, planned to stay this thing forever and destroy bases, but the [[U-Afterburn]] is really better but you've got to pass the [[Trailblazer]] first, wich is kinda a trolling ship by ramming your teammates in to astroids, but lacks in mining. |
||
[[File:U-Speeder3D.png|frameless|347x347px|alt=|center]]This ship is the reverse of the [[U-Interceptor]], with the 2 more stronger pulses at the front rather than the back and the lesser pulse at the back instead of at the front. |
[[File:U-Speeder3D.png|frameless|347x347px|alt=|center]]This ship is the reverse of the [[U-Interceptor]], with the 2 more stronger pulses at the front rather than the back and the lesser pulse at the back instead of at the front. |
||
Line 19: | Line 21: | ||
*Upgrading damage is recommended, as the rear cannon is unaffected. |
*Upgrading damage is recommended, as the rear cannon is unaffected. |
||
*It is difficult, but this ship beats the [[U-Arsenal]] and [[U-Siege]]. Attack them from behind and be careful, as they can stunlock and kill the U-Speeder because of low shield and mass. If you are not skilled enough, just avoid them. |
*It is difficult, but this ship beats the [[U-Arsenal]] and [[U-Siege]]. Attack them from behind and be careful, as they can stunlock and kill the U-Speeder because of low shield and mass. If you are not skilled enough, just avoid them. |
||
− | *This ship mines faster than its successors, so it is recommended to mine the Lvl 3 base half-way or even fully to Lvl 4 before upgrading to a Lvl 5 ship. This ship has a bigger sight range than the [[Trailblazer]] too. |
+ | *This ship mines faster than its successors, so it is recommended to mine the Lvl 3 base half-way or even fully to Lvl 4 before upgrading to a Lvl 5 ship. This ship has a bigger sight range than the [[Trailblazer]] too. But if you are very good at pvp, upgrading to Lvl 5 and killing enemies for gems can mine the base to Lvl 4 faster. |
*If you can survive an attacker's initial blast of damage, the cannons can easily tear chunks off the other ship killing them or at the very least making them pay. |
*If you can survive an attacker's initial blast of damage, the cannons can easily tear chunks off the other ship killing them or at the very least making them pay. |
||
*When fully upgraded, the shot pattern is this: 2 shots from front, short pause with rear cannons firing, two more front shots before you are out of energy. |
*When fully upgraded, the shot pattern is this: 2 shots from front, short pause with rear cannons firing, two more front shots before you are out of energy. |
||
− | *The ships in the miner series are surprisingly fragile to this ship due to their low agility, but if this ship gets stunlocked by their frontal steam of pulses, it will die or lose most gems while escaping. Never attack a miner as a speedster without full shield and at least 100 gems, even if it takes 20 seconds to recharge. |
+ | *The ships in the miner series are surprisingly fragile to this ship due to their low agility, but if this ship gets stunlocked by their frontal steam of pulses, it will die or lose most gems while escaping. Never attack a miner from the front as a speedster without full shield and at least 100 gems, even if it takes 20 seconds to recharge. If you do not have enough health, you should surprise attack them from behind, but if they turn off RCS to move one way and actually face your way, they'll surprise attack you when you try to attack them. |
{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
Latest revision as of 09:22, 6 August 2021
U-Speeder | |
---|---|
Stats (Min/Max) | |
Shield Cap | 300/400 |
Shield Regen | 10/20 |
Energy Cap | 200/400 |
Energy Regen | 100/200 |
Turning Rate | 40/50 |
Acceleration | 60/110 |
Terminal Velocity | 100/120 |
Stats (Constant) | |
Tier | 4 (U-Series Team mode) |
Mass | 250 |
Designer | Finalizer |
Status | Active |
The U-Speeder is a Tier 4 ship in the U-Series mod. It has a dual cannon at the front which fires two pulses and a cannon at the back which rapidly fires a low damage pulse. The back cannon's recoil allows this ship to propel itself forward at insane speeds. However agility is a weakness. it can't make tight turns very well, and is purely and offensive-styled ship. You are recommended to start off upgrading either Ship Speed or Energy Regeneration. Damage doesn't affect the rear cannons, so upgrading it helps to waste less energy when attacking. This ship is surprisingly tanky and is the predecessor to the U-Afterburn.
many that upgraded to this, planned to stay this thing forever and destroy bases, but the U-Afterburn is really better but you've got to pass the Trailblazer first, wich is kinda a trolling ship by ramming your teammates in to astroids, but lacks in mining.
This ship is the reverse of the U-Interceptor, with the 2 more stronger pulses at the front rather than the back and the lesser pulse at the back instead of at the front.
Tips[ | ]
- Upgrading damage is recommended, as the rear cannon is unaffected.
- It is difficult, but this ship beats the U-Arsenal and U-Siege. Attack them from behind and be careful, as they can stunlock and kill the U-Speeder because of low shield and mass. If you are not skilled enough, just avoid them.
- This ship mines faster than its successors, so it is recommended to mine the Lvl 3 base half-way or even fully to Lvl 4 before upgrading to a Lvl 5 ship. This ship has a bigger sight range than the Trailblazer too. But if you are very good at pvp, upgrading to Lvl 5 and killing enemies for gems can mine the base to Lvl 4 faster.
- If you can survive an attacker's initial blast of damage, the cannons can easily tear chunks off the other ship killing them or at the very least making them pay.
- When fully upgraded, the shot pattern is this: 2 shots from front, short pause with rear cannons firing, two more front shots before you are out of energy.
- The ships in the miner series are surprisingly fragile to this ship due to their low agility, but if this ship gets stunlocked by their frontal steam of pulses, it will die or lose most gems while escaping. Never attack a miner from the front as a speedster without full shield and at least 100 gems, even if it takes 20 seconds to recharge. If you do not have enough health, you should surprise attack them from behind, but if they turn off RCS to move one way and actually face your way, they'll surprise attack you when you try to attack them.
Cannons[ | ]
Type | Energy Per Shot (Min/Max): | Damage (Min/Max): | Velocity (Min/Max): | Mirrored: | Recoil: | Frequency: | Error: | Bullets Spread Angle (Degree(s)): | # Of Lasers: |
---|---|---|---|---|---|---|---|---|---|
Pulse | 120/160 | 60/80 | 190/240 | true | 100 | 2 | 0 | 0 | 1 |
Type | Energy Per Shot (Min/Max): | Damage (Min/Max): | Velocity (Min/Max): | Mirrored: | Recoil: | Frequency: | Error: | Bullets Spread Angle (Degree(s)): | # Of Lasers: |
---|---|---|---|---|---|---|---|---|---|
Pulse | 20/20 | 20/20 | 150/200 | false | 100 | 10 | 0 | 0 | 1 |
|