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** Early game, don't underestimate level 2 ships, as a level 2 ship can max quickly and kill you to prevent you from upgrading your level 3 ship.
 
** Early game, don't underestimate level 2 ships, as a level 2 ship can max quickly and kill you to prevent you from upgrading your level 3 ship.
 
** Unupgraded level 6 ships are evenly matched with maxed level 2 ships. Therefore, maxed level 2 ships easily beat unupgraded level 3-5 ships, and maxed level 3+ ships easily beat unupgraded level 6 ships.
 
** Unupgraded level 6 ships are evenly matched with maxed level 2 ships. Therefore, maxed level 2 ships easily beat unupgraded level 3-5 ships, and maxed level 3+ ships easily beat unupgraded level 6 ships.
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** A maxed [[U-Quad]] (tier 2) can one-shot an unupgraded tier 6 ([[U-Monitor]], [[U-10 Thunder]], and [[U-Afterburn]]), similar to how a maxed [[Pulse-Fighter]] (tier 3) can easily kill unupgraded tier 6 ships in vanilla, but faster. As another example, the [[Scorpion]] and [[Condor]] shield upgrades from 225 to 400 (about 1.8x), and the [[U-Center]] shield upgrades from 400 to 700 (also around 1.8x).
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** A maxed [[U-Quad]] (tier 2) can one-shot an unupgraded [[U-Monitor]] or [[U-Afterburn]] (tier 6), similar to how a maxed [[Pulse-Fighter]] (tier 3) can easily kill unupgraded tier 6 ships in vanilla, but faster. As another example, the [[Scorpion]] and [[Condor]] shield upgrades from 225 to 400 (about 1.8x), and the [[U-Center]] shield upgrades from 400 to 700 (also around 1.8x).
   
 
* Usually, all stats being maxed is the way to go, but it is always interesting to see what changes you can make to upgrade a ship better. Although upgrading the damage of your shots will pretty much nerf your ammo regen time.
 
* Usually, all stats being maxed is the way to go, but it is always interesting to see what changes you can make to upgrade a ship better. Although upgrading the damage of your shots will pretty much nerf your ammo regen time.
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